Track & Layout Used: All Car Used: All Applicable Settings: Any Report: A car will roll on the slightest micron of uphill, or downhill, if you do...
The bigger problem with the grass is that when an AI punts you off, it takes many times longer than for any real car case, to get back onto the...
Yes, but even when the WET skill multiplier is turned down and you get them to sensible speeds in PRACTICE, they are back at full speed in the...
I was just running Formula Junior in the WET..... The AI were lapping almost like in the dry (as we know) and I had to turn them down to 55% to be...
Overall the V1.6 cars (physics) remain extremely good - as per V1.5 was. The only thing they did 'excessively' (wrongly) is the rear tires and how...
I guess some of these have been posted already...... 1) The AI setting should be per car type AND track also. Not game global. Seeing the AI is...
The livery PREVIEWS will work, but they are not correct format. They need some altering/editing. Sizing, vehicle positioning, and the Alpha...
Are there any parameters (variables etc) in the FFB file that can be used to convey 'offroad' - such as on grass - effects? Even if they need to...
"Regarding off-road flat sensation, you don’t feel certains effects because are off as intended. In the grass you slip without scrub and road...
What car do you get the "vibrations" in? (One or two? All? Some? Most?) And what does your description "vibrations" exactly mean? Oscillations?...
Thanks for thereply and info Stakanov! I will test some more.... maybe the car/mod has an issue that shows things up, or different....
This is the first version of the ATMOS (and almost any other custom FFB files) I have used. LOTS of things about it are great- better than others...
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