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Automobilista 2 v.0.9.1.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, May 8, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    The Kyalami Grand Prix Circuit is now available in Automobilista 2! Also featuring in this update is the Sigma P1, which despite the name actually raced in P2 class for most of 2019, thanks to a somewhat overweight drivetrain. That´s the P2 car in the game now - the 2020 car promises to be a big step forward to bring the fight to the AJRs in P1 class, and once it gets to race it will have a version in AMS2 as well!

    With these additions we are now up to 40 unique racing classes, 40 venues for over 70 layouts! Check out the full updated car & track llist here.

    The new update rectifies some netcode issues that have made close racing difficult in Multiplayer mode up to now - all good for quality online action now!

    The new buil also brings a round of AI performance callibration in this build to balance performance vs player following recent modifications, as a result you may find necessary to adjust AI Strength from what you were running before in certain series in order to get the same performance from the AI )the goal being for less adjustments needed from series to series).

    IMPORTANT! This is the last weekend to buy Automobilista 2 with the current 40% discount over its v1.0 price - as we have crossed the halfway point in our Early Access roadmap, by Monday pricing will be adjusted accordingly to be 20% off its v1.0 full price, remaining that way until its official release.

    V0.9.0.1 CHANGELOG:


    CONTENT
    • Added Kyalami Grand Prix Circuit
    • Added Sigma P1 to P2 Class
    • Added Passat to Copa Classic FL Class

    GENERAL
    • Update App Key used in Live Motion SDK

    NETCODE
    • Reduced Fade Accel parameter to minimise chances of "ghost" car-to-car collisions in a Multiplayer Session

    UI & HUD
    • Fixed back button on TimeTrial screen
    • Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
    • Fixed telemetry HUD screen anchors (affects ultrawide positioning)
    • Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
    • Added Track Altitude information to loading screen
    • Added current time of day to Session Overview / Pause screens
    • Added Imola 1972 & Modern trackmaps
    • Added Stock Car Driver names
    • Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
    • Added chat box to lobby page, multiplayer & pre-event screens
    • Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
    • Adjusted naming for various Metalmoro MRX models
    • Fixed track country label on lobby page
    • Added exit confirmation to pre-event screen
    • Coodown lap now defaults to manual player control

    PHYSICS
    • Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
    • Adjusted brake heating for all prototypes & GT cars
    • Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
    • Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
    • Slightly reduced grip off the ideal racing line
    • Reduced Metalmoro AJR diffuser efficiency
    • Adjusted StockV8 diffuser center of pressure slightly rearwards
    • Adjusted Roco, MRX, ARC Camaro engine torque curves
    • Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race

    AI
    • Slightly increased AI awareness of human players
    • AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes

    TRACKS
    • Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
    • Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision

    VEHICLES
    • AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
    • MRX: Corrected RPM LEDs for all variants
    • Ultima Race: Adjusted collision mesh
    • Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91
    EDIT:
    Silent hotfix just went up to address the Passat crash & other minor tweaks - no change in version number. Changelog below includes entries that were missing from original v0.9.1.0 changelog:
    • Fixed crash while loading Passat from Copa Classic FL class
    • Adjusted turbo and dump valve volume for Lancer R & RS
    • Adjusted volume for running on dirt for all cars.
    • Slightly reduced bump amplitude from grass & gravel
    • Slightly reduced aero drag from Caterham (all models)
    • Switched MRX P4 tire compound to a stiffer option
    • Adjusted Super V8 engine for more accurate power output (20 HP more)
    • Minor adjustment to AI performance in Copa Classic FL class
    • Adjusted MRX & F-Vintage AI throttle application tweak
    • Lowered F-Ultimate AI upshift logic to better optimize engine torque curve
     
    Last edited: May 9, 2020
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  2. SwaggerJacker

    SwaggerJacker Active Member Reiza Backer

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    Thanks much!
     
  3. GuiltySpark704

    GuiltySpark704 New Member Reiza Backer

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    Pretty solid update :)
     
  4. Bisto

    Bisto Member

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    Thank you again for a terrific update.

    Could I ask, should the AMS2 folder be deleted again?
     
  5. bobbie424242

    bobbie424242 Active Member Reiza Backer

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    Awesome job !

    Passat is crashing game on loading any track :confused:
     
  6. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Aware of the Passat CTD, will be tixed ASAP.
     
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  7. Gordie

    Gordie Active Member

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    Awesome update, Sigma and Kyalami are brilliant additions, thank you Reiza :D
    :hurrayreiza:
     
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  8. Oskier

    Oskier Member

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    Netcode is fixed! I will test it ASAP, now this title is top 1 for me definitely :hurrayreiza::hurrayreiza::hurrayreiza::hurrayreiza:
     
  9. cristian51

    cristian51 Member

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    :hurrayreiza:you did it again!! we love you reiza:hurrayreiza:
     
  10. Marius H

    Marius H Well-Known Member Reiza Backer

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    Now we need the smaller details, like Camera per car, the menu/interface, etc. It's all shaping nicely <3
     
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  11. Goffik

    Goffik Well-Known Member

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    Legends! Thanks Reiza. :cool:

    I would. On numerous occasions during EA people have reported issues which were found to be fixed by simply resetting everything.
     
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  12. Rafael Sampaio de Araújo

    Rafael Sampaio de Araújo New Member

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    nothing about force feedback? we need improvements!
     
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  13. Conor Duffy

    Conor Duffy New Member Reiza Backer

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    Great update, but was hoping there would be a fix for the FFB reversing when front wheels leave the ground.
     
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  14. Haris1977

    Haris1977 Member

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    This is smth i ve been waiting from the beggining !
     
  15. Aaron Green

    Aaron Green Well-Known Member Reiza Backer

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    Great additions! Love it!

     
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  16. Rasmus Juel Andersen

    Rasmus Juel Andersen New Member

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    Reiza, you really are an amazing company, to which I for one look up to in terms of customer support.

    I´m a fairly new sim-racer and have tried the different titles across the board. But your game in VR is no match for any of the current games for except maybe PC2 which has non of the sim-game experience you provide.
    I come from FPS and currently play Warzone in Modern Warfare, and I gotta say you guys blow the scale in terms of everything related to customer support, whether being updates or answers to simple questions.

    Bravo Reiza, Bravo!

    - And may the future be blessed with proper companies like Reiza in all aspects of the gaming industry
     
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  17. Gerardo

    Gerardo New Member

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    Nice, thanks!!

    And
    AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes

    What GT3? :p
     
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  18. DFAlex

    DFAlex New Member Reiza Backer

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    sry, wrong Fred..
     
    Last edited: May 8, 2020
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  19. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    Typo for GT5, the only GTn in the game...so far... ;)
     
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  20. Douwe Buruma

    Douwe Buruma New Member

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    I noticed this immediately;
    ’Slightly reduced grip off the ideal racing line’
    I was driving the 175bhp Caterham before and after the update, and it felt a little disappointed.

    But again an amazing update! Keep up the good work.
     
    Last edited: May 9, 2020
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