The latest updates by the ReShade devs and fholger to get ReShade working on many SteamVR titles got a lot of people excited and results were very good where it worked. Unfortunately it wasn't working for AMS2 so I did some debugging and hacked together support for AMS2 (and possibly PC2 as well). This is in no way an official build (Don't complain to them if it doesn't work or breaks anything) and I am not affiliated with the ReShade project. The code has been submitted to their git repo so hopefully there will be better support for when an official VR release is done, but that appears to be some time away currently. The version provided here is an early alpha release that merges the latest git reshade code with fholgers VR updates and my AMS2 fixes. As such it should be treated with care and may break things. You have been warned! One issue I've noticed is that once you exit AMS2 you'll need to restart SteamVR to be able to play another VR game. I've included a few shaders that seem to be promising - CAS / SMAA / FXAA. There is no depth buffer support in this build so depth related effects in SMAA or other shaders can't be used. Have a look at fholgers comments on how to configure CAS with the foveated parameter. A combination of CAS with SMAA and low MSAA seems to work fairly well for me. This will probably depend on how how you have sharpening in graphicsconfigopenvrdx11.xml. You can toggle the effects using the END key, and access the ReShade interface on the monitor using the HOME key. To install it unzip the package to Steam\steamapps\common\Automobilista 2\ Package can be found here. It should work for some of the colour mods that have been written for normal ReShade versions too. Your mileage may vary with this but hopefully some will find it useful. ETA: I think it might be better for me on Reverb G2 with SteamVR at 50%, game MSAA high, no reshade SMAA or FXAA, and CAS with sharpness around 2.0.