Nice nice. Quite a long time to update this one after DL, don't 'pause'. edit: posted 2 minutes before Renato's, no copy/paste here V0.8.3.1 CHANGELOG: CONTENT Added Puma P052 to GT5 class Added new Jerez layout (no Senna chicane) UI & HUD Added initial HUD Layout Editor (from OPTIONS -> EDIT HUD LAYOUT) Added Initial telemetry HUD page Fixed missing car class icons Fixed class positions incorrectly displaying during single class/practice Fixed Superkart/ Stock V8 mini class icons Blocked lap timer incorrectly displaying in HUD 'off' variant Disabled currently unused containers/elements Created separate leaderboard and lap/position info HUD elements Disabled leaderboard by default on 'light' HUD variant Adjusted trackmap zoom mechanics & tweaked graphical elements Revised start light HUD element Adjusted text colour and border of player in HUD leaderboard Added missing vehicle stats for MIT Lancer R & RS Updated trackmaps for VIR (all configs), Snetterton (all configs), Velocitta (all configs), Jerez 2019; Added Missing track logo for Snetterton Increased vehicle preview resolution PHYSICS, FFB & AI Updated FFB: Updated tyre scrub formula, road feel; added minimum force function (set to 1% in default profile); updated Low Force Boost curve Reduced wheel contact factor in all open wheelers (reducing chances of cars launching into the air with relatively minor contact) & corrected mass of several independent detatchable parts F-Classic G3M1: Fixed default gear ratio for 7-speed gearbox F-Ultimate: Adjusted torque curve & throttle map for smoother power delivery Minor tyre tread adjustments to F-Classic (all gens), Ultima GT, MCR 2000, MRX P4, F-3, MIT Lancer R & RS Added TC / ABS to MIT Lancer R & RS when running Authentic driving aids F-Classic (all gens): adjusted default front wing setting for better aero balance Adjusted AI prudence when challenging human opponent AI tweaks: Faster lateral reactions, Smoother brake application less performance range in throttle / brakes, faster brake application, less performance loss as AI driver loses stamina AI performance callibration passes for all cars TRACKS Added alpha to coverage to all foliage shaders - improves quality, only works with MSAA Jerez: Reworked wet track material and puddle mapping; fine tuned road blend textures and vertex alpha blending to improve some blending abnormalities Oulton Park: Fixed pitwall collision bug Night lighting updates for Cascavel, Velopark, Kansai, Goiania, Jerez, Imola, Imola 2001, Imola 1988 VEHICLES Copa Uno: Updated liveries (partial); Adjusted collision mesh Super V8: Adjusted collision mesh; Updated Vertex AO; Added detachable parts from Damage Gol Copa Classic: Added LODs & updated materials F-Ultimate: Updated liveries with logos
Not sure about the AI calibration. Sprint Race car at Interlagos, easy to do last to first over 10 laps at 110% AI strength. Ultima GTR hard to keep pace at 90%. Same as 0.8.2.
Please forgive me if I just missed it in the layout editor but I can't still move/edit the In-Car Management box. Thank you Reiza for all your hard work.
Add the "hud view" key, then it should be found. (I'm not sure if there is some default key, I added it to wheel)
That was w/ the previous (yesterday's) build, I believe it's active again now w/ the current (today's) build.