Could you share a link of this adapter please?
The idea is very welcome. I just think we should first wait and see how AI will evolve. It's too soon for modding tools at this state of heavy...
If you mean beta testing, i think it's a bit late to become part of it. Maybe @Heitor Facuri Cicoti could help. Other than that, there are plenty...
It's all clearly explained on the steam page. Except maybe u just wanted to emphasize the "junk" part :P
Hey guys. Does anyone know how to mark threads as read? TIA
I think someone mentioned such a file in the beta forum. Maybe a forum search or a google search about a similar file in pcars2 could help.
Thx for that! Could you please elaborate on what effects and shaders you did use?
Could u maybe post the readme file or have a bit more of an explanation about what has been changed ?
I can't think of any reason why they would drop the experience gathered from developing the rf2 package to start from maybe under zero with a...
We are talking about game engines. Not the game.
Don't forget this may be also some kind of testing on how things work in rf2, if reiza adopts the rf2 engine
There is no official version
Oh man.. if we only get the official mp4/4.
What about AC engine? + lemaxx as trackmaker + this guy who made the custom shaders for assetto :D
One solution is head tracking
Whaaaaaaaat?? Feels3 from RRE???? Please tell me you're working together on the new graphics engine :D
Of course u can but u need a bit of experience with software like 3dSimEd or 3dsMax
I know, but I'd rather have it with reiza quality and consistency than fragments from various moders. And there are guys out there who really...
I meant exactly that. The feeling of a generic driving simulation against a racing simulation. I know that includes some big and probably hard to...
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