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Automobilista 2 September 2021 Development Update

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Sep 3, 2021.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Greetings everyone!

    Glad to be back to bring you a new Development Update following a short hiatus last month as we took some time to catch our breath. We are already into September which means this Dev Update itself has run a bit late as we had to wait a bit for greenlight on some upcoming bits, so we are taking the opportunity to change things around a bit and name the Update with the upcoming month rather than the one that just ended :)

    With that house-keeping out of the way, let´s get into what is important - here is an overview of what we have been working in recent weeks and what we have coming up next.

    Latest Progress

    As of the latest build, Real Weather now also include local environment temperatures - gone is the old overly generic built-in lookup tables, in is accurate for any location in the game, currently and for any date going back to January 1st 1979. The game now also packs the data from days between the original feature release in June to now. Next steps include improving the interaction between ambient temperature and solar heat with track temperatures, and add real humidity and wind data.
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    The latest update also addressed a Physics error we´d made figuring out the intake manifold pressure model from SMS which led throttle response most noticeable on some of the older cars - small mistake with big consequences but properly sorted now.

    Various new options have been added, such as damage scaling, enabling / disabling refueling during pitstops and whether to run an extra lap in timed races once the clock has run out.

    The Championship Editor is now largely out of Beta state and working well, even if we still have plans to further develop with some additional options and features.

    On the Content front, a race version the Corvette C3 has joined the party as a sparring partner to the Porsche RSR, with the regular road car adding some muscle to the vintage class, demonstrating the grid all classes have potential to expand with some fresh contenders as we progress. More to come here!

    Coming Up Next
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    For our late September update we have another exciting classic car arriving in the form of the BMW 2002 Turbo - another boost to the Vintage Touring Car class.

    On the AI front, the extended developments to AI personalities hinted at in the last dev update haven´t quite made it in time for our latest release but it should hopefully make it in time for the September update; we are also working on improving their blue flag behavior which should add good value to multiclass racing against the AI.

    We are also working on several UI updates, including a revamped leaderboard screen in-session, an early mockup preview of which can be seen below - more info to be added here, including a column for current tire selection.
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    Monza on the Way!

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    With motorsports temples such as Hockenheim, Silverstone, Nürburgring and Spa-Francorchamps already represented in our Premium Track Pack, the fifth track could only be one: the Autodromo Nazionale di Monza, host of the Italian GP since the very first world championship in 1950 with the sole exception of 1980, and one of the only four venues from that first season still part of the F1 calendar - all of which now to feature in AMS2!

    The historic value of Monza goes well beyond F1, as a regular staple on the calendar of the most prestigious international racing series through the decades. The modern track remains an unique high-speed challenge to this day, with the long straights being broken up by tight chicanes putting a premium on horsepower, braking precision and traction.
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    Like the previous premium tracks, the Monza DLC will feature the modern version of the circuit along with a few of historical variants representing this classic venue through the decades - the dauntingly fast 1971 layout (the last one before the introduction of chicanes), as well as the one combining with the old oval and its insane banking - which even though hasn´t been raced in anger for decades now remains mostly intact to this day as a testament to the bravery of drivers from yesteryear.
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    The Monza DLC will also feature the 1991 layout with the original high speed Lesmos offering almost no run-off area before their 1994 sanitization, as well as the double Retiffilo and faster Della Roggia chicanes from pre-2000 reform along with their challenging high curbs.

    All versions of Monza from this pack are expected to arrive by the end of September, with the modern version possibly (but not surely) seeing a slightly earlier release at the Italian GP weekend.

    While the Monza DLC release will fulfill the original five planned premium track releases, the pack will still be expanded with a sixth bonus track, with early 70s historical variants of Spa and Nürburgring also still to be added to their respective packs - all of these however now on the schedule for 2022.

    Long Straights call for Great Power

    Historical tracks belong to historical cars, and with Monza coming up this seemed good timing to expand our F-Retro line-up into a third generation to offer something with long legs to stretch over those long straights - luckily, we have another set of officially licensed, historical GP cars from the turbo era coming up with the right stuff for the job - can you tell what they are from these early 3D previews?
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    Further Down the Line


    Looking a bit further into the future for some foresight into two eagerly anticipated developments - the Racin´ USA Pt2 DLC is currently in the works and expected for a late November release (some news on what you may expect content-wise in our next dev update).

    Our Multiplayer Rating System is also finally coming up the pipeline and expect for an end-of-year release along with some other Multiplayer developments, with a public Beta possibly arriving with that same update - all in all November should be a big month for AMS2, with some other substantial improvements due to be concluded within that same timeframe.

    We still have plenty incoming before that however, including an exciting AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world - that however is a topic for next dev update!

    That wraps the news for this cycle - see you all again next month!
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    Last edited: Sep 3, 2021
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  2. Tiago Ribeiro

    Tiago Ribeiro You must first finish

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    1970’s Spa :)
     
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  3. Alain Fry

    Alain Fry Member Reiza Backer

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    Thats a great update ! The Monza track coming and the Brabham of 1983... juste great !
    I am also very happy with the tire selection column for the Ui.
    Thank you very much Renato.
     
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  4. Tiago Ribeiro

    Tiago Ribeiro You must first finish

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    Nice on improved AI blue flag behavior!
     
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  5. kkdrummer

    kkdrummer Well-Known Member Reiza Backer

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    AI improvements, Blue flags and Monza. Cannot wait. Those curbs at Monza look great already!
     
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  6. Roy Niessink

    Roy Niessink Active Member

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    Would be absolutely great to have modern monza next weekend!

    Glad to see a dev update again!
     
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  7. mister dog

    mister dog Active Member Reiza Backer

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    A Brabham and a Mclaren?
     
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  8. Danny Michael

    Danny Michael New Member

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    Looking forward to the ranking system. Thank you for the update.
     
  9. DavidGossett

    DavidGossett Member

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    I'm so glad they're bringing in more classic touring cars. There is just something pure about these icons being driven in anger. Plus, the 2002 Turbo has been a favorite of mine in other sims.
     
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  10. mister dog

    mister dog Active Member Reiza Backer

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    Really impressive how you guys manage all these updates and new content with a small team. Steady stream of monthly goodies almost, no other dev comes close!
    :hurrayreiza:
     
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  11. Micropitt

    Micropitt Mediocre driver doing mediocre laps

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    While I don't care much about Monza, that is rather interesting. GT Sprint Race with the Camaro, perhaps? Or maybe the Copa Shell HB20 with Hyundai? Either way, exciting stuff.
     
  12. Marius H

    Marius H Well-Known Member Reiza Backer

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    Looking good. Thought picture was Volvo 240. :rolleyes:
     
  13. oez

    oez Mayor of Long Beach Reiza Backer

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    I was waiting to get to expand this page here :cool:. That BMW looks heavenly too!

    Also wow Monza! Who knew, right?
     
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  14. stealthradek

    stealthradek Active Member

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    We all know what that means: GT3/GTE online lobbies on Monza with T1 mayhem :whistle:

    Great update and good to see what to expect and roughly when. And don't worry about the negative feedback - for some the glass is always half-empty.

    Edit: A quick suggestion: can we have a car preview on result screen? It's always difficult to find "who was that green car that I tangled with on second lap, I wonder where it finished" kind of thing. It'll remove that disassociation from names and cars and would make them more believable as we could then put the name to the car easily.
     
    Last edited: Sep 3, 2021
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  15. oez

    oez Mayor of Long Beach Reiza Backer

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    ”AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world”

    Game Fiat Uno Turbo Extreme confirmed. Thank you Reiza!
     
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  16. rmagid1010

    rmagid1010 Member

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    Nice Reiza! Looking forward to hearing the various driver excuses for t1 pileups.
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  17. Dicra

    Dicra Active Member

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    First of all, great update, glad to see many long-held plans taking shape!

    A question: Does this renaming mean that we're probably going to get the updates later now, e. g. more like 05th to 15th day of month-updates?
     
  18. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Should remain first day of the month save for the odd exception :)
     
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  19. Dady Cairo

    Dady Cairo Well-Known Member Reiza Backer

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    My pants are wet now....:D
     
  20. m0rta_della

    m0rta_della New Member

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    Please please work on the image quality. Shadows and anti aliasing are so bad in VR that I stopped playing until this is fixed.
     
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