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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. bandqit

    bandqit Active Member

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    Thanks. Damping on wheel at 0?
     
  2. Alegunner68

    Alegunner68 Active Member Reiza Backer

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    I think so, yes.
     
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  3. NBrembo

    NBrembo Member

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    hey there i edit this line
    upload_2022-9-11_19-18-6.png
     
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  4. NBrembo

    NBrembo Member

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    G27 in game settings using @tUMi's exellent file from p282
    Gain 85 - 88
    LFB 46
    FX 58
    Damping 10
    i also reduced the curb bump a little.
    One some tracks the curbs still pull and unsettle car too much, i e Porsche cup at Monza
    any help with this @tUMi ?
     
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  5. tUMi

    tUMi Active Member

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    Hmm, for the moment I can only think of one or two things to help with this...

    For certain cars on certain tracks you could try to decrease the vehicle specific FFB Gain from the vehicle tuning setup menu (or by mapping this function on your wheel button so you can do this while driving, for example). Increments of -5/-10 or +5/+10 from default value (100) should be enough to fine-tune the vehicle FFB Gain to your liking. Maybe that helps with the wheel pulling when hitting the curbs/sausages on the track.

    If adjusting the vehicle specific FFB Gain is not an option for you or it doesn't have the desired effect on curbs/sausages, in that case you could try to decrease the values from these lines inside the file if you already haven't done so:

     
  6. Peter Stefani

    Peter Stefani Active Member Reiza Backer

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    Logitech wheel user here, and I have no dead zone and a full center feeling, maybe try these settings if the other suggestions did not work fully.
    (tighten_range 0) #Use for lower end wheel bases.
    (tighten_falloff 0) #Use for lower end wheel bases.
    (center_full 0.94) #0.0-2.0. Higher than 2 does not really do anything good.
    (centering 0.58)

    Experimenting with the last two values can usually get the feel you want.
     
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  7. bandqit

    bandqit Active Member

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    Sorry, just realised I meant to say Damping IN GAME here, not on wheel. Assume the same still applies?
     
  8. Alegunner68

    Alegunner68 Active Member Reiza Backer

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    No damping, no. I think that file uses the damping slider for power steering anyway.
     
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  9. AdrianJ

    AdrianJ Active Member

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    Is there a profile that has a line for each effect that user could simply change as desired ????

    Eg:

    FORCES
    rack force
    Scrub frequency
    Brake
    suspension
    Acceleration
    Kerbs
    Bumps large
    Bumps small
    Grip loss
    Off track reduction

    Tried many profiles some are pretty good
    But some offer some adjustments but not others
     
  10. pista hufnagel

    pista hufnagel New Member

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    Baseline Wheel FFB Values - Google Sheet & FCM. Universal

    Linearity (poirqc) and DRR


    You will need to adjust the Deadzone Removal Range to compensate for washed out effects in FFB.

    "As soon as you use Deadzone Removal Range, you must use Deadzone Removal Falloff.
    Those 2 settings are tied together. If you don't have enough DRF, you'll get a squared wave osciallation when going in a straight line. An easy way to tune DRR/DRF is to set DRR 1/10th of DRR." - poirqc


    The G25 has a standard FFBbaseOffset-value of around 3.5% - 15%. This may vary a bit!

    The G27 however has a FFBbaseOffset-value of whopping 18% or even more with the same settings applied.

    The ideal value would be 0% for any wheel.

    [G25-G27] - Wheel Setup Guide
     
  11. pista hufnagel

    pista hufnagel New Member

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  12. Peter Stefani

    Peter Stefani Active Member Reiza Backer

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    All that stuff was useful for PC2, but really not needed for AMS2. It's just going to confuse people, and Karsten and others have already provided us all with a suitable platform to use with AMS2.
     
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  13. AdrianJ

    AdrianJ Active Member

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    Completely agreed
    Please post file or how to amend if you find out how etc
    Big thanks
     
  14. Viperion_NZ

    Viperion_NZ New Member

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    Hi all,

    I just got my brand new shiny Moza R9 wheelbase and I'm loving it :D I'm wondering if anyone else here has one, and if so what settings should I be using in game (or even better in game and on the wheel) for AMS2?

    I tried searching for "Moza" in this thread and got no hits, and I can't search for "CSL DD" (with or without quotes!) because "the search terms aren't long enough" lol
     
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  15. pfoetiman76

    pfoetiman76 New Member

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    I love it. Thank you very much!
     
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  16. UrsineSaturn9

    UrsineSaturn9 Member

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    Hmmm, 284 pages. Can anyone using this on a Thrustmaster T-GT point me in the direction of a decent custom ffb file? Forum search not that helpful and so far I've only tried rfuktor in Porsche Cup car and didn't really jive that well with it (think it is for DD wheels). Thanks!
     
  17. UrsineSaturn9

    UrsineSaturn9 Member

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    Did you get anywhere with the T-GT?
     
  18. Theodore Schultz

    Theodore Schultz Active Member

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    Try page 277 DanielKart v.44 second post.
     
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  19. Stefan Denninger

    Stefan Denninger New Member

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    I like the Atmos tune without yaw very much. Im on a DD2. Only thing i miss is a little more feel for the understeer/grip loss on the front end.
    I also think that the feel for compression and grip loss going through puddles could be much more .

    I could definitely use some sort of help with the values in the txt-file. Sometimes it seems that decreasing some values does increase the force…

    is there a guide for that? Reiza? Please!!!
     
  20. AdrianJ

    AdrianJ Active Member

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    same here
    I’d like a profile that’s same as the default except with all the lines of adjustable values with description

    the default custom is same as the default but no changeable perimeters
     
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