Something wrong with your input or your foot is too heavy :) .. 50 is linear, 0 makes it super slow down low which is why in the video he things...
replay system needs a LOT of work, its one of the worst in any racing game. That particular bug is there since the saving was introduced.
try higher LFB and lower gain, on DD1 i now run about 23-25 LFB in v50, I also like more closer torque between initial and final load.
hang on so whats your aim exactly? Do you want no indication or do you want stronger center or do you want to correct it your self around center?...
Makes sense, i had t300 more than a year ago but never tried ams2 with it. it might be a good idea to lower these values for mid/low files i...
Unfortunately there is not many other ways to "simulate" braking force on your car/body. On my DD1 the dec2_scale value is just about right, not...
Anything specific you are missing? By all means try 100 gain in game and low DD1 settings but I have tested it and it feels horrible :)
Sorry it doesnt show signature on mobile page, Had a look at the file, its this one, try it at 0.0 acc2_scale 1.0
thats probably the acceleration effect to lighten the ffb slightly when tyres unload, it was to simulate unloading during hard acceleration,...
I feel like v48 wip lets me reduce LFB MUCH more and also feels cleaner and generally better as far as torque balance goes :) so 48 should be a...
Thats a really big gain for a DD wheel, can you lower it to 23 and then adjust SC2 force slowly to get to your preferred cornering torque? Once...
On my DD i have to use low-ish gain, like 23-25 and each increase by 1 point can make things unrealistically strong. to compensate I use about...
When I was giving my inputs and recommendations I was testing high DF cars as well to make sure there is nothing weird going on and also the ratio...
are you maybe a masochist? :D on DD2 and 100 FF and gain 30 thats pretty strong. Can I just ask what exactly you are looking for? Real race cars...
nice to see a LT update, hopefully we will soon see the visual progression of the track usage shade.
For one, you can see from steam charts, AMS2 has around 200 avg. players a day. That isnt a lot to push people to go online and see a lot of...
mistake
Damn FF 75% , maybe thats the reason it shakes :) on DD1 I think I use 55 or 60 max, with similar ingame gain to yours 25-30, lfb 8. Some natural...
oh right the backer room :) i've not watched much ams2 on youtube, there isnt really much reason to watch simracing if I can do it myself.
finally someone who is sharing the feel of the physics "issues", there is a lot of ams1 cars thar just feel odd in ams2 and unfortunately that...
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