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  <channel>
    <title>Reiza Studios Forum</title>
    <description>Official Reiza Studios Forum. Official Forum of Automobilista. Official Forum of Game Stock Car Extreme. Official Forum of Game Formula Truck.</description>
    <pubDate>Sat, 06 Jun 2026 01:18:51 +0000</pubDate>
    <lastBuildDate>Sat, 06 Jun 2026 01:18:51 +0000</lastBuildDate>
    <generator>Reiza Studios Forum</generator>
    <link>https://forum.reizastudios.com/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forum.reizastudios.com/forums/-/index.rss"/>
    <item>
      <title>General Chit-Chat</title>
      <pubDate>Sat, 06 Jun 2026 00:57:27 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/general-chit-chat.33973/</link>
      <guid>https://forum.reizastudios.com/threads/general-chit-chat.33973/</guid>
      <author>invalid@example.com (CrimsonEminence)</author>
      <dc:creator>CrimsonEminence</dc:creator>
      <content:encoded><![CDATA[Here anything that isn&#039;t on-topic for release threads or other non-report focussed threads and general discussion and conversation.]]></content:encoded>
      <slash:comments>1136</slash:comments>
    </item>
    <item>
      <title>[Desenvolvedor] Relato de erros gráficos nos carros.</title>
      <pubDate>Fri, 05 Jun 2026 23:11:57 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/desenvolvedor-relato-de-erros-graficos-nos-carros.36338/</link>
      <guid>https://forum.reizastudios.com/threads/desenvolvedor-relato-de-erros-graficos-nos-carros.36338/</guid>
      <author>invalid@example.com (Sérgio R. B. Oliveira)</author>
      <dc:creator>Sérgio R. B. Oliveira</dc:creator>
      <content:encoded><![CDATA[Prezado Renato Simioni e Estimados Desenvolvedores da REIZA/Automobilista 2,<br />
<br />
Gosto de automobilismo e de carros, portanto considero o Automobilista 2 um exemplo. Tive o cuidado de usar cada carro do jogo base e das DLC&#039;s que possuo e anotar algumas divergências com a qualidade do jogo, me perdoem por não seguir exatamente as exigências do tópico, mas o relato é abrangente e teria de criar várias entradas, então:<br />
<br />
¬NÃO USO MODIFICAÇÕES¬<br />
<br />
Copa Classic B: Puma, fazer o piloto olhar para baixo...<br />
<br />
<a href="https://forum.reizastudios.com/threads/desenvolvedor-relato-de-erros-graficos-nos-carros.36338/" class="internalLink">[Desenvolvedor] Relato de erros gráficos nos carros.</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Official General AI Comments &amp; Discussion Topic</title>
      <pubDate>Fri, 05 Jun 2026 22:22:13 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/official-general-ai-comments-discussion-topic.15512/</link>
      <guid>https://forum.reizastudios.com/threads/official-general-ai-comments-discussion-topic.15512/</guid>
      <author>invalid@example.com (Renato Simioni)</author>
      <dc:creator>Renato Simioni</dc:creator>
      <content:encoded><![CDATA[Please use this thread for general feedback, suggestions &amp; discussion regarding the AI in AMS2.]]></content:encoded>
      <slash:comments>2331</slash:comments>
    </item>
    <item>
      <title>Controller Settings are too sensitive even at minimum</title>
      <pubDate>Fri, 05 Jun 2026 19:45:17 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/controller-settings-are-too-sensitive-even-at-minimum.35556/</link>
      <guid>https://forum.reizastudios.com/threads/controller-settings-are-too-sensitive-even-at-minimum.35556/</guid>
      <author>invalid@example.com (a.corra)</author>
      <dc:creator>a.corra</dc:creator>
      <content:encoded><![CDATA[Hello everyone and in particular Reiza Devs,<br />
I&#039;m trying Automobilista 2 and I love it a lot! However, there is an issue that makes me struggle.<br />
I&#039;m using a Xbox controller (I know, this game is made for the steering wheel) and I noticed that even at minimum sensitivity, the car steers too much at the first degrees of steering with the controller.<br />
I play regularly other simulators like Assetto Corsa, Assetto Corsa Competizione and Evo, GTR, iRacing with the Xbox controller, and all of them...<br />
<br />
<a href="https://forum.reizastudios.com/threads/controller-settings-are-too-sensitive-even-at-minimum.35556/" class="internalLink">Controller Settings are too sensitive even at minimum</a>]]></content:encoded>
      <slash:comments>40</slash:comments>
    </item>
    <item>
      <title>Bug Reports - Automobilista 2 (Read the Opening Post)</title>
      <pubDate>Fri, 05 Jun 2026 17:52:27 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/bug-reports-automobilista-2-read-the-opening-post.9856/</link>
      <guid>https://forum.reizastudios.com/threads/bug-reports-automobilista-2-read-the-opening-post.9856/</guid>
      <author>invalid@example.com (Heitor Facuri Cicoti)</author>
      <dc:creator>Heitor Facuri Cicoti</dc:creator>
      <content:encoded><![CDATA[In order to avoid multiple topics on the same subject, and let you know if your issue has been reported, this will be the official thread for reporting bugs or issues. This will help us give a quicker response to the reports.<br />
<br />
Try to follow the example below, so the issue can be reproduced by the reader:<br />
<br />
<b>Track &amp; Layout Used</b>: Imola Historic 2001 (seems to happen in any track)<br />
<b>Car Used</b>: Formula V10<br />
<b>Applicable Settings</b>: Weather - Storm (other settings seems irrelevant)...<br />
<br />
<a href="https://forum.reizastudios.com/threads/bug-reports-automobilista-2-read-the-opening-post.9856/" class="internalLink">Bug Reports - Automobilista 2 (Read the Opening Post)</a>]]></content:encoded>
      <slash:comments>7082</slash:comments>
    </item>
    <item>
      <title>Wishlist/ideas for future content (dlc/mods)</title>
      <pubDate>Fri, 05 Jun 2026 11:01:39 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/wishlist-ideas-for-future-content-dlc-mods.28310/</link>
      <guid>https://forum.reizastudios.com/threads/wishlist-ideas-for-future-content-dlc-mods.28310/</guid>
      <author>invalid@example.com (Pandytim99)</author>
      <dc:creator>Pandytim99</dc:creator>
      <content:encoded><![CDATA[i got several ideas for a while so i decided to share some and i think its cool to hear what everyone else wanna see in the game<br />
<br />
most of my stuff is endurance stuff thought<br />
<br />
here we go:<br />
<br />
1950&#039;s GP cars and early 60&#039;s<br />
more german grp A cars<br />
<br />
a japanese pack with 2 parts<br />
<br />
part one with focus on Super GT with 90&#039;s JTTC and modent super gt and tracks like Sugo, Montegi, and fuji (fuji with classic versions too)<br />
<br />
and a part 2 focused of drifting and touge with tracks like ebisu and tksuba and...<br />
<br />
<a href="https://forum.reizastudios.com/threads/wishlist-ideas-for-future-content-dlc-mods.28310/" class="internalLink">Wishlist/ideas for future content (dlc/mods)</a>]]></content:encoded>
      <slash:comments>99</slash:comments>
    </item>
    <item>
      <title>Automobilista 2 Custom Force Feedback - Overview &amp; Recommendations</title>
      <pubDate>Fri, 05 Jun 2026 08:50:04 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/automobilista-2-custom-force-feedback-overview-recommendations.11135/</link>
      <guid>https://forum.reizastudios.com/threads/automobilista-2-custom-force-feedback-overview-recommendations.11135/</guid>
      <author>invalid@example.com (Karsten Hvidberg)</author>
      <dc:creator>Karsten Hvidberg</dc:creator>
      <content:encoded><![CDATA[Here we discuss the custom FFB files, share settings for various wheel bases &amp; iterate to improve what we have.<br />
<br />
---- Custom ffb file installation information ----<br />
<br />
1) Download the file.<br />
2) Rename it &quot;ffb_custom_settings.txt&quot; if named otherwise.<br />
3) Copy&amp;replace file in to the &quot;Documents\Automobilista 2&quot; folder.<br />
4) Restart the game completely.<br />
5) In game, go to &quot;options -&gt; controls -&gt; force feedback&quot; and set &quot;Type&quot; to &quot;Custom&quot;.<br />
<br />
You can always get the custom ffb file that corresponds to...<br />
<br />
<a href="https://forum.reizastudios.com/threads/automobilista-2-custom-force-feedback-overview-recommendations.11135/" class="internalLink">Automobilista 2 Custom Force Feedback - Overview &amp; Recommendations</a>]]></content:encoded>
      <slash:comments>10222</slash:comments>
    </item>
    <item>
      <title>Simulator Controller with AI-based virtual assistants (race engineer and race strategist)</title>
      <pubDate>Fri, 05 Jun 2026 05:44:05 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/simulator-controller-with-ai-based-virtual-assistants-race-engineer-and-race-strategist.19026/</link>
      <guid>https://forum.reizastudios.com/threads/simulator-controller-with-ai-based-virtual-assistants-race-engineer-and-race-strategist.19026/</guid>
      <author>invalid@example.com (TheBigO)</author>
      <dc:creator>TheBigO</dc:creator>
      <content:encoded><![CDATA[I finally integrated my software package for sim racing rigs, which also include an AI based fully voice dialog capable race engineer chat bot, which can handle a pitstop without any user interaction, with Automobilista 2. Additional component of the package is an also AI-based race strategist, which keeps an eye on your opponents and can develop a customize pitstop strategy with the most positive effect on your race position and the overall race result.<br />
<br />
Beside the race assistants, the...<br />
<br />
<a href="https://forum.reizastudios.com/threads/simulator-controller-with-ai-based-virtual-assistants-race-engineer-and-race-strategist.19026/" class="internalLink">Simulator Controller with AI-based virtual assistants (race engineer and race strategist)</a>]]></content:encoded>
      <slash:comments>229</slash:comments>
    </item>
    <item>
      <title>HyperX headsets - Cloud 2 sounded brilliant; Cloud 3 is awful...</title>
      <pubDate>Fri, 05 Jun 2026 05:24:47 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/hyperx-headsets-cloud-2-sounded-brilliant-cloud-3-is-awful.36392/</link>
      <guid>https://forum.reizastudios.com/threads/hyperx-headsets-cloud-2-sounded-brilliant-cloud-3-is-awful.36392/</guid>
      <author>invalid@example.com (Skidmark33)</author>
      <dc:creator>Skidmark33</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been using a Cloud 2 headset ever since I started in AMS2 and it has always sounded great. Unfortunately my Cloud2 stopped working so I just &quot;upgraded&quot; to a Cloud 3.<br />
<br />
I&#039;ve found that the Cloud 3 is quite tinny and nothing like the full-throated sound of the Cloud 2. <br />
<br />
Has anyone had this experience or know how to improve it?]]></content:encoded>
    </item>
    <item>
      <title>Automobilista 2 2026 Development Preview</title>
      <pubDate>Thu, 04 Jun 2026 17:37:28 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/automobilista-2-2026-development-preview.36135/</link>
      <guid>https://forum.reizastudios.com/threads/automobilista-2-2026-development-preview.36135/</guid>
      <author>invalid@example.com (Renato Simioni)</author>
      <dc:creator>Renato Simioni</dc:creator>
      <content:encoded><![CDATA[<a href="https://forum.reizastudios.com/attachments/43432/" target="_blank">View attachment 43432</a>
	
<br />
Greetings everyone!<br />
<br />
Our 2026 efforts are already well underway, but there are still some weeks to go until the first major AMS2 update of the year; to help fill the gap and give some foresight into the road ahead, we wanted to present some reflections on where we are with it, how it has shaped our plans for the year and preview some of the highlights to be expected for AMS2 in 2026.<br />
<br />
As you read this, please keep in mind that plans are always subject to change;...<br />
<br />
<a href="https://forum.reizastudios.com/threads/automobilista-2-2026-development-preview.36135/" class="internalLink">Automobilista 2 2026 Development Preview</a>]]></content:encoded>
      <slash:comments>315</slash:comments>
    </item>
    <item>
      <title>Track layouts to receive AI line redos</title>
      <pubDate>Thu, 04 Jun 2026 16:51:21 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/track-layouts-to-receive-ai-line-redos.31159/</link>
      <guid>https://forum.reizastudios.com/threads/track-layouts-to-receive-ai-line-redos.31159/</guid>
      <author>invalid@example.com (Renato Simioni)</author>
      <dc:creator>Renato Simioni</dc:creator>
      <content:encoded><![CDATA[Thread originally created in the Paddock Club for AMS2 Beta, now moved to open forum so all users can contribute.<br />
<br />
For v1.5 we are revising AI lines in several track layouts for which the current lines aren´t optimal.<br />
<br />
Any layout in which the AI performance is significantly too slow or inconsistent, and / or seem to drive considerably more erratically or the lines clip grass or curbs too hard when driving alone than others are up to having a redo - if you come accross a layout with such...<br />
<br />
<a href="https://forum.reizastudios.com/threads/track-layouts-to-receive-ai-line-redos.31159/" class="internalLink">Track layouts to receive AI line redos</a>]]></content:encoded>
      <slash:comments>299</slash:comments>
    </item>
    <item>
      <title>Community Racing at The Sim Racers Arms - Tuesday &amp; Thursdays</title>
      <pubDate>Thu, 04 Jun 2026 15:30:11 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/community-racing-at-the-sim-racers-arms-tuesday-thursdays.31903/</link>
      <guid>https://forum.reizastudios.com/threads/community-racing-at-the-sim-racers-arms-tuesday-thursdays.31903/</guid>
      <author>invalid@example.com (Matt The Sim Racers Arms)</author>
      <dc:creator>Matt The Sim Racers Arms</dc:creator>
      <content:encoded><![CDATA[Come and join the seriously fun racing at The Sim Racers Arms live streaming on <a href="http://www.YouTube.com/@SimRacersArms" target="_blank" class="externalLink" rel="nofollow">www.YouTube.com/@SimRacersArms</a> from 17:30 UK time every Tuesday&#039;s &amp; Thursday&#039;s.<br />
.<br />
We are often joined by AMS2 racers like Mikk Schleifer, Rocco, <a href="https://forum.reizastudios.com/members/tarmac-terrorist.17700/" class="internalLink">Tarmac Terrorist</a>, Average Mike, KevinM, DWhitehouse, NonnyRat, Lewis Bloom, Kaylos, GrumpyOldFart, OlderDrive, GT86man, Josef Aberg,...<br />
<br />
<a href="https://forum.reizastudios.com/threads/community-racing-at-the-sim-racers-arms-tuesday-thursdays.31903/" class="internalLink">Community Racing at The Sim Racers Arms - Tuesday &amp; Thursdays</a>]]></content:encoded>
      <slash:comments>241</slash:comments>
    </item>
    <item>
      <title>AMS2 - User Livery Overrides</title>
      <pubDate>Thu, 04 Jun 2026 12:41:39 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/ams2-user-livery-overrides.14819/</link>
      <guid>https://forum.reizastudios.com/threads/ams2-user-livery-overrides.14819/</guid>
      <author>invalid@example.com (Rob Thompson)</author>
      <dc:creator>Rob Thompson</dc:creator>
      <content:encoded><![CDATA[<span style="font-family: 'Arial'"><span style="font-size: 18px">Greetings all - Below you will find relevant information on the new user livery override feature (custom livery system) along with links to car templates.<br />
<br />
<b><span style="text-decoration: underline">Intro &amp; system scope</span></b><br />
<br />
<b>What it does...</b></span></span><br />
<ul>
<li><span style="font-family: 'Arial'"><span style="font-size: 18px">The user livery override system allows users the ability to override default liveries without the need to extract game files.</span></span></li>
<li><span style="font-family: 'Arial'"><span style="font-size: 18px">Users can also define a helmet overrides to accompany...</span></span></li>
</ul><br />
<a href="https://forum.reizastudios.com/threads/ams2-user-livery-overrides.14819/" class="internalLink">AMS2 - User Livery Overrides</a>]]></content:encoded>
      <slash:comments>3401</slash:comments>
    </item>
    <item>
      <title>Troubleshooting - Automobilista 2</title>
      <pubDate>Thu, 04 Jun 2026 05:21:17 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/troubleshooting-automobilista-2.9860/</link>
      <guid>https://forum.reizastudios.com/threads/troubleshooting-automobilista-2.9860/</guid>
      <author>invalid@example.com (Heitor Facuri Cicoti)</author>
      <dc:creator>Heitor Facuri Cicoti</dc:creator>
      <content:encoded><![CDATA[For difficulties related to installing, running or setting up the game (be it hardware or software related) use this thread to search for a solution, for guidance, or to post your issue, so we can help you solve it.<br />
<br />
We&#039;ll keep this opening post updated with the most frequent issues and their solution. Feel free to suggest solutions or link a reply that can help someone else&#039;s issue. Please avoid going into preference or taste matters. This thread is for technical issues.<br />
<br />
For bug reporting,...<br />
<br />
<a href="https://forum.reizastudios.com/threads/troubleshooting-automobilista-2.9860/" class="internalLink">Troubleshooting - Automobilista 2</a>]]></content:encoded>
      <slash:comments>766</slash:comments>
    </item>
    <item>
      <title>What tracks have fireworks in them?</title>
      <pubDate>Thu, 04 Jun 2026 03:12:06 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/what-tracks-have-fireworks-in-them.34422/</link>
      <guid>https://forum.reizastudios.com/threads/what-tracks-have-fireworks-in-them.34422/</guid>
      <author>invalid@example.com (AllocDK)</author>
      <dc:creator>AllocDK</dc:creator>
      <content:encoded><![CDATA[So the patch notes said:<br />
<br />
<ul>
<li>Added firework displays in the Sky &amp; along start / finish straights for tracks &amp; events that feature them</li>
</ul><br />
But what tracks does this include? So far i have only seen it on Sebring, as i am still trying to learn that track.<br />
I know its not part of Daytona as i also tried this one to relearn the car feel]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Need. More. Videos! C'mon guys!</title>
      <pubDate>Wed, 03 Jun 2026 20:04:46 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/need-more-videos-cmon-guys.9116/</link>
      <guid>https://forum.reizastudios.com/threads/need-more-videos-cmon-guys.9116/</guid>
      <author>invalid@example.com (GregzVR)</author>
      <dc:creator>GregzVR</dc:creator>
      <content:encoded><![CDATA[I(we) need more AMS2 videos around here. So many cool scenarios too - F1 Gen1 at Spielberg 77, for example. <br />
I&#039;m thirsty for more. The wait until release is tough! XD]]></content:encoded>
      <slash:comments>2918</slash:comments>
    </item>
    <item>
      <title>Content Roadmap Discussion/Speculation (The 'Sherlock' Thread)</title>
      <pubDate>Wed, 03 Jun 2026 19:35:59 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/content-roadmap-discussion-speculation-the-sherlock-thread.12673/</link>
      <guid>https://forum.reizastudios.com/threads/content-roadmap-discussion-speculation-the-sherlock-thread.12673/</guid>
      <author>invalid@example.com (Rodger Davies)</author>
      <dc:creator>Rodger Davies</dc:creator>
      <content:encoded><![CDATA[Hello!<br />
<br />
Inspired by HomieFFM&#039;s excellent Sherlock thread over at Sector3&#039;s forum, I thought I&#039;d start one here, to collect known knowns, known unknowns and unknown unknowns (to quote Donald Rumsfeld) concerning the future of AMS2&#039;s future content.<br />
<br />
There are statements, hints and the odd sly winks from Reiza&#039;s various forum members and social media feeds that I always like to piece together so we have a clearer picture of what&#039;s on the horizon.<br />
<br />
For me personally, the game risks going wide...<br />
<br />
<a href="https://forum.reizastudios.com/threads/content-roadmap-discussion-speculation-the-sherlock-thread.12673/" class="internalLink">Content Roadmap Discussion/Speculation (The &#039;Sherlock&#039; Thread)</a>]]></content:encoded>
      <slash:comments>360</slash:comments>
    </item>
    <item>
      <title>Top 10 Wishlist - New layouts</title>
      <pubDate>Wed, 03 Jun 2026 17:44:33 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/top-10-wishlist-new-layouts.31930/</link>
      <guid>https://forum.reizastudios.com/threads/top-10-wishlist-new-layouts.31930/</guid>
      <author>invalid@example.com (Gabriel "Pai" Legnini)</author>
      <dc:creator>Gabriel "Pai" Legnini</dc:creator>
      <content:encoded><![CDATA[New sibling of the Top 10 locations thread <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" /> this one is a bit different though.<br />
<br />
Instead of wishing for new locations, this is about additional layouts for locations that are either in game already, or announced as incoming. No wishes for tracks that have not been officially announced.<br />
<br />
It can be one alternative layout for a different location each, or 10 different layouts for one given place. It can be historical recreations, RX layouts, off-road variations, etc. Up to you.<br />
<br />
After getting...<br />
<br />
<a href="https://forum.reizastudios.com/threads/top-10-wishlist-new-layouts.31930/" class="internalLink">Top 10 Wishlist - New layouts</a>]]></content:encoded>
      <slash:comments>80</slash:comments>
    </item>
    <item>
      <title>Track immersion versus accuracy</title>
      <pubDate>Wed, 03 Jun 2026 13:15:32 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/track-immersion-versus-accuracy.36390/</link>
      <guid>https://forum.reizastudios.com/threads/track-immersion-versus-accuracy.36390/</guid>
      <author>invalid@example.com (AlvaroGTV)</author>
      <dc:creator>AlvaroGTV</dc:creator>
      <content:encoded><![CDATA[Personally I don&#039;t really care about the acuracy and let me explain myself. What I am looking for in a simulator is the inmersion. I want to feel like a race driver. I want to make that dream come true. And for me, what brings me that inmersion, is not only the physics, but the small details arround it. Pit crew animations, a pit lane full of life with people on the pit wall. When I arrive to the pit lane see mechanics of the other teams working in the cars. The noises, the crowd in the...<br />
<br />
<a href="https://forum.reizastudios.com/threads/track-immersion-versus-accuracy.36390/" class="internalLink">Track immersion versus accuracy</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Indycar 2023 Mod</title>
      <pubDate>Wed, 03 Jun 2026 12:49:11 +0000</pubDate>
      <link>https://forum.reizastudios.com/threads/indycar-2023-mod.30903/</link>
      <guid>https://forum.reizastudios.com/threads/indycar-2023-mod.30903/</guid>
      <author>invalid@example.com (MartinezLJ)</author>
      <dc:creator>MartinezLJ</dc:creator>
      <content:encoded><![CDATA[The full version of the IndyCar 2023 season is out and we are happy to see it&#039;s being well received.<br />
<br />
<a href="https://www.racedepartment.com/downloads/indycar-ir18-2023-mod.59081/" target="_blank" class="externalLink" rel="nofollow">INDYCAR IR18 2023 MOD!</a><br />
<br />
We&#039;re opening this thread for the community to reach out with any feedback, issues, etc. and we&#039;ll try to address them as time allows. It would be great if any piece of feedback comes with real life data (videos, screenshots, documentation, etc.) instead off &quot;the car drives bad&quot;...<br />
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<a href="https://forum.reizastudios.com/threads/indycar-2023-mod.30903/" class="internalLink">Indycar 2023 Mod</a>]]></content:encoded>
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