If you start AMS2 and decide just to watch the AI cars racing around, you can go to the Monitor mode and watch. Then you can use the Keypad keys...
Probably mentioned and requested many times before..... An improved REPLAY system.
The "slidey" rFuktor version is fine!! I use it for the cars that it suits. (fine enough it seems) I have almost reached the latest version...
rFuktor(s)...... I have been clocking through the 101 version 2 rFuktors.... It remains to be AMAZING in how the FFB file can so massively alter...
Karsten, thanks for the V2.0 - it seems to be the best 'grand total/finale' of all the versions and bit and pieces of changes. One issue that...
Is this rFuktor 2 V1.0 ???? Or V1.0.0.0.0.0 ? :)
Well there are addon Fords in a few of the good Mods around...... Thunderflash.... XTC..... Project Cars...... Some (GT3) blend in to the...
1) Allow much longer names for setups 2) Have a note section for a setup (that is saved with it of course)
As was mentioned in a prior post. For an OFFLINE race you must complete the Cool Down Lap FIRST. You can choose to SKIP it.... but it must be...
I decided I better test some other car types, soi I grabbed the Brabham BT52 and then the Formula Retro or something - 1990 era cars? So they have...
In the early days of FFB - like the Logitech G25 arrival - it was often much better to NOT use the FFB at all and you would lap faster!! FFB adds...
I guess there is none.... - as in, no handbrake in any cars. I think I hunted once, long ago, also.
carloscepinha That could be another good way to do it.. the 'accurate' use of the tire scrub or Tire Tear (which?) to fill in the slide. Maybe...
OK Is the are 'Slip Angle Curve' in there that does as mentioned? ADDS force for 0 deg until the optimal value, and then transitions to SUBTRACT...
Oh... or maybe it is actually the Oversteer and Understeer sections really.... Or BOTH areas... Too 'messy' for me to unravel!! LOL Probably...
Somewhere in HERE I guess: Working out what the maths does gave me a headache - too hard so far(!)..... LOL Plus I have to 'guess' what the game...
V3.9.3..... Karsten.... OK, that prior post I had about WHEN the Slip Angle transitions from ADDING force to REDUCING Force is the exact...
Karsten, I had a thought.... but your last V3.9.1 post had some info in it that might just show the same thing I was thinking about..... I would...
rFuktor V3.9..... After a lot of testing, I didn't like it. It seemed "OK" but it never felt totally right. One thing in the list was the self...
I would think that if the "FFB Maths" is correct (enough) then it would produce similar quality results across all car types. Maybe one thing it...
Separate names with a comma.