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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Does this not work?
    20210706014609_1.jpg
     
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  2. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Forget, what i said, i can confirm this.

    Step to reproduce: Use GT3 car, drive out of the pits. Practice session of a race weekend.
     
  3. Bizarre Formula

    Bizarre Formula Well-Known Member

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    Nope, saw that marker, couldn't turn out. I genuinely tried everything I could think of.
     
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  4. Jeff Scharpf

    Jeff Scharpf Active Member AMS2 Club Member

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    Version: 1.2.1.2
    Track and Layout Used: F1 Classic Gen 1 Championship first race
    Cars: F1 Classic Gen 1
    Bug: All AI run out of fuel and drop out of the race. Note that refueling is not allowed, and I cut the race in half (35 laps). After about 30 laps, AI starts to drop out of the race until nobody is left in the race.
    Steps to reproduce: Start the F1 Classic Gen 1 championship season and try the first race.
     
  5. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    Version: 1.2.1.2
    Track and Layout Used: Daytona road course
    Cars: multiclass (gte, gt3,gt4)
    Bug: at the rolling start procedure before you gain control of the car there are multiple incidents of cars hitting each other, mostly from halfway the grid to the back of the grid in a full 27 car lobby.
    Steps to reproduce: start a multiplayer race with gte,gt3,gt4 with a full grid

    This is a clip of what happened:
    https://m.twitch.tv/clip/Intelligen...ium=mobile_web_share&tt_content=clips_viewing
     
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  6. 23rubel

    23rubel New Member

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    Track & Layout Used: any
    Car Used: GTE (Corvette & BMW) EDIT: other cars seem to be affected aswell. there seems to be an issue with the general audio-mix! the rev limiter shouldnt be bound to "main volume"!)
    Settings: V1.2.1.2, Main Volume activated
    Report: Rev limiter is way too loud & noisy, doesnt work correctly half of the time, is bound to main volume (!)
    Steps to reproduce: hit the revlimit on GTE cars
    Example:
     
    Last edited: Jul 7, 2021
  7. ramsay

    ramsay Active Member

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    build: 1.2.1.2
    Track and Layout Used: n/a
    Cars: n/a
    Applicable Settings: MP (p2p) Multiclass
    Steps to reproduce: lobby screen shows damage on when in fact it is disabled in the session
     
  8. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Track & Layout Used: Hockenheim
    Car Used:gt3/gte
    Applicable Settings: Weather dry default - Online 9 ai and humans AI were above 90/90
    Report player gets punted by AI and whilst in pit sinks into floor
    Player Yellow car in the sky . After crashing into my rr bumper on startline during countdown {before start lights are off. he ended up stuck and the went into the sky as opposed to pit
    Steps to Ai and player online race .


    Just clearing vids. this was the ai I referenced and agree shocker, no more details than above and vid. second vid of : sky cars.

    dumped gb's of vids to clear space will post more when applicable
     
    Last edited: Jul 7, 2021
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  9. ZakMcKracken

    ZakMcKracken New Member

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    XInput issues regarding circular thumb stick motion compensation, altering response curve and dead zone

    Version: 1.2.1.2.1730

    Report:
    When using any xinput left/right thumb stick horizontal axis for steering, any input in the vertical axis (if it is mapped or not does not matter) of the thumb stick will:
    - drastically alter the response curve of the corresponding horizontal axis
    - drastically alter the set dead zone for the stick (could be side effect of response curve change)
    - generally make it impossible to drive while y-axis input is applied because of completely different sensitivity

    All inputs recognized as thumb sticks will have a hard coded dead zone and
    a custom response curve, the dead zone set in the UI will be calculated
    ON TOP of the hard coded ones
    (custom curve could not be confirmed exactly as different controllers with same
    menu steering sensitivity on 2 PCs resulted in different curves, one still had a relaxed non linear curve with 100 steering sensitivity)

    This happens independent of selected controller profile/method in UI,
    generic gamepad/steering wheel presets will still be affected as long as the input is detected as xinputs thumb stick.

    This is a problem for any custom build wheel or gamepad remapped by steam
    as xbox controller, especially if throttle and brake axis are mapped as
    y-axis of the same stick.

    Locally tested on 2 machines using a real xbox 360 controller and a
    steam controller where the y-input was applied independently via remapping axis.

    Steps to reproduce:
    Use left/right thumb stick x-axis to steering and input y-axis on the same
    thumb stick while steering using a xinput controller.

    Proposed changes:
    - only apply hard coded dead zones / custom response curves / circular motion
    compensation if the selected controller in the UI is xbox one / 360 gamepad
    and deactivate these features for custom gamepad/wheel profiles
    - integrate an option to switch off any form of input preprocessing aside from the available UI settings.

    EDIT:
    After dusting of a old Saitek joystick that can reach full deflection for both X/Y-Axis, the input changes are not only limited ti XInput but possibly to all form of joysticks, disregarding if their calibration already compensates for this or type of stick used.

    Here is a video with telemetry and an input helper to show what happens when the vertical joystick movement alters the steering deflection:

     
    Last edited: Jul 11, 2021
  10. Luke Blum

    Luke Blum Active Member AMS2 Club Member

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    Version: 1.2.1.4
    Track and Layout Used: adelaide 88 (although im pretty sure it doesnt matter
    Cars: flcassic gen 1
    Bug: these two cars have a traction control slider option in the setup menu lol
    Steps to reproduce: hop in a gen 1, go to advanced setup
     
  11. NR The-Boss

    NR The-Boss Bug Hunter AMS2 Club Member

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    The recent update that went up today seems to have broken a lot in the simulator. That's a shame, because I was just getting back into it...

    Version: 1.2.1.2.1735
    Track & Layout Used: Montreal (Modern), Oulton Park, Curitiba Outer, likely others
    Car Used: Super V8, Brazil Stock Car 2021 (Doesn't seem to matter)
    Applicable Settings: Real world weather, test session, practice session in race weekend, 60x time acceleration (Doesn't seem to matter)
    Report: Car loads fine, drive forward out of garage and sudden damage like there's an invisible wall. Car loads with damage afterwards, can't drive forwards.
    Steps to reproduce: Drive any car with real world weather at certain tracks, try to drive out of pits.

    Version: 1.2.1.2.1735
    Track & Layout Used: Oulton Park, likely others
    Car Used: Super V8 (Likely Others)
    Applicable Settings: Real world weather, test session, practice session in race weekend, 60x time acceleration (Doesn't seem to matter)
    Report: The weather shifted to raining, and the car suddenly accelerated when braking into a wall. Weird physics happened afterwards, including pit crew outside pits that didn't let me leave (Weird crash physics similar to above occurred)
    Steps to reproduce: Drive any car with real world weather at certain tracks, try to drive out of pits.
     
  12. NR The-Boss

    NR The-Boss Bug Hunter AMS2 Club Member

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    Version: 1.2.1.2.1735
    Track & Layout Used: Irrelevant
    Car Used: Irrelevant
    Applicable Settings: Real world weather, test session, practice session in race weekend, 60x time acceleration (Doesn't seem to matter)
    Report: Sim loads randomly with no FFB. Only solution to get FFB back is to exit sim, reload sim.
    Steps to reproduce: Drive for long enough, it will happen eventually.
     
  13. Tuck Fheman

    Tuck Fheman New Member

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    UPDATE : DISREGARD. I SEE NOW THAT YOU ARE AWARDED EXTRA POINTS FOR POLE POSITION AND FASTEST LAP AND THAT LIKELY ACCOUNTED FOR THIS.

    Version :
    1.2.1.4.1735.AVX
    Track :Curitiba 2.26 miles
    Cars : GT3
    Settings : Custom Championship, JCW UK 2020 Points system, race 1 is 5 mins, race 2 is7 mins, this was the 4th of 7 tracks/races in this custom championship.
    Report : Both 1st & 2nd place received 50 points at the finish of the 2nd race.
    Steps to reproduce : No idea, hopefully it doesn't reproduce. ;)
     
    Last edited: Jul 9, 2021
  14. GBstrGTR

    GBstrGTR New Member

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    Track & Layout Used: Spa 2020 (seems to happen in any track)
    Car Used: P2 CLASS (any car)
    Applicable Settings: Custom Race x20 time - Weather - any dry weather but with WET track selceted
    Report: during the race the track is going to dry, but when I use the replay and close it the track is fully wet.
    Steps to reproduce: Use dry weather with wet track option and race for about 5 laps, then use replay and close it.
     
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  15. deadly

    deadly Well-Known Member

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    Version : 1.2.1.4
    Track : Any
    Cars : Formula Vee
    Report: Within the Setup option, there is an adjustable TC scale (dead slider?) which should not be there, as those cars did not have such driving aids.
     
  16. alexjtobin90

    alexjtobin90 New Member

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    Track & Layout Used: Any
    Car Used: Formula Ultimate
    Applicable Settings: Any
    Report: Left mirror is angled incorrectly. Pointed extremely aggressively inwards
    Steps to reproduce: Drive Formula ultimate on any track and observe left mirror. Latest patch notes said mirrors were fixed. I personally never had any issues before the update, now they are broken.
     
  17. mist3rf0ur

    mist3rf0ur Member

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    Version: (the newest version, existed randomly on previous versions)
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Any
    Report:
    1. Time Trial, cannot download setups.
    2. Setups, in turn, cannot be adjusted as values change to single digits that don't correspond with values being changed (ex. tire pressure is 24.0; clicking left or right to change turns value into completely different whole number such as 1, 2, 3, etc.)
    Steps to reproduce: Unknown. Haven't found much searching for fixes, either.
     
  18. TinMan_JB

    TinMan_JB Member

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    v1.2.1.4
    Track & Layout Used
    : Brands Hatch Indy
    Car Used: Ginetta G40 Cup
    Applicable Settings: Custom championship, 15min practice, 5 min quali, 2x 15min race, real historical weather, custom date (17.03.2019), real time progression (1x)
    Report: weather changes very fast during every weekend session despite 1x time progression and real weather preset. Track visuals and grip also change very abruptly - when stronger rain starts it changes from a wide dry line to full wet track in a moment, not gradually.
    Steps to reproduce: drive a race weekend in a custom championship with the above settings.
     
    Last edited: Jul 11, 2021
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  19. TinMan_JB

    TinMan_JB Member

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    v1.2.1.4
    Track & Layout Used
    : Interlagos
    Car Used: BMW M4 GT4, Ginetta G55 Supercup, G40 Cup, possibly other
    Applicable Settings: free practice, in-car (cockpit) camera
    Report: when ICM is on-screen, the look left/right key bindings do not work.
    Steps to reproduce: any car? open in-car management, try looking left or right
     
    Last edited: Jul 11, 2021
  20. Meujeu

    Meujeu New Member

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    v1.2.1.4
    Track & Layout Used
    : Silverstone International Historic 2001 & Jerez
    Car Used: All Copa Truck
    Applicable Settings: Any mode, any camera
    Report: Rear is always touching the ground when accelerating and turning right/left. Increasing spring rate and/or bump stop to max do not mitigate the effect (and make the trucks bouncy).
    Steps to reproduce:
    Just drive any copa trucks on any low elevation track and manouver around corners
     
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