Featured Automobilista 2 V1.6.8.5, Historical Track Pack Pt3 & Historical Endurance Pack Pt1 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Oct 31, 2025 at 6:46 PM.

  1. Avalon4

    Avalon4 New Member

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    Had a few hours with the update and the DLC and I think there are some real positives and a few things that if fixed would make this the best update since 1.6:

    Positives

    The game looks and runs a whole lot better. Before the update, I could only get medium / low settings on my computer, now I can get ultra graphics which looks fantastic!

    The driving is much improved. The cars feel far more planted on the track and seem to understeer a bit more which is way more natural. Haven't had the back swinging round on me much which makes the car more stable.

    The AI has taken another step forward. The AI defends a lot more now and seems to be more aware of the player. I've experienced some great side-by-side racing as well as some fun, defensive driving. The AI also drives more consistently making them more fun to chase and race with.

    The new DLC is great. Love all the new cars - they look beautiful and drive really well. Great to see Reiza once again bringing back content that I thought buried in history.

    Improvements

    The balance of the LMP1 cars does need some work. The Audi R8 is miles off the pace of the other LMP1 cars - lapping about 5 seconds slower than the Courage at Le Mans. This doesn't make much sense given the R8 was such a dominant force in endurance racing (apart from in 2005 when they restricted it). I note in its specs it has 50hp less than the other cars. The Dallara is a bit slow too, so I think the balance of the LMP1 cars needs to be looked at.

    While the AI is more fun, we have the return of the dreaded Trulli-trains. I suspect because the AI are now more capable of defending, they are also getting stuck together, combined with the slipstream effect being incredibly strong thereby bunching up the pack. I did notice it was less of a problem with custom AI, so may be something for me to tinker with in the custom files.

    So overall, some really amazing changes which does improve the game once again. I think if Reiza can tweak the speed of the LMP1s and do something about the AI trulli-train problem then this would be the perfect update!
     
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  2. tennenbaum

    tennenbaum Member

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    Good new stuff over all. New cars drive well. (The good old Porsche GT3R still feels and drive as ever before, i.e. I couldn't feel any improvement of its - let's say - "special" driving behaviour, but so what). MSAA is for me still better than TAA for VR. But it is very likely a matter of taste. and hardware. Though good to have the TAA option.
     
  3. Xzanman

    Xzanman Well-Known Member

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    Good to see you, when's your video coming?
     
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  4. Ryan Araújo

    Ryan Araújo New Member

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    can we expect more ferr... ahem, milanos?
     
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  5. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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    Hej kid. Psshpshsh. Come over here. You want some ehh Milano's?? :p
     

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  6. Pawel Luksza

    Pawel Luksza New Member

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    In my case, it's been less than 24 hours since I bought the DLC, and I understand that most people are in the same situation. Whether you buy it or not, we've been able to enjoy it since yesterday, October 31st. What I do find striking is that some people (a very small minority) always have time to complain, request, and/or correct things. It seems strange to me; I don't have enough time to enjoy the infinite combinations this brilliant simulator has to offer, much less dedicate time to asking, criticizing, or correcting things. Perhaps I prefer using the steering wheel more than the keyboard. Once again, thank you, Reiza, for the constant development of Automobilista 2.
     
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  7. Xenix74

    Xenix74 Active Member

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    This whole thing is like walking a tightrope...don't ask the acrobat if he can do it on ice skates.
     
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  8. Race4Fun

    Race4Fun New Member

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    Nice update Reiza like allways!
    I just hope i can choose cars and liveries in both championship and single-player mode (custom grid) Often, some cars, like the Mini Cooper (Classic Cup B), don't appear in races, and when they do, it's impossible to race against them—there's a huge performance difference compared to the others. That happen in others classes too. It would also be great to have the ability to create teams, most classes in real life race in teams of at least 2 cars. I think that's the only feature i'm missing in the simulator right now.
    Keep going!
     
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  9. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Watch the GPLaps video (linked above) of some of the new content racing at Sebring. Provide your critique. I would say it is getting very close if not already there.

    No, but it is needed :)
     
    Last edited by a moderator: Nov 1, 2025 at 8:47 PM
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  10. WizL94

    WizL94 Active Member

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    Yes I use Virtual Desktop at 400 Mbit/s in 'high' settings.
    I had no chance yet to test this but it seems that Nvidia "frame smoothing", ultra-low-latency and SpaceWrap in Virtual Desktop could all interfere with ingame TAA so I will try to turn those off.

    Edit: Did not work o_O
     
    Last edited: Nov 1, 2025 at 10:52 PM
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  11. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    Either I speak worse english than I thought or some people like to twist my words.

    All I wanted to say to the original quote was: if career mode depends on getting AI good enough for it, what a good enough AI means or when would Reiza reach such AI state they can move forward with things that depend on it (ie: career mode / tyre compounds).

    Also, not sure if Renato's part of the post about complaining about not having a career mode was directed at me, but if it was, I'm not sure where this is coming from... I'm not particularly interested in this feature at all :)
     
    Last edited: Nov 1, 2025 at 11:00 PM
  12. Tarmac Terrorist

    Tarmac Terrorist Well-Known Member AMS2 Club Member

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  13. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Having spent the last couple of days driving this update I just want to say great job Reiza, this one is by far one of the best updates we've had in a while, the AI has been fantastic to race against and every car I've drove has been really enjoyable, mega job!
     
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  14. MasterPoldonado

    MasterPoldonado New Member

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    With Formula Reiza being expanded by four more cars, shall we expect some expansion for Formula-Ultimate-Gen2 in near future to fit the 11th team on F1 grid?
     
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  15. Xzanman

    Xzanman Well-Known Member

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    Had a race with the Viper on road Atlanta short layout vs AI.

    Absolutely fantastic! The car feels stunning when pushing, the car track combo is a real workout.

    AI behaved really well, I was having a real fight for 4th place with a MC12, both of us being quicker on different parts of the track. Very believable close racing with multiple passes from each of us.

    I think this update, with this DLC is a huge step forward.
     
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  16. CrapsJarrard

    CrapsJarrard Member

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    I'm shocked that no one has mentioned the sound of the Maserati yet. I don't really see a future where this particular car doesn't become a meme (within the AMS2 community). I was running a full grid of 2005 GT1 only at Watkins Glen Short (Inner Loop) and I had to pit for a little more than 90s seconds in my C5.R. While waiting for the pit crew to refuel and replace my rubber, I just listened and could easily pick out the multiple Maseratis moving around the circuit out of sight.

    It's almost like standing in a supermarket and you can hear some douchebag with a vuvuzela moving up and down the aisles. You can pinpoint exactly which aisle the vuvuzela (sorry, the Maserati) is on! Even when I am three full seconds behind one of them on-track, I can tell exactly where it sits. Even when one of them is slowly approaching you from behind, you don't even need a rear-view mirror because the sound of that exhaust building from the rear is unmistakable.

    All the comments about the cockpit cam audio and how it may be filtered or toned down and the Maserati you're racing against has no issues with its exhaust cutting through the audio mix, lol.
     
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  17. Ryan Araújo

    Ryan Araújo New Member

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    fortunately we are going to have Ultimate-Gen3 and not a update at Gen2
     
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  18. Harry_Harras

    Harry_Harras Member

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    What a great update on my favourite Sim out there. The bang for buck is insane guys and I happily throw money at you for another five years :D

    But with the introduction of TAA I am a bit on a loss what AA-Option to use now. Since, I think 1.5, I have been running Supersampling on High with a few compromises on the other settings and a acceptable framerate between 60-80 depending on circumstances. I tried some other setups and could run full-ultra with TAA at around 100-120 frames. Supersampling seems to look better, but the higher framerate would be nice too ... any recommendations?

    Thank you so much dear Reiza-Team that you and your game exists! :hurrayreiza:
     
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  19. Ernesto_171

    Ernesto_171 Active Member

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    TAA in monitors is the best use of TAA I saw in any game that I ever played. Shadows and night racing now are beautiful.

    In VR, as in any title, needs massive supersampling to be acceptable and still blurry. For the first time i'm playing this thing in 2D, because now is a pleasure to the eyes.

    VR is really painful. Anything besides MSAA make a soup of pixels.
     
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  20. MAK

    MAK Member

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    The TAA implementation is truly great and probably one of the best out there. Only downside is that it suffers from the same in-cockpit windshield aliasing issue as MSAA which has been present since Project Cars (it's even more noticeable now that the whole frame is aliasing free with TAA) :
    Bug Reports - Automobilista 2 (Read the Opening Post)
    Hopefully the team will be able to figure something out in the not-to-disant future because that's a real bummer.
     
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