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Automobilista 2 V0.9.7.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jun 13, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    7.jpg
    Another housekeeping update with Automobilista 2 now hitting v0.9.7.0, ticking off some more remaining must-haves for official release and rectifying a couple of errors from v0.9.6.1 released earlier in the week.

    There are a couple of WIP developments in this build to take note of - while several cars now have working wipers, several others still don´t and the wiper animations does not yet quite match the water being wiped from the windscreen. This is just a result of the work here not being quite finished as of v0.9.7.0, all cars will feature fully functioning wipers in time for v1.0 release.

    Another unfinished development is the placing of actual sponsors for the trackside advertising - only the ones in the Brazilian Stock Car calendar have received these updates so far, with all other tracks still to be updated with proper trackside ads for V1.0 release.

    V0.9.7.0 CHANGELOG:

    GENERAL
    • Added custom pit speed limits per series regulations; baseline is 60km/h for national & club series, 100km/h for modern Formulas, 250 km/h for Historical content
    • Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class)
    • Disabled visual ghost effect in pit lane and pit exit

    UI & HUD
    • Fixed vehicle info for F-Classic G3M1, G3M3, MRX

    PHYSICS
    • Revised adhesive friction curve with velocity for all tyres
    • Reduced wheel contact factor (reduces chances of "exploding" collisions with wheel-to-wheel contact)
    • Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres
    • Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road)
    • Further car-specific FFB fine tuning (max force, smoothing, scrub radius)
    • Further engine inertia revisions

    AI
    • Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead)
    • Reduced AI lifting off the throttle over puddles
    • Reduced wall check function (AI is less tentative when driving close to walls)
    • Reduced ranges for AI drivers inconsistency & performance loss from stamina over longer races
    • Adjust AI steer smoothing to improve pitlane mobility
    • Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina

    AUDIO
    • Fixed AI engine sound position being on wrong side for seevral all cars.
    • Added dedicated sound effect for grasscrete material
    • Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects
    • Improved sound in stereo mode
    • Replay onboard engine audio properly positioned.
    • Starting sound correctly positioned

    TRACKS
    • Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar

    VEHICLES
    • Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP)
    • Fixed driver animation for F-Trainer
    • F-Reiza: Fixed bug restricting field to a single livery
     
    • Like Like x 39
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    • Agree Agree x 1
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  2. Marius H

    Marius H Well-Known Member Reiza Backer

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    Keep it up! <3
     
  3. SebWizterTv

    SebWizterTv Member

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    Nice work reiza! im very suprised that you keep realeas EA updates after i read in Delelopment roadmap that wont be anymore just in beta. keep it up <3
     
    • Winner Winner x 1
  4. Oskier

    Oskier Member

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    Good work Reiza! There's one thing though, try Chevette with cold brakes, it seems to be really off and it's really difficult to warm them up
     
  5. Óscar Melero

    Óscar Melero foxtochop Reiza Backer

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    2 things in wishlist for 1.0:
    • Car selection revamped
    (Now it's a bit of a mess for my taste)
    • Numbers on delta bar, more light coloured.
    (I can't read the green numbers on delta bar sometimes, too much dark green)
     
    • Like Like x 9
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  6. Coanda

    Coanda Active Member

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    thank you very much.. :cool:

    looking forward to testing the ongoing work on the Ai.
     
    • Agree Agree x 1
  7. Fabio Aragão

    Fabio Aragão New Member Reiza Backer

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    you can inform us or it will come in version 1.0
     
  8. Coanda

    Coanda Active Member

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    Super V8 is improved especially under braking... :cool:
     
    Last edited: Jun 13, 2020
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  9. B Stu

    B Stu Member

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    any info on second smaller update?
     
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  10. Óscar Melero

    Óscar Melero foxtochop Reiza Backer

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    And a third one:
    • Get rid of the that lap number selector. Just put a slider or a normal number selector.

    EDIT: And a fourth:
    • Be able to customize your single-player name.
     
    Last edited: Jun 13, 2020
    • Agree Agree x 3
  11. sk8

    sk8 New Member

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    Those new wipers work really well! Caterham academy vs rainy Oulton Park is ridiculously good... can't wait for more cars and tracks.
     
    • Like Like x 1
  12. F.Santos

    F.Santos Well-Known Member Reiza Backer

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    And a fifth:

    Be able to pre customize pit-strategy from the main menu for long races.
     
    • Agree Agree x 11
  13. Óscar Melero

    Óscar Melero foxtochop Reiza Backer

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    Big agree.
     
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  14. Oskier

    Oskier Member

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    And sixth : detailed visual damage system
     
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  15. Andrew Hollom

    Andrew Hollom New Member

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    I'll doubt you no more Reiza, you do listen!

    Thanks for the update, though I did have a long delay exiting a time trial for some reason (which I've not had before).
     
  16. Óscar Melero

    Óscar Melero foxtochop Reiza Backer

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    Very big agree.
     
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  17. Dady Cairo

    Dady Cairo Active Member Reiza Backer

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  18. Darío Quiza

    Darío Quiza New Member Reiza Backer

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    Please, check P1 Metalmoros, every time there is and update, something has changed. Now it's almost impossible to warm up the tires, and they cool too fast so they never perform.

    Nice job, keep up, Reiza.

    EDIT: it's the brakes, not the tires.
     
    Last edited: Jun 14, 2020
  19. SuperMonaco_GP

    SuperMonaco_GP Member

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    ams2 finally reached the ZEN regarding ffb feel. to me it is absolutely spot on now.
    the only thing I still don't like of ams2, is how much forgiving - under any circumstance, and any car - the sim is. now, I know that to better simulate the real behaviour of cars, sims should generally be easier than they usually are, but in my opinion AMS2 is one of the most easy sims to drive, if not the most.
    if Reiza will manage to set on the same level the ffb and the physic of AMS2, it will become the absolute king.
     
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  20. AlexBfromG

    AlexBfromG Member

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    and lets leave it at that, most cars are not hard to drive, just hard to push as close to the limit as possible. You can find tons of statements of drivers or engineers that the point especially nowadays is to make a car drive easy, there is a reason some of the guys do 3 stints in a row. cause they can.
     
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