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Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @polo199 @azaris

    What settings are you guys using?
    And have you tried incresing the 2 balance values in the file?
     
  2. polo199

    polo199 Member Reiza Backer

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    Thanks for the help but seriously, this is too complicated for me and it takes away from my eagerness to play AMS2.

    I'm going to give a go at @Kuku Maddog settings. I'll report back for the sake of it
    However @Kuku Maddog you did not mention what are your TM control panel settings. Could you please post about those?
     
  3. Kuku Maddog

    Kuku Maddog Well-Known Member

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    75 . 100. 100 ,0 . 0
     
  4. GodzillaGTR

    GodzillaGTR Active Member Reiza Backer

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    Hi Kuku, thanks for asking I appreciate any help you can provide.

    With the silver raw .42 I am using
    35 gain,
    0 Low force Boost,
    20 FX


    and damping at zero on a Thrustmaster TX Wheelbase with the Ferrari wheel.

    With those settings the car feels like a brick mid corner. (Formula Reiza) The wheel gets noticeably heavy, but dull and I get really no information coming out of a corner
     
  5. Kuku Maddog

    Kuku Maddog Well-Known Member

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    There is ment to be variety between tracks and cars, so I try to pick the bumpy track and cars for tuning and then adjust the per car FFB in set up. And on the smoother tracks with lower curbs I just enjoy the smoother track and curbs for what they are.
    Means you can attack them more as would be the case in reality .
    Also you have to adjust cars set ups for different tracks, you might soften the suspension on bumpy tracks and stiffen on flat tracks.
     
  6. Kuku Maddog

    Kuku Maddog Well-Known Member

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    G
    Give it some LFB , your missing out on details . Try 40 to start and maybe more. I think best range would be 40-60

    if it’s feeling like a brick mid corner your gain probably needs to come down a little bit.
     
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  7. GodzillaGTR

    GodzillaGTR Active Member Reiza Backer

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    Hi, thank you for the response. Am I wrong in thinking that adding LFB would make the difference between small and big forces even more narrow? Or is it a case that my wheel simply isn't producing any of the informational forces at a low LFB setting?
     
  8. Kuku Maddog

    Kuku Maddog Well-Known Member

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    Karsten explains it a few post above, but for me it adds some fullness and minimum weight to the wheel without increasing peak heavy stiffness , it boost the low details that you can’t feel that much with lower gain .
    With your settings I imagine your wheel is very lite when on straights and open bends and gets heavy around the corner . Your really only getting high load forces in that situation.
    Part of this is because even though the thrustmaster doesn’t have a physical deadzone of say a gear driven wheel, it has a FFB deadzone of around 9-12 % where the signal is so low you can’t detect it around centre
    using boost on these forces gets them starting from your neutral low load point like on straights etc.
    This what I describe as filling the centre.
     
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  9. AxisMagi

    AxisMagi Member

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    Karsten: Some feedback for .42 high testing with Formula Reiza on Interlagos
    During the high speed corners, mid corner, past a certain radius on the wheel the strength
    of the ffb gives out and lightens abruptly. Not sure if this is intended but it doesn't feel right.
    What to modify in the settings file to change that?
    Cheers,
    Axis
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    I am posting v43 right now, can you check if it's still the case in that one?
    If so, please let me know a good track & car combination to feel it & we will fix it.
     
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @LugNut new version v43 just posted has a new value "rear_grip_loss_feel".
    It is default set at 0.0, and you can adjust it up to max of 1.0, depending how much you want the steering to get lighter on rear wheel grip loss.
    It has many other adjustment as well, hopefully mostly improvements, but somewhat experimental.

    Link: (repost updated) https://forum.reizastudios.com/attachments/silver-raw-6-6-5-43-zip.12328/
     
    Last edited: Jan 23, 2021
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  13. LugNut

    LugNut Active Member

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    Hi,
    Karsten you have Saintly qualities. if you ever need any audio recording work or a drummer I will gladly do anything you want...no charge. Your skills are awesome, and your heart is golden. I'm so at a loss for words.
    Thank you.

    Tested...hot dam Sam! Put the rear grip loss thing at 1.0. Went mp brands with merc gt3. Omg ffb nirvana!
    Next mp...gt1 merc @ suzuka....I'm grinning with drool coming out my mouth!
    I'm forever in your debt, o king of ffb!
    In game 30/71/71 not sure about damp..I think 25.
    In every sever I went in I sang your praises! All Hail!
     
    Last edited: Jan 23, 2021
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  14. AxisMagi

    AxisMagi Member

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    .43 fixed it, I think it was related to steering angle grip loss that was over exaggerated
    in prev version. Not sure what all you changed but it's feeling good now, lightens up but not overkill. I think I like the .43 version on the Simucube2 better than the Panos Blend. Great work, you guys just keep improving just when I think it's finally as good as it gets! Thanks everyone who's contributing.
     
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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    That's good to hear,
    it was exactly what @Panos Schoino & @Kuku Maddog pointed at & adjusted out, among other things.
     
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  16. Schorle

    Schorle New Member Reiza Backer

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    I'm using a T300 wheel an I'm feeling no difference at all between Effects 0 and Effects 100. Is this supposeed to be this way?
    Anything I can do about it? Thanks!
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    There is far less of a difference when it comes to the road texture and minor bumps than earlier it seems.
    But engine vibes, scrub & kerbs are def. way more pronounced at 100%.

    Will make a bigger difference on the road and bumps in next version.

    If you want more of the old for road texture & minor bumps, you can lower the 0.005 in these 2 lines:
    (texture (smooth texture 0.005))
    and
    (road_details (smooth road_details 0.005))

    maybe to 0.002. If that's not enough, then delete the 2 lines completely.
     
    Last edited: Jan 23, 2021
  18. Manuel Staedel

    Manuel Staedel Active Member Reiza Backer

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    Please, how can i get less tire load and more rear axle in the FFB?
     
  19. Kuku Maddog

    Kuku Maddog Well-Known Member

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    @Karsten Hvidberg
    Man this file is great, using mid. Across a wide variety of cars and never adjusted FFB .
    I wasn’t sure how the rear slip feel would work, but it ties everything together so well I’m power sliding for the fun of it, couldn’t hold it at well previous.
    I found rear slip at 1.0 a bit to much or getting too light with my lite wheel style, so settling on 0.5 and matched with 0.5 oversteer feels great.
    Also reduced stretch back down all the way off to 0.0 as it does just add a little lump on regaining grip and as you say it’s not really needed on belt wheel.
     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Manuel,

    Which kind of tire load do you mean?
    I am also not sure what you mean by "more rear axle"?
     

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