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Automobilista 2 v1.0 is Released! Now updated to V1.0.0.3

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Jul 1, 2020.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    After a gruelling 3 months of work since its first Early Access release, we are thrilled to finally bring you the official release of Automobilista 2!

    We are also happy to say we have also fulfilled the majority of the goals we had set out to achieve during Early Access, and the little bits that are still due should not take much longer. The official release of course does not mean the game is done - as we keep stressing AMS2 is a long-term project which will continue to see major game updates covering every front of development and bundles of new cars and tracks (free and paid) being released in a monthly basis all the way to the end of the year and beyond - the V1 milestone is all but the end of the beginning, a solid baseline upon which we will continue to build on for a long time.

    With release time coinciding with the Steam Summer sale we have elected to keep the current 20% Early Access discount embedded in the pricing for a few more weeks. Not only that - with Hockenheimring scheduled to be our first DLC soon, everyone who bought the Game in Early Access or comes to buy it before the end of the Steam Summer Sale will receive the Hockenheimring DLC (which includes 1977, 1988 and 2001 historical versions) for free!

    Important Notes:

    • If you already had the game in Early Access please delete your local MyDocs/Automobilista 2 folder to reset your configurations to avoid issues with this release.
    • The Stock Car 2020 series, Bathurst and championship mode as very late additions to this release and are still considered WIP
    • As previously announced, the Early Access Time Trial boards will be reset with this v1.0 release, but this may take a few hours to propagate.
    There should be complementary builds tomorrow and Friday to wrap up a few loose ends on this release, but nothing that should greatly deter your enjoyment!

    Below is the full V0.9.7.0 - V1.0.0 CHANGELOG:

    CONTENT - NEW TRACKS
    • Added Bathurst Track
    • Added Brasilia Track (2 layouts)
    • Added Granja Viana kart track (4 layouts)
    • Added Cascais Portugal Track
    CONTENT - NEW CARS
    • Added Stock Car 2020 Series
    • Added Copa Montana series
    • Added Opala Stock Cars 1979 Season
    • Added 2018 Camaro SS to Street Cars Series
    • Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
    • Added Ginetta G55 GT4 Supercup Series
    • Added Ginetta G58 prototype to P1 Class

    GENERAL
    • Added DRS rules for F-Ultimate & F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)
    • Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode
    • Provisionally set pit speed limit to 120 km/h & added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)
    • Reduced distance required for AI to pick up speed leaving pits
    • Removed stop-go from first speeding penalty
    • Reduced stop-go penalty from speeding penalty a 2nd Time
    • Doubled speed tolerance for temporarily going over speed limit
    • Reduced pitstop time penalty from hitting crew or wrong area
    • Reduced slowdown time to pay track limit penalty
    • Corrected F-V10 pit speed limit
    • Increased time to remove player from session when black-flagged

    UI & HUD
    • Fixed Old Stock info to display correct number of gears
    • Corrected Jacarepagua Historic length info
    • Corrected Copa Montana Gearbox information
    • Added missing ibarra HUD trackmap

    PHYSICS
    • Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate
    • Added parameter for blending Physx & original physics for vehicle collisions with walls (hopefully eliminating "sticky wall" effect)
    • Front and rear wings for all formula cars now detatch with damage
    • Slightly reduced draft effects
    • Further revisions to adhesive friction curve with velocity & minor tread adjustments for all tyres (dry & wet)
    • Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
    • Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race & all prototypes for better compliance & less bouncing at high speed
    • Stiffened up default SuperV8 suspension rates
    • Fixed Metalmoro AJR excessive brake duct cooling
    • Revised aero & suspension damage properties for cars that still had provisional values
    • Fully revised kart physics & AI (all classes)
    • Further callibration of AI throttle application
    • Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 & Old Stock tyres
    • Decreased brake fade when below optimal temperature
    • Adjusted default steering lock for Karts, F-Vee
    • Revised F-Vintage & F-Retro V12 engine torque curves
    • Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
    • Slightly inreased base tyre carcass load stiffness for
    • Minor tyre tread adjustments to F-Retro, GT4 tyre treads
    • Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
    • Lowered brake heating for steel brakes
    • Slightly increased SuperV8 downforce
    • Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter
    • Reduced Camaro SS tolerance for shifting without clutch
    • Adjusted suspension damage thresholds
    • Adjusted Sigma diffuser aero
    • Fixed Opala Old Stock engine (now uses proper 300 HP variant)
    • Reduced ARC Camaro default steering ratio
    • Moved Fusca default brake bias slightly rearwards

    AI
    • Improved AI throttle application logic so it differs from slow to mid & high speed corners (less hesitation exiting those corners)
    • Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)
    • Reduced range for AI drivers to stray off ideal line & smoothed transitions when exploring different lines
    • Adjusted AI damper rates to avoid bouncing / rolling over higher curbs
    • Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars
    • Slightly increased AI willingness to condede position when overtaken
    • Adjusted AI speed under blue flag / off track / damaged car
    • Reduced maximum AI lateral offset from ideal line

    AUDIO
    • Adjusted surface sound gain (prevent crackling on limiter)
    • Disabled automatic toggling of headphone downmix mode.
    • Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game
    • Placed limiter on surface sound bus .
    • Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading
    • .F-Vintage: Updated gear change sound
    • Ultima GTR (both versions) adjusted gearchange sound volume.
    • Adjusted engine sound position & gearbox sound position for all cars (gearshifts should no longer be offset to the side)
    • Fixed "moving" shift sounds on multiple open wheelers
    • Improved Caterham Academy engine loops
    • Improved loops on several 4-cylinder Duratec engine sounds

    TRACKS
    • Updated trackside advertising for international tracks
    • Updated 3D grass shader
    • Updated road shader
    • Disabled 3D grass rendering in rear view mirrors
    • Adjusted far fog climate values (adds a little more haze to the horizon)
    • Imola: Fixed transparent trees
    • Kyalami Historic: Improved AI fast line
    • Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá
    • Fixed bug with Ortona crowds
    • Fixed Azure map coordinates
    • Added ambient reverb to new tracks that still didn´t have them

    VEHICLES
    • Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)
    • Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo
    • Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee
    • Adjusted driver model & animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2
    • Corrected bugs in 3D animations of F-Vintage, F-Trainer
    • Adjusted MRX collision mesh
    • Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
    • Increased headlight range at night for all cars
    • Fixed duplicated Uno in Copa Classic B
    • Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam)
    • Fixed RPM bar / lights for G55, Opala
    • Improved Vertex AO for F-Classic tyres
    • Added batch of new liveries for Kart GX390

    EDIT: Automobilista 2 V1.0.0.2 is now up - this is the second of three scheduled complementary updates to hotfix minor issues & add remaining assets complementing content added in the V1 release.

    Please note the HUD updates will reset previous customizations.

    V1.0.0.2 Changelog:

    • Updated opening splash screens & main menu background
    • Added interface toggle & updated "Back" button in monitor screen
    • Updated position/lap counter HUD widget
    • Set display current lap instead of completed laps in position widget
    • Reduced number of positions displayed in overall standings hud widget
    • Added relative positions HUD widget
    • Tweaked default positions for HUD elements
    • Updated StockCar 2020 cockpits & wiper / windshield animations for both Cruze & Corolla
    • Updated wiper mask & animation , SuperV8, Sprintrace, Sigma P1
    • Added wiper & windshield animations for Fusca (all variants)
    • Added new liveries for GX390 Kart
    • Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate
    • Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting
    • Minor increase of AI peak mid corner grip in modern-slick shod cars
    • Reduced F-Retro aero yaw sensitivity (all models)
    • Bathurst: added dynamic brake markers; added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner
    • Velocitta: Fixed player DQ when leaving pits
    • Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.
    • Interlagos: Removed static DRS signs
    • SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds
    • Ginetta G55: external sound update.
    • FClassic G3M1: Updated engine positional audio

    Automobilista 2 v1.0.0.3 is now up - this is the third and final hotfix to complement last week´s v1 release with some immediate fixes & additions - another more substantial update is already in the works and should be deployed towards the end of July.

    Similar major updates adding a mix of new features, content and fixes will follow at the end of every month for the foreseeable future, occasionally being complemented by hotfixes such as this one.

    V1.0.0.3 Changelog:
    • Added real driver names to Stock Car 2020 series & fictional names to ARC Camaro series (all series will feature dedicated driver names and AI personalities by the next update)
    • Bathurst: Adjusted track, curbing and wall geometry in several places: elevation at The Cutting, curb height at Quarry, curb width & angle at McPhillamy Park, walls at Forrest's Elbow, curb width at The Chase and curb height at Murray's corner; tweaked foliage placement & types; added more details to the roads & environment; added crowds; added several buildings; added distant villages; finished power lines & night lighting; adjusted livegrass placement; adjusted shadows and optimization; added hires adverts textures; Fixed wrong normals on 150m board
    • Recalibrated brake marker spacing at Goiania, Cascavel, Guapore
    • Corrected object orientation and reset pivot on dynamic brake marker objects. at Velopark, Interlagos, Campo Grande
    • Adjusted onboard cameras for Camaro SS, Chevette, Fusca, F-Trainer, Uno, MCR2000, Sprint Race, Ultima GTR (full revision to follow in next update)
    • Super V8: corrected RPM display range
    • Sprintrace, Corolla, Stock Car 2019, Copa Uno: Fixed stickers flickiring and interior LOD issues
    • Added wiper animations to Copa Uno & Uno Copa Classic B
    • Corrected windshield wiping animation for MIT Lancer R & RS, Stock Car 2019, Copa Montana, Metalmoro AJR, Sigma P1, Opala 1979, 1986 & Old Stock
    • Fixed Goiania layout for first round of Stock Car 2020 championship
    • Added missing Stock Car Push-To-Pass functionality (not allowed in 1st lap, 5s delay between button pressing & activation) to Copa Montana, Stock Car 2019 & Stock Car 2020
    • Stiffened front tyre sidewalls for F-Reiza, F-Ultimate,Stock Car, Ultima GTR (Road & Race), Copa Truck, F3, F-Trainer, Sprint Race, Montana, Caterhams & all Prototype classes
    • Removed medium tyre compound option for StockCar 2020 (only hards available now as per 2020 rules)
    • Lowered default diff preload & viscous lock settings (requires setup reset to take effect)
    • Minor AI callibration to Stock2020, F-Retro, G55 series
     
    Last edited: Jul 10, 2020
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  2. Scraper

    Scraper Well-Known Member AMS2 Club Member

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  3. BadEngineer

    BadEngineer Well-Known Member AMS2 Club Member

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    Congratulations, team! Please have a few caipirinhas and enjoy the rest of the evening. I'll follow the instructions, download this and have fun straightaway!
     
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  4. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    You can be proud of yourselves, Reiza!

    Btw. this one scene with additional content in the trailer with a blue Ultima. Don't miss the trailer, guys. ;)
     
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  5. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    This is the best day of my life so far, cause there still many days to come in this 2 year-journey.

    • One of the best trailers I've ever seen.
    • It's in my top 5; WoW 2005. Guild Wars 2005. Half Life 2 2004, Diablo II: LOD 2001 and this.
    • Big huge Easter Egg innit <3 OMG
    • These months were really great. Now the 2 years start!
    • Gonna finish my tea and do an all-nighter or so.
    • I am happy to be part of the Beta + Early Acces. It means something to me. Just like I was part of Dirt Rally Early Acces. It created a bond.
    @CrimsonEminence I was like: OMG Did I saw that correct? Hype!
     

    Attached Files:

    Last edited: Jul 1, 2020
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  6. newtonpg

    newtonpg Active Member AMS2 Club Member

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    3.5 GB Wow!
    Thank you Reiza!
     
  7. Goofball Antics

    Goofball Antics New Member AMS2 Club Member

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    Congrats Reiza! And thank you for the massive effort over the last few months!
     
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  8. Juan Reinoso

    Juan Reinoso Doctor SimRacing AMS2 Club Member

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    Thanks for so much Renato :hurrayreiza:

    nordsss.jpg
     
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  9. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Bonza :cool:
     
  10. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Congrats on another spectacular 1.0 release! And to think, it's going to keep on getting better from here! :D
     
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  11. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Yep, I caught that too!
     
  12. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Yeah, with all my excitement, it brings, i was still not that surprised, though. :D Renato was somewhat leaking it already once on RD, where he was agreeing with a statement, that a racing sim without the Schleife isn't complete. :D
     
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  13. JakePetrolhead

    JakePetrolhead New Member

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    That trailer is absolutely excellent - whoever is responsible for filming and editing that, please give all of them a pat on the back.

    Looking forward to getting stuck in to V1.0, hope everyone else will enjoy it!
     
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  14. Marius H

    Marius H Internal Beta Tester Staff Member AMS2 Club Member

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    Yeah and he was doing the '':whistle:'' here on the forum.
     
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  15. Aletdownofstate

    Aletdownofstate Maldonado's Front Wing

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    Nordschleife confirmed!?
     
  16. Fernando

    Fernando Active Member

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    That was a huge welcome surprise indeed :hurrayreiza:
     
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  17. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    100% sure ;)
     
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  18. Paul Cohen

    Paul Cohen Well-Known Member AMS2 Club Member

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    >>Championship mode

    How does this work?
    Do you have to complete one before you can access the next?
    It seems you can only select the first one?
     
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  19. Slapshot82

    Slapshot82 Active Member AMS2 Club Member

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    Spa is in the new trailer at the 1:56 mark too! Eau Rouge has a great look in AMS 2, I must say! :D
     
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  20. bazziboy

    bazziboy Member

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    Gratulations to the release of 1.0!

    I wish you great success and much fun with game in the upcoming two years!
    Have a nice party and don't drink too much, you might have a lot of bugs to fix tomorrow :D
     
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