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Automobilista - EA v0.9.8 RELEASED

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Jul 15, 2016.

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  1. gdubmx

    gdubmx Member

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    Any advice for a t150 wheel Renato? Aka a cheaper t300rs
     
  2. TDS

    TDS ;-)

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    if i try profiler at 100% strength i get too much center deadzone. :-(
    the old 107% trick helps a lot with all sims i play.
     
  3. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    Stil try that and increase lowforce boost instead - should yield similar results as clipping in profiler. For logitech wheels, recommended low force boost is 80%.
     
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  4. Eduardo del Mango

    Eduardo del Mango Member

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    Excellent patch! FFB changes are great, good job.

    Quick question - is this the next minor update (i.e. 0.9.81) or the next major update (i.e. 0.9.9)? Obviously you've got to prioritise stuff that affects people's ability to actually play the game, but the MP replay fix is one I've personally been really looking forward to.
     
  5. Will Mazeo

    Will Mazeo Active Member

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    Same here, had a nice race in our Boxer league, wanted to make some pics and videos but whenever I open the replay my hand moves by itself and close it when I look at the floating cars :D
     
  6. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Not minor unfortunately, the code in this front is a bit convoluted so it requires a bit of time. We´ll push to sort it for the next major update.
     
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  7. Will Mazeo

    Will Mazeo Active Member

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    Just curious but what made it "break"?
     
  8. gdubmx

    gdubmx Member

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    Is there plans for the rf2 style real road? Marbles, rubber build up etc?
     
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  9. Jan Mikuž

    Jan Mikuž Active Member

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    Renato, got any fresh Ultima screens for us ? :)
     
  10. DaVeX

    DaVeX Active Member

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    ...or a fresh dev roadmap for us?
     
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  11. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    ATM we have AMS-style real road with rubber and marbles build up etc ;)
     
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  12. gdubmx

    gdubmx Member

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    Ah OK, is there a way to increase It? It seems like nothing's happening. I mean if I drift a corner or do a donut it leaves no tire marks. Is it track dependant?
     
  13. DaVeX

    DaVeX Active Member

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    Nope, the track marks and dirt are "scripted" (not really but...) they appears only on the racing line lap after lap...
     
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  14. Msportdan

    Msportdan Active Member

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    difference between sims real road

    AMS= predefined (racing) line of rubber. (static)

    RF2=Rubber laid down where actual cars have been. (dynamic) although ends up being the racing line anyway is not enough cars venture off to create a rubbered line.
     
    Last edited: Jul 26, 2016
  15. Msportdan

    Msportdan Active Member

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    he did mention a new july dev update prior to the next big patch "this friday"!!
     
  16. Will Mazeo

    Will Mazeo Active Member

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    rF2 style still the best tho, specially on mod tracks (and ovals, official or mod). And also who knows, you could have a online race with cars going side by side into a corner lap after lap :D
     
    Last edited: Jul 26, 2016
  17. Msportdan

    Msportdan Active Member

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    yeah i do like the way that you get rubber build up in braking zones. :)
     
  18. David Wright

    David Wright Member

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    Make sure special effects in the graphics options is not set to off. If it is set to low or above you should see tyre marks if you spin the driven wheels.
     
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