1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista - EA v0.9.3 Released, now up to v0.9.36

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, May 20, 2016.

Thread Status:
Not open for further replies.
  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    1,954
    Likes Received:
    6,364
    A new Early Access build of Automobilista has been released - v0.9.3 is now up with some fresh new content as well as several updates & fixes.

    Content:

    • New track: Added Virginia International Raceway (3 layouts)
    • New series: Added Boxer Cup series (hotfix to address team names will come up shortly)
    Features & Fixes:
    • Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions
    • Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case
    • Added a reset sound event to mute replay sounds at the end of the replay
    • Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors
    • Added option for mapping multiple commands to the same key / button
    • Increased maximum race lap limit from 100 to 500
    • Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series
    • Revised Portuguese, french & Spanish localization (work still in progress)
    • Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly
    • Revised aeromap for several cars
    • Fixed bug with windshields of various cars becoming transparent at night
    • Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic
    • Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on
    • Updated sky textures & added 2 new packs
    • DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded
    • Curitiba: Smoothed out section near 200m board in the main straight
    • Supertruck: revised tire physics
    • F-Vee: Fixed rollbar LOD distance
    • Opala: Fixed championship scoring not computing

    EDIT: v0.9.35 now up - this is a hotfix to address some issues that have come up since 0.9.3 plus some other adjustments.

    Changelog:
    • Fixed bug which caused AI cars to appear "sinking" in a saved replay (may compromise older replays)
    • DynHUD: Hopefully fixed instabilities in displayed lap times; Vehicle number from VehicleInfo is now handled as a String; Fixed FastestLapWidget visibility in non race sessions
    • Corrected bug with auto-blip not being effective with sequential boxes
    • Added remaining modified skins for F-Retro, F-Classic, F-V12
    • Adjusted flatspot textures to be darker (more visible)
    • Tweaked AI behavior to be a bit less agressive in close racing conditions
    • VIR: Moved trash cans back in Pit Area, included updated road texture
    • F-Reiza: Fixed bug with soft tire not producing flatspots
    • F-Extreme: Adjusted default setup
    • Boxer Cup: Added team names; adjusted wheel rates, aero & tire wear
    • StockV8: Corrected minor error with rear left damper
    • F3: Revised tires, adjusted aero draft effects
    • MR18: Fixed error with aero balance in draft
    • Kart 125cc: Fixed RPM clipping above 10k revs
    • Kart Rental: Fixed bug with tires not picking up dirt

    EDIT 2: We´ve verified a bug with floating opponent cars in multiplayer so we´ve just commited another small update to address it. They may still appear floating in saved replays from multiplayer sessions, this will be fixed in the next update.

    Build v0.9.36:
    • Fixed bug causing opponent cars to appear "floating" in multiplayer
    • Fixed Boxer Cup championship mode to load the correct series
    • DynHUD: Fixed multiview support for MapWidget
    • Slightly tweaked AI performance for F-Extreme, F-3 & Boxer Cup
     
    Last edited: May 28, 2016
    • Like Like x 14
    • Winner Winner x 1
  2. steve montuno

    steve montuno New Member

    Joined:
    May 13, 2016
    Messages:
    8
    Likes Received:
    2
    Cheers guys ,,,just downloading :D
     
  3. Roberto Moraes

    Roberto Moraes New Member

    Joined:
    Mar 9, 2016
    Messages:
    13
    Likes Received:
    6
    Cada dia melhor, parabéns Reiza Studios!!
     
    • Like Like x 1
  4. hex

    hex Damage, Inc.

    Joined:
    Mar 9, 2016
    Messages:
    162
    Likes Received:
    108
    Cheers! Thanks so much for making this weekend more pleasurable ;)
     
  5. GrimDad

    GrimDad Member

    Joined:
    Mar 8, 2016
    Messages:
    58
    Likes Received:
    9
    Thanks!
     
  6. P*Funk

    P*Funk Active Member

    Joined:
    Mar 11, 2016
    Messages:
    165
    Likes Received:
    56
    Can't help but notice a smoothed out Curitiba braking zone in the notes. That'll certainly take some of the turn 1 excitement down a notch. :p0
     
  7. Will Mazeo

    Will Mazeo Active Member

    Joined:
    Mar 8, 2016
    Messages:
    651
    Likes Received:
    173
    Where are the screen shots being saved? Not finding it in Documents folder and neither in AMS Steam folder (are they still named "Grab"?, can't find with that)
     
  8. Booger Mac

    Booger Mac New Member

    Joined:
    Mar 9, 2016
    Messages:
    14
    Likes Received:
    4
    Woohoo! Virginia International Raceway is finally ready for me to crash on!
     
    • Like Like x 1
  9. Kevin Pheiffer

    Kevin Pheiffer Owner of Shadowracingrsa

    Joined:
    Mar 8, 2016
    Messages:
    109
    Likes Received:
    19
    MY GAME WON'T UPDATE??

    Did integrity check of files, checked that the game updates are set to auto etc etc.
    Everything seems normal and I get into Steam as normal. I've made no changes to any Windows settings. Checked the game 3 times and it says all files are good! LOL
     
  10. Josimracing

    Josimracing New Member

    Joined:
    Mar 9, 2016
    Messages:
    7
    Likes Received:
    0
    Anybody having problems with the Boxer cup and Virginia track? Even after doing steam integrity checks for the local content, AMS is crashing with them :(
    I've been fine with Fclassic on Spielberg (although with some sudden 1s freezes :confused:)
    When I tried the boxers on the AMS Beta everything was fine...
    Any help appreciated.
     
  11. Kevin Pheiffer

    Kevin Pheiffer Owner of Shadowracingrsa

    Joined:
    Mar 8, 2016
    Messages:
    109
    Likes Received:
    19
    This is what my Steam acc shows...
    [​IMG]

    I deleted a few files and ran the Integrity check again, all it did was replace the files I deleted and the update just won't start. Don't know how to force it to update. My update settings for the game are set to High Priority as well.
     
  12. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    1,954
    Likes Received:
    6,364
    Are you able to drive that same combo in AMS Beta without issues? They are the same version now, if you can run it in the beta you might want to check if there are any differet settings between them. You may also try creating a new profile.

    You have a beta branch selected there (v0.9.0 logging) - right-click the game, Properties -> Betas,"None" should be selected.
     
  13. Kevin Pheiffer

    Kevin Pheiffer Owner of Shadowracingrsa

    Joined:
    Mar 8, 2016
    Messages:
    109
    Likes Received:
    19
    Fixed now.....I'm a dumb-ass. LOL
    Had to opt out of Beta.
    Thanks a lot.
     
  14. Josimracing

    Josimracing New Member

    Joined:
    Mar 9, 2016
    Messages:
    7
    Likes Received:
    0
    AMS Beta seems to be alright... I'll check configurations. Thanks.
     
  15. Óscar Melero

    Óscar Melero Active Member

    Joined:
    Mar 22, 2016
    Messages:
    168
    Likes Received:
    42
    How to add multiple comands to a key....?
     
  16. Francois Caratti

    Francois Caratti Member

    Joined:
    Mar 9, 2016
    Messages:
    53
    Likes Received:
    3
    Wow!!! Fantastic now!!! With the Boxer, it's very realistic!
     
  17. F1Aussie

    F1Aussie Member

    Joined:
    Mar 21, 2016
    Messages:
    45
    Likes Received:
    3
    Don't know if you did a fix for the controller issues but I had a quick go last night and my button boxes combined with my wheel worked for the first time in a long time.
     
  18. Denis

    Denis New Member

    Joined:
    Apr 13, 2016
    Messages:
    13
    Likes Received:
    8
    Documents\Automobilista\userdata\SCREENSHOTS
     
  19. Óscar Melero

    Óscar Melero Active Member

    Joined:
    Mar 22, 2016
    Messages:
    168
    Likes Received:
    42
    How to map multiple commands to the same key?
     
  20. Will Mazeo

    Will Mazeo Active Member

    Joined:
    Mar 8, 2016
    Messages:
    651
    Likes Received:
    173
    already said in the post itself they are not there.... -_-"


    Btw looks like they aren't being saved anywhere, already changed the folder in the game config file and nothing
     
Thread Status:
Not open for further replies.

Share This Page