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Automobilista 2 June 2022 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 30, 2022.

  1. Gary_S

    Gary_S Member

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    If air gets under the body at those speeds, it's all over.
    Check out the GT1 crashes at le man's, Mercedes ones from real life. Same thing.
     
  2. Jugulador

    Jugulador Well-Known Member

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    [​IMG]

    @Renato Simioni, please, read this book, fix your writer's block and update the porrra toda:)

    Abração
     
  3. DavidGossett

    DavidGossett Well-Known Member

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    My guess is we won't see the update for at least 3 weeks. If the dev update is late, the actual update is probably even further behind.

    I guess it gives me time to finally final playing Breath of the Wild. :rolleyes:
     
  4. Theodore Schultz

    Theodore Schultz Active Member

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    Missing the initial update deadline imo is understandable as things can happen getting the update ready and I understand not wanting to release a bugged update. However, then to say that a dev update is coming after disappointing so many, it would be pretty inexcusable imo to miss this deadline. Hopefully Renato still comes through.
     
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  5. Dicra

    Dicra Local Gamepad Ambassador

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    Except an F1 car is not a GT1: There isn't so much floor for air to get under and create uplift at the front end of the car, and also you have much, much, much more downforce.

    You would need a very steep hill (and by that I mean a ramp) to get anything similar in an F1 car, and it's highly unlikely that the Nordschleife has anything close to that.
     
    Last edited: Aug 7, 2022
  6. Seb02

    Seb02 Active Member

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    The Daytona 400 (Nascar) takes place on August 27. This could coincide with the release of the American DLC part 3. Tonight is Michigan, a circuit also used for the CART.
     
  7. Gary_S

    Gary_S Member

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    It's nothing to do with the floor area. A wing or underbody only works at specific angles.
    Introduce the wrong angle and the opposite affect happens.
     
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  8. Dicra

    Dicra Local Gamepad Ambassador

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    Yes, but look at an F1 car.
    - it is not shaped like an upside down wing (which the GT1 is)
    - the floor only starts at the middle of the car, so the only thing that can create lift is the front-wing, but you would be hard pressed to make the front wing alone generate enough lift to elevate the whole car
    - there is, again, much, much more downforce at play here, so it is very, very hard to even achieve a "wrong angle", especially when the only thing that could potentially generate lift are the later 2/3rds of the car, which naturally doesn't get a "bad angle" that easily

    There is a reason F1 cars have not been known to fly off the ground and why Indycars generally only shoot skywards when they spin (which is not what happened in the screenshot).
     
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  9. DavidGossett

    DavidGossett Well-Known Member

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    Reminds me of that flip that happened at Road America.
     
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  10. torsteinvh

    torsteinvh Steam: Nietzroth Reiza Backer

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    Regarding the dev update, it is still only 4 PM in western Brazil ;)
     
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  11. Dady Cairo

    Dady Cairo Our man for the rough Reiza Backer

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    Let me do my testing,folks ,wait and see.everything is relative.
    Alberto Renato
     
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  12. Gary_S

    Gary_S Member

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    I can only repeat myself. Downforce is created by generating low pressure under a plane and high pressure above it. It doesn't matter the "amount" it generates. At a certain angle, that same plane (wing or underbody) will suddenly create higher pressure on its lower leading edge and push this under the wing body and off its trailing edge. Downforce and lift are products of the angle that air is introduced to a leading edge of any wing, body, object.
    Your thinking this is not possible because of the amount of "downforce".
    What you need to realise is, downforce is as a result of the high and low pressure above or below the car.
    A front wing on a modern f1 car can produce around 900kg of downforce alone, provided its introduced to air at.the correct angle. If air is introduced to its underside, then it will begin to create lift, this will raise the front, raise the floor, the angle of the rear wing changes completely....the rest is history.
     
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  13. rmagid1010

    rmagid1010 Well-Known Member

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    Big accident at road america, wish ams2 could have the mud and carbon fibre fly everywhere like irl.

    (Driver was ok, and car was even able to limp home to take the chequered flag, despite a head on collision with the wall. DPI are clearly built like tanks)

     
  14. Chillblast

    Chillblast New Member

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    well... here's hoping for a dev update next week, i guess?
     
  15. Dicra

    Dicra Local Gamepad Ambassador

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    Not really. Read what I write, then argue with the points I brought up.

    Easy summary:
    F1 cars are built in a different way to GT1's (or other closed wheel cars) and the way they're built makes the effect you describe very hard to achieve as long as the car is pointing in the right direction and there are no ramps involved, hence we have never seen it in any formula series.

    Differences include a less wing-like general shape, a floor that sits further down the car and, yes, the fact that downforce keeps the car glued to the circuit, thereby minimizing the likelihood of any unfortunate angles (which can be the result of, say, small jumps, but this is what won't happen in an F1 car precisely because of the downforce it generates).
     
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  16. Theodore Schultz

    Theodore Schultz Active Member

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    So in conclusion, you both think that it could happen if the right conditions are met but that it is unlikely to happen in most situations? Good talk.
     
  17. Marc Collins

    Marc Collins Well-Known Member Staff Member Reiza Backer

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    There are many reasons F1 stopped using the Nordschleife. Those sharp hills were one of them.

    Also, look up Mark Webber flip in his Red Bull F1 car.
     
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  18. FS7

    FS7 Well-Known Member Reiza Backer

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    Is this a hint that the next update will implement lucky dog in AMS2?
     
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  19. Jugulador

    Jugulador Well-Known Member

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    Or a 1958 Plymouth Fury
     
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  20. jota.191

    jota.191 Member

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