Main changelogs Build Feb/22: Revised FFB values to address rattling / performance issues with some wheels (make sure not to use old controller presets) Revised Supertruck physics & AI Revised Supertruck layouts & added Kansai, Cordoba layouts Added HUD type spinner to display UI Adjusted HUD font for message center & LCD Revised sound effect volume mixing for all cars Fixed bug with dirt residue sound from Rallycross lingering on for a bit after changing to another car Fixed some minor UI issues Fixed LOD issue causing Supertruck stuttering Fixed bug with F-classic qualifying tires Fixed bug with brake / headlight shaders in some cars Fixed some errors in F-V10 skins Fixed Londrina 1 loading error Fixed nightlighting issue in Interlagos Chicane Fixed TiresAndBrakeWidgetnot not reappearing when gaining back player control from the AI Fixed error with DynHUD occasionally not working with Metalmoro MR18 Fixed Lancer Rallycross driver names Added required DirectX 9.0c install to folder Build Feb/23: Added Dedicated Server tool Various DynHUD updates Added extra default realfeel FFB smoothing for various cars Updated tire bump, display texture & caliper position for Supetruck Fixed F-cLassic black squares on cockpit sides Fixed issues with F-V10 tire textures Updated default start type for SuperTruck layouts (standing only) Various UI fixes Refactored the replay of looping sounds Adjusted tire softness of several cars to reduce excessive flatspotting effects New pitbox skins for Stock Car 2015 Build Feb/24: DynHUD Updates : DeltaTimesWidget keeps it's stored values even over a HUD reload; Highly reduced delay for start lights; Viewed vehicle is now correctly handled; Handles alt-tabbing to the desktop UI Updates: Steering rotation added to garage + several fixes Flatspotting updates: No more flatspotting in low grip surfaces (like grass or dirt) or vibration when off the ground; Switching tire wear off now also switches off flatspotting; Further refinement to flatspotting thresholds and severity (less low load sensitivity, wider & more progressive range to higher final severity) FFB updates: Reduced excessive smoothing level added in previous build & "parking" forces; Audio updates: Improved Supertruck sounds + Corrected road rolling & skid effects Added Salvador Supertruck layout & corrected issues with Goiania Short layouts corrected mirror position in F-V10 Fixed steering wheel pivot point and moved LCD display for better view in Marcas Ford Focus Fixed glass transparency issues in StockV8 Added final pit box skins for Stock Car 2015 teams Removed excessive infield ad boards at Cordoba, Goiania and Guaporé Build Feb/29: Added Honda Civic to Copa Petrobras de Marcas Added electronic aids as garage options for cars that have them (independent from gameplay aids) Further fine tuning to default FFB, minimizng jerkiness from "parking lot" effects and added car-specific smoothing levels Corrected alpha channel on tire textures of closed cockpit cars Several UI fixes fixed tyre material settings Improved AIWs for Jacarepagua historic, Montreal Historic & Kansai Fixed laps and position cockpit info position in F3 Fixed armco barrier sticking out through wall on oval layout Fixed LF rim position & corrected tyre texture alpha channel of Metalmoro MR18 Build Mar/06: Changed FFB levels and adjusted default settings both for better clarity as well as improving their default settings: instead of Low/Medium/High/Full, now Pure 360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3. Pure 360hz is the recommended for purest & higher fidelity FFB; Pure 180hz may be better suited for high end wheels with performance issues triggered by the high rates; The others add levels of extra "canned" effects from the game engine also se to 180 hz to avoid performance issues Updated Java version for better compatibility with Win10 systems Corrected errors with DynHUD fuel widget scaling & displays with imperial units Initial pass of updated TV overlay graphics (still very early) Various UI corrections Max Framerate set to 120 by default for new profiles (consistent FPS is important to minimize tearing / stuttering) Fixed bug with settings not being saved in the controller.ini when they should Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as they don't work; set to desktop resolution rather than 1920x1080 (please run Config again if you had any issues) Added a message to the in-game lobby so people are aware the matchmaker needs to be accessed from the Steam client for now Corrected various championship schedules & default rules for various series Enhanced tire skid and scrub volume calculation and updated tire sounds for all cars accordingly Scaled down Rental Kart chassis to more accurate dimensions Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for F301 & FV10 Fixed F-V10 rear right tire UV mapping Fixed missing safety rollcage bar for Honda Civic external model Corrected mirror positions in Lancer R & RS Corrected Indian Momentum team not showing up for the F-Extreme Fixed omni on chicane road meshes and added collision mesh to fence inside final turns for Taruma. Fixed error with Lancer Rallycross in lower detail settings Fixed CTD with lower circuit detail settings at Inter kart layouts Fixed Foz pitlane layout causing excessive rattling Fixed Interlagos DRS & tire rules Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme Several minor AIW corrections for newer layouts Fixed F-V10 head physics Enabled refuelling for F-V10 Disabled advanced transmission code for sequential boxes until further developments Minor AI behavior adjustments & improvements Build v0.8.5b: Improved support for Windows User Account Control - now all user generated files are stored in MyDocs\Automobilista folder (Users will be prompted to create a new profile - make sure to use different profiles if running different versions of the game) Added option to select PLAYER LEVEL after new profile creation (can be modified from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options (please note HARDCORE will set AUTO IGNITION to OFF so user then has to either map commands for ignition / starter or switch AUTO IGNITION back on) Several new UI improvements & adjustments + version number added to bottom right corner of main menu Fixed bug with FFB level selection sometimes not sticking Added a FFB reset whenever entering the car (to try prevent issues with users occasionally losing FFB) Implemented advanced transmission code for all cars with sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) - gearshift will now not be accepted if rev mismatch is too great; downshift protection also added to prevent engine overreving in semi-auto boxes; Added option for manual gear shift override in cars with autoshift electronic aids (such as F-v10 & Camaro SS) Adjusted flatspotting range (slightly more sensitive than previous version) Fixed bug with Mini autoshift driving aid not working correctly Removed launch control being left mistakenly enabled in F3 & Supertruck Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu Updated Alpha channels for several helmets Added missing helmets and suits fir F-EXTREME & fixed digital LCDs not working in Indian Momentum cars Build v0.8.6b: Fixed some bugs with Windows User Account Control and added distinction for Beta / Release builds Fixed bug with vehicle labels not working Added more suitable dog-type sequential gearshift functionality for the cars that have them (Marcas, MR18, SuperV8) with ignition cut-off on upshifts. If engine / drivetrain RPM mismatch is too great, gear change is not accepted Some DynHUD improvements for better stability (& pedal cursors now optional from the editor) Fixed foggy cockpit windshield in Lancer RS Fixed bug with Renault Fluence LOD in night lighting Fixed fuel consumption & prediction for F-V10 (should help prevent late race pitstops) Fixed bug with AI SuperV8 tire wear not working Fixed bug adding excessive rolling resistance to Rental karts Various AI adjustments to generally improve their behavior & performance Added a few missing helmet skins + corrected alpha channels for another lot of them Build v0.8.7b: Added a function to split "Automobilista" and "Automobilista Beta" server listings in Steam matchmaker Reverted FFB reset Function added in v0.8.6 (hopefully addressing issues with controllers stop working altogether in some systems after switching sessions) Fixed spinner arrow functionality in UI Fixed logFolder initialization for DynHUD editor Fixed a couple of errors & fine-tuned functionality for sequential boxes & downshift protection in semi-automatic ones Salvador: Fixed first pit box having wrong direction arrow. Velopark: Fixed lack of working decals on pitstands and team trucks Rental Kart: corrected collision and shadow mesh Build v0.8.71b: Fixed error in default downshift protection value Build v0.8.9: Added new controller / FFB recovery mechanism in attempt to rectify occasional loss of functionality in between sessions Added extra information & reprofiled dashboard displays to better represent real counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to be updated in the following update) Repainted skins for several fictional series Goiania: Updated AI Marcas: Updated external sounds Build v0.9.0: Added new alternative sky/cloud texture sets + function to randomly load different sets in each session Tweaked tire scrub / skid sound logic to generally improve feedback Adjusted tire volume slider to go up to 200% Partially disabled advanced tranny code for sequential boxes while some bugs are ironed out Reprofiled dashboard displays for Supertrucks & karts Repainted skins for F-Reiza Updated Mini & Camaro championship track calendar F-V10: Added Soft tire compound and made it the default option F-V12: Removed duplicated teams from v0.8.9 F3: Updated fuel consumption Supertruck: Removed redundant engine boost effects which were mistakenly left on MIT Lancer: Removed launch control functionality which were mistakenly left on Build v0.9.2b: New track: Added Virginia International Raceway (3 layouts) New series: Added Boxer Cup series Build v0.9.25b: Added a reset sound event to mute replay sounds at the end of the replay Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors Re-enabled Advanced Transmission for sequential boxes after fixing bug in which shift would never end if the clutch was not used and the revs did not match well enough Reprofiled LCD displays for Superkart, SuperV8, F-V12 Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder Updated sky textures VIR: Updated textures; re-exported skies to match ambient lighting; Fixed missing tire barrier collision at North layout cut-through; smoothed bump exiting uphill esses; tweaked AI Curitiba: Smoothed out section near 200m board in the main straight Boxer Cup: Updated 3D model & skins; tweaked cameras; revised aero, suspension rates, tires & engine; Revised AI Build v0.9.28b: Added option for mapping multiple commands to the same key / button Added extra custom AI physics values to improve AI stability Fixed bug with windshields of various cars becoming transparent at night DynHUD: Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again Boxer Cup: Further physics & AI refinements Build v0.9.29b: Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions DynHUD: Fixed on-track detection for MapWidget Further AI callibration to atone for new AI stability values from previous update Revised aeromap for several cars Reverted advanced transmission for sequential boxes while a still present bug is rectified Updated sky textures Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1 layout VIR: Further smoothed bump exiting uphill esses Supertruck: revised tire physics F-V12: Fixed cockpit lights F-Vee: Fixed rollbar LOD distance StockV8: Updated steering wheel LCD display Opala: Fixed championship scoring not computing Boxer: Further physics development Corrected disc glow pivot points Build v0.9.3: Revised Portuguese & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly