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Automobilista 2 April 2021 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 2, 2021.

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  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Possibly, if there’s enough demand for it.

    That’s because it features more content than originally planned, which is part of the reason why it got broken down in 3 parts. Three premium tracks and 4 prestige sports cars (at least) for $12.99 is excellent value by any standard. No bump in price for the Season Pass tho and you get more content for your investment, so some silver lining there for you ;)



    Currently we don’t have live weather, but a random weather with different probabilities for certain variations depending on its location.

    Checking out from this topic for today for some family time gents - make sure to save some questions to the Q&A next weekend :)
     
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  2. oez

    oez Mayor of Long Beach Staff Member Reiza Backer

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    Was there supposed to be another image here?
     
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  3. Takfar

    Takfar Member Reiza Backer

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    Oh, wow. Great update that directly addresses concerns regarding the direction the Sim is going in, and previews a lot of cool content. For the record, I'm 100% on board with reiza's plan.

    Regarding the new content, please let there be Watkins Glen and Bridgehampton on part two of the pack. Maybe Sebring as well?
     
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  4. Shadak

    Shadak Active Member

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    I agree with this ... dont remember anyone complaining about features that werent "promised" or layed out as part of the plan. Some people were maybe a bit disappointed that certain features didnt come out as planned (ie. put in the roadmap for specific dates), yes.

    Some other people (me included if I had to take sides) were maybe a bit disappointed that certain aspects of the game arent as good as they were in AMS1, namely certain cars handling, physics etc. , because ... well , why not? Its a sequel, its called AMS2 and it should improve upon AMS1 in many if not all aspects, otherwise whats the point. And Id take those features/aspects over new DLC any day.

    Personally I dont mind waiting, I got the game for about 20 quid so that was already worth it. But I dont think its correct saying that "many criticism comes out of people over-expecting".
     
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  5. turtleCZ

    turtleCZ Member

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    Amazing info and great news! This will the best sim around.

    Do we have any info on gamepads? Because I very like current functionality and I am afraid of bad changes a bit.

    That's true. I almost forget I play PCs and AMS2 without any vibrations because it's clearly broken.
     
  6. Raffael

    Raffael New Member

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    I agree. We have enough content in AMS2 already to make clean but competitive multiplayer racing happen, which I see as a major growth opportunity for the AMS2 user base. Obviously multiplayer is not perfect yet, but it has come a long way and is pretty fun, when people know how to behave properly, which is not always the case. Also often times the skill difference between players is sometimes quite big, which is not ideal for an amazing MP race experience. Therefore, a rating system in MP needs to be the next step in my opinion and is far more important than for example custom championships or customizing helmets/suits, live weather, additional content and so on. Don't get me wrong these upcoming changes are very welcome and well appreciated, I guess I just have to be a little (a lot more) patient. And from a business perspective I also understand that Reiza needs to prioritize additional paid content to keep cash flowing in to continue developing the game...

    Love the work you're doing Reiza - keep it up! :hurrayreiza:
     
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  7. bmerrell

    bmerrell Member

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    Thanks for the update news.

    One question: am I remembering incorrectly, or was there a plan to make DLC tracks free online as long as they are owned by the host? My friends and I have run into issues with this, and I didn't know if it hasn't gone into effect yet or if is supposed to work but is glitching.

    I think fixing/implementing this would substantially boost online participation and reduce annoyances when people are kicked from enjoyable lobbies because they don't own some of the content. (And of course if they can try the content they will be more likely to purchase it outright.)
     
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  8. InfernalVortex

    InfernalVortex Active Member

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    To have a better multiplayer experience you need more players. To get more players, you need to have a good experience for the players you have. I dont think we need speed ratings and safety ratings. That's too much for too small of a user base.

    All we need is for people to complete races they join. That will dramatically improve the user experience for everyone else in those races. I propose, for now, simply a system that rates people based on percentage of race laps complete , maybe with more than a certain number of entries (3 or 4 is my suggestion) present on the grid.


    I think there would be an added benefit of this being simpler and easier to implement and more immediately useful without any of the harmful side effects of an iRacing style system, but would obviously set the groundwork for a more detailed system later on, which may never be needed even if online participation is huge. I really think this alone will massively improve things for everyone.

    Edit: This thread is moving quickly, and I wanted to organize my thoughts better.
     
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  9. Maser V6

    Maser V6 Assume nothing. Verify everything. Have Fun Reiza Backer

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    Nice update, posts and answers
    Damned good idea, enjoy and thanks

    ..

    .From @InfernalVortex
    I propose, for now, simply a system that rates people based on percentage of race laps complete ,

    This sounds like a good idea also.
     
    Last edited: May 2, 2021
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  10. LionOfTheNorth

    LionOfTheNorth New Member

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    I would also add that I am driving ACC now because of lack of multiplayer. Knowing that their are servers that are always populated, races that stay full until the end of the race and a sense of progression. I can’t count the amount of times I have been taken out by somebody on the start of the race even before the first breaking point for corner 1. The problem is see with multiplayer is their is too many tracks and cars. Where with IRacing and ACC you have a schedule of tracks you race at with a car you know how to use. With AMS2 having such variety of tracks makes it impossible to spend enough time to practicing the tracks causing a problem of people having little knowledge or practice on the track causing bad racing and lots of crashes. By having something in place like a set track list for competitive racing people can practice those tracks making a better multiplayer scene and races.
     
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  11. InfernalVortex

    InfernalVortex Active Member

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    An added benefit to this is people may be more motivated to participate in online races as well.

    For a sim to be successful in terms of user experience (not necessarily monetarily, but I imagine that will be highly correlated over a long enough timeline) you need at least one of two things:

    1. Thriving, strong multiplayer community.
    2. An excellently implemented custom championship/career mode with highly refined AI to go with it.

    AMS2 has the potential to do both, but neither of those are possible in the current iteration. I think it's laying the foundation for these things, but I'm just surprised at how low of a priority it is over pumping out content. Content is great, but there are less people racing online now than there were last summer. So content isn't driving more people to the game unless they're all playing single player, and in that case, number 2 above isnt implemented comprehensively either, so they're all going to get bored and leave, which then impacts number 1 again.
     
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  12. Marcos Santiago

    Marcos Santiago Member Reiza Backer

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    Thanks Reiza, this update is far exceeding my expectations that were already high. The best and most complete content by far. The variation of the season and the customization of the driver are a great addition!!! Pls keep adding more tracks and cars always as possible !! S2
    For me, multiplayer is not a priority!!
     
    Last edited: May 2, 2021
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  13. LE GAULOIS

    LE GAULOIS New Member

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    Ferrari one day?
     
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  14. moneypizzle

    moneypizzle Member

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    Exactly, I was glad ACC only had 10 tracks and a handful of cars...since I was new to sim racing when that came out. (even though the fight over BOP still goes on :D) The level of stuff one needs to master to safely complete a multiplayer race is staggering. And I feel like developers completely neglect on education in that department. Let alone knowledge of 'rules of clean racing' like LFS has once laid out would be refreshing Rules of Clean Racing - LFS Manual
     
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  15. Wolfgang Herold

    Wolfgang Herold Well-Known Member Reiza Backer

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    i don't think a big track list is the problem.
    When you enter the online browser, you'll see more or less always the same 5 to 10 tracks.
    And mostly GT3, Stock car, and some open whelers
    So online people do the sort out by them self.

    In iRacing you'll have to pay 12$ per month to be a ridiculous idiot and pay much more for cars and track to be elegible to participate. A good border line for a big idiots crowd :).
    Nevertheless you meet many day by day also in higher licenses. :whistle:
     
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  16. Marius H

    Marius H Well-Known Member Reiza Backer

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    Well, yeah. iRacing is kinda cool, tho. Just join the Mazda MX-5 Cup. Buy the tracks. Learn the car, learn the tracks. Upgrade to C-license or so. 2 seasons later aka 26 weeks later. Join the Advanced MX-5 Mazda Cup to enable tuning and race versus better people with C- B - A licenses and higher rating. Still same car, same tracks, perhaps have to buy 2 or 3 new. Have fun for another 26 or more weeks. Becoming the very best in the Mazda MX-5. Then you can choose what you want to do; stay in the MX-5 and have fun. Or advance to GT3, etc. But yeah buying tracks and car all over the place will do you no good.

    In AMS 1 and AMS 2 I generally stick to a 3 cars. Learn them. Master them. Becoming the best in them. But online yeah lots of cars as well, but mostly the higher tiers. I am always in a happy mood when I see F-trainer or Caterham popping up. Or even the Copa's etc. They make AMS 2 what it is.
     
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  17. M-Bimmer

    M-Bimmer Member

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    E
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    C

    :hurrayreiza:
     
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  18. Ettore

    Ettore Well-Known Member Reiza Backer

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    Honestly I think the problem right now with MP is that the quality of racers in casual race is very low. Not as a driver but as a competing human being. Very casual racer just driving a few laps around with no serious intention to finish it unless they are ahead. I'm not sure such a population of drivers would be concerned about their ranking right now.
    While I am a strong advocate of MP development including endurance features and although I see on FB and forums some racers saying they won't touch AMS2 or its online racing until MRS is on I also think that such features are not necessarily going to entice better quality and more motivated drivers, because they are solidly linked to other products and won't even discuss trying AMS2 in the first place.
    I really think that rotating servers, community races and good sim advertising are the tools that will call more quality racers much more than MRS.
     
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  19. cpcdem

    cpcdem Active Member Reiza Backer

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    In order to have populated multiplayer, you need to have a lot of people playing the game in general. The multiplayer system in AMS2 indeed needs more work and features to get on par with other games, but on the other hand it has a very simple system for creating custom lobbies, which others do not have.

    But IMO the main problem for multiplayer is that AMS2 still does not have enough players in general, it's user count is still much lower than all other sims and that needs to change, it must grow to the numbers it really deserves to have. This will change with more content, more fixes, more features, more improvements, more talk and hype about AMS2 in general, and for this reason I am extremely excited about the announcements for the end of May release.

    I'll bet there will be a new influx of players next month because of this, which will also mean more people in multiplayer. And in the next months there will be another one etc etc. I just think we need to be more patient, for AMS2 to realize its potential in the coming months.
     
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  20. oez

    oez Mayor of Long Beach Staff Member Reiza Backer

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    With all of its flaws, it's a really good system for when you just want to race cars like the MX-5. It serves a lot of people.

    I'm not that much into regular MP racing to be honest. I really like how AMS2 is not afraid to explore the SP side of racing even though online racing is so popular these days. I like variety and trying out different things. I mean don't get me wrong: if new content took more time to drop I'd be fine with that as well. But I drive many different cars and tracks, often even alone while the AI is getting better in some of the cars (it is definitely already between good and great in multiple classes).
     
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