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Automobilista 2 V1.4.1.0 Released - Now Updated to V1.4.1.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Aug 27, 2022.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    002 (10).jpg

    Automobilista 2 has been updated to V1.4.1.2 - this is a complementary update to the latest release to correct some issues & add further improvements.

    IMPORTANT NOTES:

    • Time Trial boards are back on and fully reset - tomorrow the first TTotW combos will be announced!
    • With F-USA oval physics now properly sorted after some fumbling over the weekend, users should take special not of the weight jacker - designed specifically for oval tracks, the weight jacker raises the ride height of the right rear increasing the load on the front left wheel by approximately 90lb from setting 0 through 5. Raising the jacker induces oversteer properties both aerodynamically and mechanically allowing for better cornering, especially noticeable the tighter the turn. Lowering the weight jacker optimizes the aero profile for better straight line speed. This can be adjusted both in-car as well as from the setup screen.
    • Option for helmet livery customization is not fully ready yet but will be added shortly.

    V1.4.1.2 CHANGELOG

    GENERAL
    • Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes
    • Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken)

    UI & HUD
    • Fixed championship aggression setting not using new standard levels
    • Fixed country flags showing leaderboard class headers on pre race screen

    PHYSICS
    • F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants)
    • Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires
    • F-Ultimate Gen2: Further undertray aero adjustments
    • F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments
    • AMDM: Added M1 Procar to the list of classes featuring AMDM
    • Revised aero drag exponent from runnning high rake in all formulas
    • Improved engine cooling slightly for GT Open, DPI & P1
    • F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial
    • Superkart: Minor aero & track width / wheelbase adjustments

    AI
    • Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals
    • Added initial version of FCY AI pit strategy
    • F-USA (all gens): Added automatic radiator AI adjustments in road variants
    • Corrected varous kart AI issues
    • Temporarily disabled extra AI tire compounds for the series that had them for further development
    • Oval AI calibration pass for F-USA Gen1-3

    TRACKS
    • Daytona Road course switched to low downforce variants

    VEHICLES
    • F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment
    • Formula Trainer Advanced: corrected front suspension asymmetry
    • Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows
    • Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map
    • Chevette: Fixed reverse lights bug
     
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  2. tpw

    tpw Well-Known Member AMS2 Club Member

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    The AI has had various revisions to its grass behaviour over the life of the game. At one stage last year they were truly insane, at every opportunity passing on the grass with no loss of speed whatsoever. Then some slowing when on the grass occurred. I feel that the grass speed/grip probably needs to be looked at again to bring them a little closer into line with the player. Island bend at Oulton is a perfect example. Touch a wheel on the grass through that bend and you are history. I’ve been passed on the outside by AI through there…
     
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  3. Don Hunter

    Don Hunter Active Member

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    Thank you


     
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  4. cristian51

    cristian51 Active Member AMS2 Club Member

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    its crashing now, what happened?
     
  5. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Please restart steam client and verify your game files.
     
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  6. cristian51

    cristian51 Active Member AMS2 Club Member

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    Did it, but its still crashing in In Reiza Logo Screen :( Cant even get to the Menu Screen. Some others have told me they have the same issue right now.
     
  7. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    Special thanks to whoever painted the Spa 2022 last corner and Eau Rogue - Radillion section ;)

    Also, thank you for implementing the weight jacker. Really, big thanks!
     
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  8. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    Works for me. Just opened it.
     
  9. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Same here! I can get past post screens then in menu if i scroll through cars to select it CTD's and i get a bugsplat
     
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  10. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    All files fully validated btw
     
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  11. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Yep, seems it only happens if i have Daytona Oval selected as track, can scroll though car class'es till i get to Formula class, then immediate CDT
     
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  12. cristian51

    cristian51 Active Member AMS2 Club Member

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    i was in daytona oval racing and then i saw the new update. updated and since then i get only bugsplat after reiza logo screen :(
     
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  13. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Yup its getting worse here, just found another track it happens with
     
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  14. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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    Just found another track "Gateway" that when selected makes the game CTD whilst then selecting cars. Maybe its all the oval variants causing this, hav'nt had time to test Fontana yet, I dunno,
     
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  15. Daniel Escalona

    Daniel Escalona Member

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    Update 1.4.1.2 is working for me right out the box.
     
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  16. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    It took me a lot of scrolling in the car selection screen and switching tracks and filters for the game to crash, but it happened. The second time it crashed almost instantly.
     
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  17. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    Whatever filter comes after "prototype" filter on the car selection screen crashes the game for me if I click on the text "prototype" to select next filter.



    EDIT: the filter crashed with old Hockenheim (high speed track), but not with Ibarra. It is the GT filter that comes after prototype that crashes it.


    EDIT: I think I got it! Its GT1's at high speed configurations that crash the game.
     
    Last edited: Sep 1, 2022
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  18. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Will be looked into!

    back-up and remove the default.sav from

    C:\Users\[username]\Documents\Automobilista 2\savegame\[gameid]\automobilista 2\profiles

    ...and try to load the game.
     
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  19. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    I think I got it! Its GT1's at high speed configurations that crash the game.

    Example: You either select Hockenheim old high speed and then GT1

    OR

    You select GT1 and then Hockenheim old high speed.

    The reason that the GT filter crashes the game is because GT1 is automatically selected as first class in that filter (this is in combo with high speed track).
     
    Last edited: Sep 1, 2022
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  20. cristian51

    cristian51 Active Member AMS2 Club Member

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    this worked for me for the moment thank you very much
     
    Last edited: Sep 1, 2022
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