Main changelogs Build Feb/22: Revised FFB values to address rattling / performance issues with some wheels (make sure not to use old controller presets) Revised Supertruck physics & AI Revised Supertruck layouts & added Kansai, Cordoba layouts Added HUD type spinner to display UI Adjusted HUD font for message center & LCD Revised sound effect volume mixing for all cars Fixed bug with dirt residue sound from Rallycross lingering on for a bit after changing to another car Fixed some minor UI issues Fixed LOD issue causing Supertruck stuttering Fixed bug with F-classic qualifying tires Fixed bug with brake / headlight shaders in some cars Fixed some errors in F-V10 skins Fixed Londrina 1 loading error Fixed nightlighting issue in Interlagos Chicane Fixed TiresAndBrakeWidgetnot not reappearing when gaining back player control from the AI Fixed error with DynHUD occasionally not working with Metalmoro MR18 Fixed Lancer Rallycross driver names Added required DirectX 9.0c install to folder Build Feb/23: Added Dedicated Server tool Various DynHUD updates Added extra default realfeel FFB smoothing for various cars Updated tire bump, display texture & caliper position for Supetruck Fixed F-cLassic black squares on cockpit sides Fixed issues with F-V10 tire textures Updated default start type for SuperTruck layouts (standing only) Various UI fixes Refactored the replay of looping sounds Adjusted tire softness of several cars to reduce excessive flatspotting effects New pitbox skins for Stock Car 2015 Build Feb/24: DynHUD Updates : DeltaTimesWidget keeps it's stored values even over a HUD reload; Highly reduced delay for start lights; Viewed vehicle is now correctly handled; Handles alt-tabbing to the desktop UI Updates: Steering rotation added to garage + several fixes Flatspotting updates: No more flatspotting in low grip surfaces (like grass or dirt) or vibration when off the ground; Switching tire wear off now also switches off flatspotting; Further refinement to flatspotting thresholds and severity (less low load sensitivity, wider & more progressive range to higher final severity) FFB updates: Reduced excessive smoothing level added in previous build & "parking" forces; Audio updates: Improved Supertruck sounds + Corrected road rolling & skid effects Added Salvador Supertruck layout & corrected issues with Goiania Short layouts corrected mirror position in F-V10 Fixed steering wheel pivot point and moved LCD display for better view in Marcas Ford Focus Fixed glass transparency issues in StockV8 Added final pit box skins for Stock Car 2015 teams Removed excessive infield ad boards at Cordoba, Goiania and Guaporé Build Feb/29: Added Honda Civic to Copa Petrobras de Marcas Added electronic aids as garage options for cars that have them (independent from gameplay aids) Further fine tuning to default FFB, minimizng jerkiness from "parking lot" effects and added car-specific smoothing levels Corrected alpha channel on tire textures of closed cockpit cars Several UI fixes fixed tyre material settings Improved AIWs for Jacarepagua historic, Montreal Historic & Kansai Fixed laps and position cockpit info position in F3 Fixed armco barrier sticking out through wall on oval layout Fixed LF rim position & corrected tyre texture alpha channel of Metalmoro MR18 Build Mar/06: Changed FFB levels and adjusted default settings both for better clarity as well as improving their default settings: instead of Low/Medium/High/Full, now Pure 360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3. Pure 360hz is the recommended for purest & higher fidelity FFB; Pure 180hz may be better suited for high end wheels with performance issues triggered by the high rates; The others add levels of extra "canned" effects from the game engine also se to 180 hz to avoid performance issues Updated Java version for better compatibility with Win10 systems Corrected errors with DynHUD fuel widget scaling & displays with imperial units Initial pass of updated TV overlay graphics (still very early) Various UI corrections Max Framerate set to 120 by default for new profiles (consistent FPS is important to minimize tearing / stuttering) Fixed bug with settings not being saved in the controller.ini when they should Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as they don't work; set to desktop resolution rather than 1920x1080 (please run Config again if you had any issues) Added a message to the in-game lobby so people are aware the matchmaker needs to be accessed from the Steam client for now Corrected various championship schedules & default rules for various series Enhanced tire skid and scrub volume calculation and updated tire sounds for all cars accordingly Scaled down Rental Kart chassis to more accurate dimensions Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for F301 & FV10 Fixed F-V10 rear right tire UV mapping Fixed missing safety rollcage bar for Honda Civic external model Corrected mirror positions in Lancer R & RS Corrected Indian Momentum team not showing up for the F-Extreme Fixed omni on chicane road meshes and added collision mesh to fence inside final turns for Taruma. Fixed error with Lancer Rallycross in lower detail settings Fixed CTD with lower circuit detail settings at Inter kart layouts Fixed Foz pitlane layout causing excessive rattling Fixed Interlagos DRS & tire rules Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme Several minor AIW corrections for newer layouts Fixed F-V10 head physics Enabled refuelling for F-V10 Disabled advanced transmission code for sequential boxes until further developments Minor AI behavior adjustments & improvements Build v0.8.5b: Improved support for Windows User Account Control - now all user generated files are stored in MyDocs\Automobilista folder (Users will be prompted to create a new profile - make sure to use different profiles if running different versions of the game) Added option to select PLAYER LEVEL after new profile creation (can be modified from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options (please note HARDCORE will set AUTO IGNITION to OFF so user then has to either map commands for ignition / starter or switch AUTO IGNITION back on) Several new UI improvements & adjustments + version number added to bottom right corner of main menu Fixed bug with FFB level selection sometimes not sticking Added a FFB reset whenever entering the car (to try prevent issues with users occasionally losing FFB) Implemented advanced transmission code for all cars with sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) - gearshift will now not be accepted if rev mismatch is too great; downshift protection also added to prevent engine overreving in semi-auto boxes; Added option for manual gear shift override in cars with autoshift electronic aids (such as F-v10 & Camaro SS) Adjusted flatspotting range (slightly more sensitive than previous version) Fixed bug with Mini autoshift driving aid not working correctly Removed launch control being left mistakenly enabled in F3 & Supertruck Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu Updated Alpha channels for several helmets Added missing helmets and suits fir F-EXTREME & fixed digital LCDs not working in Indian Momentum cars Build v0.8.6b: Fixed some bugs with Windows User Account Control and added distinction for Beta / Release builds Fixed bug with vehicle labels not working Added more suitable dog-type sequential gearshift functionality for the cars that have them (Marcas, MR18, SuperV8) with ignition cut-off on upshifts. If engine / drivetrain RPM mismatch is too great, gear change is not accepted Some DynHUD improvements for better stability (& pedal cursors now optional from the editor) Fixed foggy cockpit windshield in Lancer RS Fixed bug with Renault Fluence LOD in night lighting Fixed fuel consumption & prediction for F-V10 (should help prevent late race pitstops) Fixed bug with AI SuperV8 tire wear not working Fixed bug adding excessive rolling resistance to Rental karts Various AI adjustments to generally improve their behavior & performance Added a few missing helmet skins + corrected alpha channels for another lot of them Build v0.8.7b: Added a function to split "Automobilista" and "Automobilista Beta" server listings in Steam matchmaker Reverted FFB reset Function added in v0.8.6 (hopefully addressing issues with controllers stop working altogether in some systems after switching sessions) Fixed spinner arrow functionality in UI Fixed logFolder initialization for DynHUD editor Fixed a couple of errors & fine-tuned functionality for sequential boxes & downshift protection in semi-automatic ones Salvador: Fixed first pit box having wrong direction arrow. Velopark: Fixed lack of working decals on pitstands and team trucks Rental Kart: corrected collision and shadow mesh Build v0.8.71b: Fixed error in default downshift protection value Build v0.8.9: Added new controller / FFB recovery mechanism in attempt to rectify occasional loss of functionality in between sessions Added extra information & reprofiled dashboard displays to better represent real counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to be updated in the following update) Repainted skins for several fictional series Goiania: Updated AI Marcas: Updated external sounds Build v0.9.0: Added new alternative sky/cloud texture sets + function to randomly load different sets in each session Tweaked tire scrub / skid sound logic to generally improve feedback Adjusted tire volume slider to go up to 200% Partially disabled advanced tranny code for sequential boxes while some bugs are ironed out Reprofiled dashboard displays for Supertrucks & karts Repainted skins for F-Reiza Updated Mini & Camaro championship track calendar F-V10: Added Soft tire compound and made it the default option F-V12: Removed duplicated teams from v0.8.9 F3: Updated fuel consumption Supertruck: Removed redundant engine boost effects which were mistakenly left on MIT Lancer: Removed launch control functionality which were mistakenly left on Build v0.9.2b: New track: Added Virginia International Raceway (3 layouts) New series: Added Boxer Cup series Build v0.9.25b: Added a reset sound event to mute replay sounds at the end of the replay Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors Re-enabled Advanced Transmission for sequential boxes after fixing bug in which shift would never end if the clutch was not used and the revs did not match well enough Reprofiled LCD displays for Superkart, SuperV8, F-V12 Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder Updated sky textures VIR: Updated textures; re-exported skies to match ambient lighting; Fixed missing tire barrier collision at North layout cut-through; smoothed bump exiting uphill esses; tweaked AI Curitiba: Smoothed out section near 200m board in the main straight Boxer Cup: Updated 3D model & skins; tweaked cameras; revised aero, suspension rates, tires & engine; Revised AI Build v0.9.28b: Added option for mapping multiple commands to the same key / button Added extra custom AI physics values to improve AI stability Fixed bug with windshields of various cars becoming transparent at night DynHUD: Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again Boxer Cup: Further physics & AI refinements Build v0.9.29b: Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions DynHUD: Fixed on-track detection for MapWidget Further AI callibration to atone for new AI stability values from previous update Revised aeromap for several cars Reverted advanced transmission for sequential boxes while a still present bug is rectified Updated sky textures Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1 layout VIR: Further smoothed bump exiting uphill esses Supertruck: revised tire physics F-V12: Fixed cockpit lights F-Vee: Fixed rollbar LOD distance StockV8: Updated steering wheel LCD display Opala: Fixed championship scoring not computing Boxer Cup: Further physics development Corrected disc glow pivot points Build v0.9.3: Increased maximum race lap limit from 100 to 500 Revised Portuguese, french & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly DynHUD: Fixed textures to be properly updated after configuration loaded F-Classic: Updated LCD displays Boxer Cup: Added remaining skins & driver helmets, updated sounds Build v0.9.35: Fixed bug which caused AI cars to appear "sinking" in a saved replay (may compromise older replays) DynHUD: Hopefully fixed instabilities in displayed lap times; Vehicle number from VehicleInfo is now handled as a String; Fixed FastestLapWidget visibility in non race sessions Corrected bug with auto-blip not being effective with sequential boxes Added remaining modified skins for F-Retro, F-Classic, F-V12 Adjusted flatspot textures to be darker (more visible) Tweaked AI behavior to be a bit less agressive in close racing conditions VIR: Moved trash cans back in Pit Area, included updated road texture F-Reiza: Fixed bug with soft tire not producing flatspots F-Extreme: Adjusted default setup Boxer Cup: Added team names; adjusted wheel rates StockV8: Corrected minor error with rear left damper F3: Revised tires, adjusted aero draft effects MR18: Fixed error with aero balance in draft Kart 125cc: Fixed RPM clipping above 10k revs Kart Rental: Fixed bug with tires not picking up dirt Build v0.9.36: Fixed bug causing opponent cars to appear "floating" in multiplayer (they may appear floating still in saved replays from multiplayer sessions - this will be fixed in the next update) Fixed Boxer Cup championship mode to load the correct series DynHUD: Fixed multiview support for MapWidget Slightly tweaked AI performance for F-Extreme, F-3 & Boxer Cup Build v0.9.38: Fixed UI bug that could cause game to crash when clicking to exit it Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements DynHUD: Fixed some potential NPEs; TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values) Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali) VIR: Tweaked road spec and changed event dates, updated skies accordingly Boxer Cup: LOD optimization, tweaked default Setup & tire physics F-Extreme: Set minimal weight to 702kg as per 2015 rules, adjusted weight distribution & tire physics F-Reiza: Adjusted tire physics Build v0.9.39: Added initial Time Trial integration with Virtual Xperience portal leaderboards DynHUD: Fixed NPE in LaptimesRecorder Further toning down of AI aggression in close racing conditions & adjusted slip reaction (improving reaction to front wheel grip loss) Slightly improved collition detection & reaction (also slightly improves AI awareness to other cars) Corrected TV Cockpit camera orientation rate in several cars Spielberg (all versions): Shot down misplaced birds Boxer Cup: Corrected skin alpha channels, callibrated AI performance, tweaked tires F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds F-Reiza: Corrected wheel mount position & RPM leds F-V10: Adjusted traction control scale levels F-3: Corrected onboard cameras Opalas: Fixed shift light not working, set stopwatch in steering wheel of Opala86 to actually work & show current lap times Build v0.9.4: Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too) Fixed bug with Salvador & Ribeirão dynamic road conditions not working Build v0.9.41: DynHUD: Fixed accidental reloading of configuration; Fixed MapWidget scaling and positioning (specially for Kart tracks) Kansai: Fixed missing Kansai GP layout F-Extreme: Fixed missing RPM LED update in Groove & MK teams Build v0.9.5: Added Copa Montana Series Added Mendig Flugplatz venue (2 layouts) Build v0.9.54: Added new corner-cutting detection code to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning) Reworking of tree shaders for improved lighting DynHUD: Fixed profile info being applied too late Mendig: Several new objects & textures, new trackside cameras & general fixes Montana: Corrected inverted windshields F-extreme Fixed oversized DRS textures which could cause memory overload Build v0.9.6: Integrated Steam Matchmaker to Multiplayer lobby in-game Added alternative Interlagos, Kansai, Montreal, Spielberg layouts removing GP-specific trackside objects and DRS / tire compound rules Fixed several multiplayer screen UI errors DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a custom fix to Johannesburg trackmap VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding dangerous curbs Montana: Added team & driver names, talent files Karts: Added VX integration F-Retro: Fixed gear shift light not working Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing; Increased default Front antiroll bar setting Marcas: Minor tightening of tire slip angles & chassis inertia correction Build v0.9.65: Added TRACK LIMIT RULES on/off UI switch to RULES menu (valid for single player only) Adjusted track limit corridors in all tracks Exceeding track limits in race conditions now awards a drive-thru (rather than Stop/Go) Added driving aid weight penalties to all cars (to compensate for potential performance advantages when using aids other than the ones built-in to any given car) Small overall tweak to AI draft stickiness to make them a bit less hesitant to move out of the draft for a pass; Revised rear wing aero maps for Marcas, StockV8, Montana, (leading to less rear wing downforce in lower settings relative to previou versions); minor aero adjustments to Metalmoro, F3, Lancer Cup, Mini, Opala 86 cars DynHUD: Fixed error causing Editor not to work VIR: Tweaked trackside TV cameras Marcas: Added onboard adjustable anti-roll bars Montana: Adjusted damper rates Build v0.9.67: Made track limit detection a bit more tolerant Granja: Fixed detection issue in Granja2; Added missing tire barriers Build v0.9.75: Added Speedland Kart track venue (4 layouts) Fixed pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (makes tire forces much more perceivable in FFB) Tweaked FFB output code & added FFB sensitivity slider to Controller UI with adjusted default setting (should help wheel "lightness" under low steering forces with lower end FFB controllers) Revised Realfeel settings and pneumatic trail values to match to new FFB functions & adjusted "parking lot" forces to minimise wheel oscillations when standing still Tweaked road dust smoke & skid properties Brasilia: Tweaked track limits to allow running over green crete run-off Superkart: Adjusted tires, slight increase of front/rear track width Karts: Adjusted tires Montana: Fixed oversized interior Windshield resolution (from 2048px to 1024px) Boxer: Added wiper to cockpit view Build v0.9.76: Added AIWs to Time Trial anticheat verification Added function to sort cars of different performances within the same series for the TT leaderboards Further adjusted "parking lot" forces to minimise wheel oscillations when standing still Montana: Adjusted mirror height Lancer Cup: Fixed pneumatic trail bug which numbed FFB Build v0.9.8: Added new low speed FFB fuction to eliminate vibration / oscillation at very slow speeds Renamed "FFB Sensitivity" Slider to "FFB Low Force Boost", and inverted the scale so 100% gives the maximum force exponent Boxer: Corrected AI tire wear VIR: Improved road & curb textures Build v0.9.9: Added Formula Vintage series (1967 & 1969 seasons) Added Flugplatz Bergschleife configuration to Mendig Added circuits no 7 & 9 to Buenos Aires Added West & Classic layouts to Kansai Added South & Patriot layouts to VIR Disabled 16bit option altogether from AMS Config Re-ordered and replaced main menu series graphics to feature a preview of each vehicle in the series Upped "reserved" slots in main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu) Folder "\SCREENSHOTS" is now created in root configurations folder rather than as subfolder of Userdata (needs to create a new config.inito take effect) Fixed opponent class filter so it no longer displays different cars in a same class as the same Added extra track and vehicle information to showroom & loading screens Added music fade out during loading screen Added spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion) Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge Speeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/Go; Mod tracks are no longer listed for Time Trial mode Added missing championship configuration options Added UI option for setting qualifying length Added UI option for multiple race heats with reverse grids Removed redundant DRS messages when car in use is not equipped with one Several adjustments to Garage UI Improved water shader speedland: Improved night lighting & fixed several collision issues Londrina: Improved AI paths Johannesburg Historic: Improved AI paths Interlagos Historic: Improved AI paths Montreal: Improved AI paths F3: Added remaining talent files for AI drivers F-Retro: Adjusted tires Build v0.9.92: Fixed bug causing occasional CTD when loading certain cars Updated AMS Dedicated tool Updated car & track info, added best personal time / current Time Trial record (when available); Updated feeler settings to minimise wheel interlock glitches Added throttle mapping to F-Retro, F-Classic, F3, Opalas, Montana, SuperV8, StockV8, Supertruck Several car skin updates to F-V10, F-Reiza & F-Extreme Johannesburg: Reduced bump in tarmac seams Buenos Aires: Fixed xSector in circuit 7 Mendig: Several trackside detail updates F-Vee: Adjusted alpha channels in driver helmets SuperV8: Added new cockpit model F-Vintage: LOD optimization & GEN typos corrected; Corrected a couple of description errors; Corrected weight & inertia values; Adjusted engine power curves & added throttle mapping; Adjusted tire physics; Adjusted suspension rates & geometry; Updated default setup; Corrected tire pressures; Fine tuned AI Build v0.9.95: Added Mendig Supertruck layout Fixed positioning of vehicle & track information during loading screens in various resolutions Renamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterparts Updated vehicle descriptions (still WIP) Fixed issue with Time Trial being unavailable in the previous build Fixed FFB remaining loaded while hitting pause or instant replay Updated input binding options when a command is already mapped to another function Fixed collision issues with wheels from previous build Updated F-V12, Superkart skins & Added new Renault Fluence car Revised throttle maps & added maps to most remaining cars (only F-Extreme, F-Reiza, F-V10 and karts with old standard still) Revised Realfeel settings for several cars Fractionally reduced overall AI aggression DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart Mendig: Further graphical updates & optimization; Adjusted cut corridors Kansai: Fixed invisible wall in between T2/T3 of West layout F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setup SuperV8: Adjusted new cockpit model for better visibility; Adjusted default setup Boxer: Fixed display temperature readings clipping above 100º, adjusted default roll bar stiffness MR18: Revised tire physics Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit Opalas: Revised tires & AI F-Vintage: Further tire adjustments & LOD optimization Build v0.9.97: Added AMS Config option for alternative SweetFX presets & included some new presets Updated default SweetFX settings Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridge Fixed bug with some sound effects looping during replays Fixed bug with FFB remaining loaded during ESC menu in races Fixed bug with FFB not working following an instant replay Fixed bug with Multiplayer menu settings not working Fixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engine Velo Cittá: Fixed reported bug of camera on main straight Mendig: Fixed wrong way warning on jump crossover of Supertruck layout F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bumprubbers; added throttle map per gear F-Extreme: New front geometry; Revised Tires; SuperV8: fixed tires and rims blur settings F-V10: fixed tires and rims blur settings, optimized LODs F-3: Small tire adjustments F-Vintage: Adjusted V8 torque curve, small tire adjustments F-Vee: Disabled pit speed limiter Marcas: Updated LCD displays Opala: updated skins Build v0.9.98: Fixed vehicle selection menu in multiplayer to display only allowed cars Added & Updated vehicle information Updated portuguese localization Several UI tweaks Removed redundant Push-to-pass messages for cars not equipped with one Added messages for manual ignition Further tire adjustments for F-Reiza, F-Extreme, Supertruck F-Vintage: Fixed graphical issue that could lead to mismatches online SuperV8: Further cockpit updates Build v0.9.99: Track conditions now cumulative over race weekend (no longer resets to initial state every session) Added track progression & quali length options to AMS Dedicated tool Further adjusted floating car issues in multiplayer replays Tweaked main menu series spinner Added DynHUD spinner for alternative designs (functionality & desigsn still WIP); Fixed ID generation Fixed multiple race sessions for championships Vehicle shadow optimization (all series) Further updates to vehicle descriptions Added initial batch of community skins Kansai: Relaxed corridors on exit of corners with astroturf Cordoba: Tweaked AI paths F3: Texture optimization, new cockpit materials F-V10: Texture optimization, new cockpit materials Boxer Cup: Texture optimization, new cockpit materials SuperV8: Added old cockpit model back as an option (all teams´ second driver use it) Build v0.9.995: Further adjusted floating / sinking car issues in multiplayer replays Corrected AMS Config allowing Anti Aliasing when SweetFX is enabled Minor UI adjustments DynHUD: Adjusted CleanHUD, Telemetry options Added second batch of community drivers Fine tuned road dust properties Fine tuned various sound effects Sound updates to F-Vintage, Marcas, Boxer Spielberg: Improved AI paths & performance Ortona: Recalculated rolling start positions for Ortona 4 Superkart: Skin updates Build v1.0.0 Vehicle shadow optimizations Added F-Vintage drivers & talent files Added remaining vehicle descriptions Build v1.0.01 Updated DRM version Added loose file samples for 1 track (Caruaru) & 1 car (CamaroSS) Corrected parameters in F-Retro & F-Vintage series for VX portal F-Vintage: Fixed Miatra 02 1969 tachometer needle Build v1.0.09: Fixed bug which could cause game to run in 16bit color mode when in Windowed mode Fixed bug where max opponent vehicles in menu would not reset to the current series default after switching from a series with a higher limit Corrected vehicle info display during loading screen for triple screen resolutions Further adjusted floating car issue in multiplayer replays Small UI tweaks to race settings Corrected alpha in main menu series graphics to remove light square box around them DynHUD: Improved DeltaTimesWidget in TIME TRIAL mode & fixed initial visibility in CleanHUD; Updated Editor initialization paths Mendig: Limited max car count to 20 F-Retro: Fixed suspension animation F-Vintage: Helmets updates F-Vee: fixed suspension visibility from cockpit F-V12: Updated throttle map F-V10: Main LOD optimization for better performance / lower memory load SuperV8: Main LOD optimization for better performance / lower memory load Boxer Cup: Main LOD optimization for better performance / lower memory load Montana: Fixed transmission description to 5-speed sequential Build v1.0.1: Fixed bug causing memory leak in menus Fixed bug with track usage conditions using current setting rather than defaulting to max state in Time Trial mode Build v1.0.4: Added Ultima GTR Series (Road & Race versions) Added Brands Hatch (2 layouts, GP & Indy) Added Radio Spotter feature Updated vehicle shaders Added new batch of community drivers F-Vee: Main LOD optimization for better performance / lower memory load Metalmoro: Main LOD optimization for better performance / lower memory load Boxer Cup: Adjusted mirror position Build v1.0.6: Added F-Trainer Series (Novice & Advanced specs) Added Cadwell Park Fixed error which disabled F-V12 Ultima GTR: Several graphical, AI & physics adjustments Build v1.0.8: Added MCR Sports 2000 Series Added Oulton Park (4 layouts) Radio spotter: Several bug fixes; increased gain in voice samples; summed channels to mono Fixed error which disabled F-V12 (for real this time) Brands Hatch: Extensive optimization & bug fixes Cadwell Park: Textures updates, bug fixes & optimization Ultima GTR: Several graphical, AI, audio & physics adjustments F-Trainer: Several graphical, AI, audio & physics adjustments Build v1.0.9: Added Caterham cars series - 270, 360R, 620R Added Vehicle Configuration menu to Vehicle Showroom (no actual optionals for default content yet though) Radio spotter: Various bug fixes DynHUD: Improved Delta widget functionality in Time Trial mode Oulton Park: Various bug fixes Brands Hatch: Various bug fixes Cadwell Park: Improved AI performance Ultima GTR: Added driver helmets; various Graphical, AI, audio & damage adjustments F-Trainer: Added driver helmets; Various physics & damage adjustments MCR2000: Added new driver model & driver helmets; added Keith Mizen & Tim Tudor as drivers; adjusted Damage Boxer Cup: Updated to latest vehicle shader Build v1.0.99: Added DLC system for purchase & ownership verification Improved vehicled shaders & applied to all older cars along with skin adjustments Added left / right driver seat configuration option to Ultimas and Caterhams; Caterham 270 & 360R now also have option to remove roll cage Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car Caterhams: Various graphics, audio and physics fixes & developments Build v1.1.0: Added Brit Pack driver names and talent files SuperV8: Added configuration option for cockpit type Build v1.1.1: Corrected multiplayer mismatch with both Brands Hatch layouts Adjusted F-Trainers, Caterhams fuel consumption Adjusted camber gain in Caterham 270 Build v1.1.3: Added Imola 1972 & 1988 versions Added Ultima GTR Standard engine configuration (500 HP vs 720 HP from the original road model) Minor DFV sound update Corrected pit menu settings for recent cars Updated road & terrain properties for Brands, Cadwell & Oulton Cadwell: Fixed issue with falling through terrain on right hand side just before mountain turns StockV8: Corrected Julio Campos driver number Metalmoro: Fixed cockpit windows texture Boxer Cup: Fixed cockpit windows texture Superkart: Fixed low-res mirrors Ultima GTR: Minor tire, aero & diff adjustments F-Trainer: Minor tire revisions MRC2000: Add left driver side configuration; minor areo adjustments, corrected minimum weight & default steering ratio Caterhams: Fixed Oil and Water gauges; added headlightds for cockpit view; Added rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in all models Build v1.1.4: Added Imola 2001 & 2016 versions Removed the fields with wrong info from AMS Config Added Memory load warning when approaching application limit Added warning messages for Pit Lane Closed & Open during multiplayer start procedures for players starting from the pits Increased Multiplayer pre-race time from 30s to 60s & added audio cue to warn when time is running out Switched penalty for leaving the pits under a red light after race start from DQ to stop/go (penalty when leaving before the start remains DQ) Further updates to road & terrain properties for Brands, Cadwell & Oulton Updated UI sound effects Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR, Salvador & Supertruck layouts Imola 72, 88: Various updates and fixes Adjusted collision feelers for better detection, slightly improved behavior & AI awareness Corrected engine sound panning for cars with alternative driver seat positions Oulton: Adjusted AI line through Druids in International layout F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear rate Metalmoro: Added community driver Kart: Fixed error in damage file Mini: Minor adjustment to onboard engine sounds Ultima GTR: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties F-Trainer: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties MRC2000: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties Caterhams: Adjusted AI performance; Adjusted gearshift timings; Adjusted driving aid properties Build v1.1.49: Opponent filters now listed alphabetically in session menu Slightly toned down AI aggression when near other cars for all tracks Imola: Various tweaks & fixes to all layouts Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages when running wide on straight after Cascades (may still occur in some circunstances) Spielberg: Adjusted AI line through last corner F-Vintage: Fixed material name with gold rims which could cause GMT errors F-Vee: Fixed unrealistic front suspension animation Build v1.1.5: Added vehicle configuration menu to Multiplayer car selection screen Fixed some reported terrain gaps at Imola Brands: Rebuilt GP layout AIW in hope of fixing reported online freezing issues Ultima GTR: Tire & aero updates, Corrected AI grip threshold in gearshifts Caterhams: Slightly reduced height of Center of Gravity Build v1.1.6: Fixed potential online mismatches with Caterhams and MCR Imola 1972: Adjusted AI paths Imola 2001: Fixed start light sequence Imola 2016: Adjusted astroturf run-off at the exit of Villeneuve Kansai West: Removed collision from garages not building in pits; Fixed DQ when in first garage slot F-Trainer: Fixed steering wheel axis alignment MCR: Fixed bug with auto-downshifting Build v1.1.8: Added Formula Truck Series Added Extra custom Formula Truck track layouts Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars Opala: starter sound updated Caterham: Slightly increased external supercharger on Cat 620R Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Tweaked AI slip reaction in road models Build v1.1.9: Added Formula Truck Volvo teams Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) Fixed bug from previous build corrupting suspension setup screen options Enhancements to traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping sound effects Fixed issues with sound effect from hitting suspension bumpstops DynHUD: Added extra debug info to better diagnose some pending issues with delta widget Adjustments to session UI & showroom to better suit F-Trucks Removed a few tracks unsuitable for F-Truck from their list Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-Truck: Various graphical fixes & adjustments; Adjusted aid penalties & AI pit strategies; Adjusted FFB values; Fixed reported issues with F-Truck layouts F-V12: Slightly revised internal engine sounds Opala: Revised external engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration Metalmoro: AI performance callibration F-Vintage: Adjusted front tire load sensitivity Build v1.1.95: Fixed a couple of race timing bugs when drivers complete race without serving a penalty Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Further updates to tire rolling / scrubbing / skidding, wind sound effects Adjusted fuel consumption for F3 & Caterhams SuperV8: tire material correction F-Vintage: fixed wheel collision detection; further tire model adjustments F-Truck: adjusted brake torque & response curve Build v1.1.96: Fixed various CTD issues from previous build New tire scrub / skid sound developments Build v1.1.98: Completed sound updates to tire rolling / scrubbing / skidding, wind sound effects for all cars Oulton: Fixed flickering texture issue with walls F3: Corrected F301 team / driver triggering errors in loading F-Vintage: Further adjustments to collision model Build v1.2.0: Added Formula Dirt series Added Ascurra dirt track Added new Russia team skin to Lancer Rallycross Disabled option to turn Hardware plugins on/off from in-game Smoothed some bumps at Foz and Tykki Lancer Rallycross: Added Russia team skin; adjusted AI performance Karting: Adjusted kart tires & AI performance Build v1.2.09: Fixed various sound effect issues introduced in last build & fine tuned volume balancing of several effects in various cars Development of fog in shaders - fog density and distance now varies based on if user is looking at the sun or not Adjusted surface properties for all dirt tracks to minimize issues with FFB rattling Goiania: Fixed Short FTruck crash; minor texture updates Cadwell Park: Fixed terrain issue in upper park Removed exhaust smoke entries from FC Truck which had been accidentaly left in (will be added back when effects are finalized) Combined all F-Truck into the same class for VX classifications & split F-Dirt from Lancer X for the same purpose Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves; Callibrated AI for all kart series for better performance & hopefully fixed issue with karts occasionally tumbling over curbs Ultima GTR: Revised undertray aero for all versions & minor tire tweaks F-3: Minor tire adjustments F-Dirt: Revised tire model; Added community drivers Build v1.2.1: Further sound effect adjustments Further surface adjustments to Tykki and Foz F-Dirt: Fixed TV cameras Build v1.2.3: Added diesel smoke to Formula Trucks (logic & dynamics still WIP) Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) Adjusted yellow flag / parc ferme / start procedure rules for several series Raised AI speed behind safety car Fixed bug track state not resetting correctly when race or weekend is restarted Reprofiled & expanded audio options & volume sliders Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme (only graphical for now, appropriate wing setting restrictions will be added n the next build) Added new engine wear / blow-up functions Adjusted marbles spacing offline to reduce FFB rattling F-V12: Minor tire model adjustments; Softened front suspension range & default settings F-classic: Minor tire model adjustments Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends Karts: Further AI tuning Build v1.2.4: Fixed bug with DRS counter causing DRS to be available before lap 3 Added (AI) label to AI cars in multiplayer Cars now default to ideal tire temperature at the start of Time Trial mode Updated audio UI options updated engine wear / reliability values in various cars F-V10: Minor tire model adjustments Build v1.2.5: Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track) Fixed remaining bugs with track state following weekend or race reset Fixed issues with DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button Minor tire model adjustments to F-Trainer, F-Vintage, F-Retro Added correct wing range to low downforce packages Slightly increased downshift protection in cars with semi-automatic boxes Build v1.2.7: Added Adelaide street circuit (modern version & Supertruck layout) Added initial implementation of reverb sounds Added dynamic road shader for road surface dust Fixed overdone dynamic tire wear texture Cars now default to ideal tire temperature, pressure and brake temperature at the beginning of TT mode Interlagos: Eased off cut detection at T11 exit and inside S/F straight F-V10: Fixed black polys on one of the LODs; Fine tuned external sound samples overlap F-Retro: Fixed black polys on one of the LODs of the Copersucar model SuperV8: fixed uv mapping issue on carbody Boxer Cup: Completely revised physics with addition of helper springs F-Vintage: tires LODs settings correction