Game won't read laps, distance or time from the gdb file? Only way to set race laps, time or distance is by the UI? Crap!
thought not, support here is rubbish!
Seems race percentage option has been removed, game will not read race laps from gdb file any more, only way to set race laps is from the UI for...
Game won't read race lap number from GBD file anymore?
I can't seem to set race distance to the track default? Only has the option of 2 - 500? It used to be able to read the track gdb, doesn't seem to...
Tire compounds in saved setups don't appear to be loading, instead defaulting back to compound selected in the HDV file?
That is the case only if you have private testing selected, with private testing off all AI are available during a test day. They are still there...
All of a sudden today none of the AI cars will come out during a test day? They all just stay in the garage, have done a integrity check but made...
Can't work this out?
OvertakingRadiusRiskBypass = 600 //radius in meter, from this radius and above the AI will be bypassing, bellow it will not
CTD and getting this error in the trace:
08:12:10: tire_manager 1163: Tire brand doesn't have compound index 4
The tire brand TBC file...
F Ultimate srs file shows 3 x quali sessions, that's why I thought it wasn't working?
Do the multiple quali sessions work?
Track & Layout Used: Most
Car Used: Formula Ultimate
Report: Can't run more than one qualifying session?
Steps to reproduce
Track & Layout Used: Adelaide and others
Car Used: SuperV8 and others
Applicable Settings: Tire sets set to default(10) and then 6
Report: Only 2...
Seems I jumped the gun a bit...hadn't run the SuperV8...still all over the place :(
Then it dawned on me... maybe it's not the AI? The SuperV8 is...
Yes the AI are better in this update...but...I still think they may be still overly aggressive? In an effort to get them under more control and...
no clarification on this yet?
Please confirm setting for this as 40 or 80?
AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions
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