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AUTOMOBILISTA v0.8.2.0 RELEASED!

Discussion in 'Automobilista 2 - News & Announcements' started by Renato Simioni, Apr 10, 2020.

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  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    9.jpg
    V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode.

    IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).

    V0.8.2.0 CHANGELOG:

    CONTENT

    • Added Snetterton 100 layout
    • Added Velocittá CD layout
    • Added Interlagos Historic External Ring layout

    GENERAL
    • Further updates to rain spray (longer life, draw distance, smaller from front wheels)
    • Reduced threshold for track limit penalties (still subject to further tuning)

    UI / HUD
    • Implemented initial version of in-game Photo Mode
    • Added back Random Weather option
    • Added vehicle statistics to track loading screen
    • Updated car class colour definitions & added short class name icons
    • Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect
    • Lobby Screen: Fixed activation of "Invite" button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers
    • Removed redundant session time acceleration button from Multiplayer monitor screen

    PHYSICS
    • Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases)
    • Updated semi-slick treads on various Caterhams for more accurate performance on a wet track
    • Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres
    • Removed excessive rolling resistance from wet tarmac & concrete (AI & player)
    • Further revised MRX aero, suspension rates & default setup
    • Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres
    • Fixed wrong tread width on F-Vee front tyre
    • Fixed F-Classic Gen3 Model1 7th gear
    • Updated rental kart physics (narrower track, rear tyres)
    • Applied Balance of Performance for cars in P3 class

    AI
    • Implemented new AI Aggression logic
    • Fixed AI suspension rate issue that could cause AI cars to vibrate violently
    • Slightly Increased AI smoothness when moving laterally (both calm and urgent) & AI simplied tyre peak slip angle, combining to slightly more natural changes of direction

    TRACKS
    • Interlagos Historic: Complete art pass
    • Incremental art passe to Oulton Park, Spielberg
    • Updated night lights & fixed flags for Brands Hatch, Imola, Goiania
    • Added period-accurate night lighting to historical tracks
    • Updated Kansai trackside cameras

    VEHICLES
    • Copa Uno: Added missing lower LODs
    • ARC Camaro: Full field livery update
    • F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3
    • Updated wet and inter tyre textures for F-Classics & F-V12
    • Caterhams: Fixed carbon material
    • Roco 001: Fixed gearstick animation
    • Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential
    • AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v
    • F-Reiza: fixed duplicated livery
    • F-V12: Added new Community Skins
    • F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)

    1.jpg
    AI & PHYSICS UPDATES

    This build features some major physics and AI improvements - it is recommended to reset your setups and AI Aggression setting.

    On the AI side, the AI Aggression system has been completely revamped, changing the way the AI evaluates passing opportunities and how that blends with the AI Aggression setting - 50-70% is a good starting point, with 100% almost sure to result in at least some AI-to-AI crashes.

    The AI performance range has also been adjusted but as overall callibration is still in progress you may still observe inconsistencies against player performance as you go from class to class and through different sessions and weather conditions - this should be evolving consistently as we progress through Early Access. AI performance on the run-down to the 1st corner and generally over the first lap likewise will still be callibrated further in upcoming builds.

    On the physics side, the biggest change is the addressing of an error that was causing fast dampers not to be disabled in cars that didn´t have suspensions with 2-stage damping (pretty much all cars in the game except the F-V10, F-Reiza, F-Ultimate and SuperV8) - this effectively meant dampers would not work right at certain speeds or were broken altogether, fixing this has gone a long way towards rectifying some of the handling anomalities reported since Beta began. While not all will have substantial handling differences, pretty much every car is worth revisiting with this update.

    One of the positive side-effects of this correction is that Force Feedback may feel better / more consistent than before, as a result of the suspension now working properly (rather than development of the FFB system per se).
     
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  2. inmyelemNt

    inmyelemNt New Member

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    Nice one, but there is still the annoying formation grid bug that the other KI cars will drive before i could start my engine. very annoying.
     
    • Informative Informative x 1
  3. memoNo1

    memoNo1 Member Reiza Backer

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    Thank you very much sir!

    Green Green Greeeeen!!!:D
     
  4. Joe Gransinger

    Joe Gransinger New Member

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    Super excited about those physics changes and potentially more consistent FFB. Can't wait to play tonight!
     
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  5. Elcid43

    Elcid43 Member

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    Man, you guys are on a tear!!! :hurrayreiza:;)
     
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  6. cristian51

    cristian51 Member

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    Muchas gracias! one step into the right direction as you allways do!
     
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  7. makan

    makan New Member

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    After this update I get this error when i want o chose my car in main menu.
    Capture.JPG
    ==========
    edit; verifying my game files FIXED IT.
     
    Last edited: Apr 10, 2020
    • Informative Informative x 1
  8. Bisto

    Bisto Member

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    Was really excited but my Fanatec CSP V1 are not recognised yet the profile shows working fine. I have restarted computer, AMS2 numerous times but when I go to calibrate nothing happens and in game there are no controls.

    Now I feel really deflated as this is my main weekly session.

    Can I drop back a version?
     
  9. bobbie424242

    bobbie424242 Active Member Reiza Backer

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    Verify game's files in Steam.
     
    Last edited: Apr 10, 2020
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  10. bobbie424242

    bobbie424242 Active Member Reiza Backer

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    Maybe try renaming your "Automobilista 2" folder in your Documents folder, to create a fresh one.
     
  11. Ivysaur

    Ivysaur Well-Known Member Reiza Backer

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    Awesome! This sim is growing with every patch.
     
  12. Elcid43

    Elcid43 Member

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    Maybe go into the Fanatec Wheel Properties program and try resetting them?
     
  13. bobbie424242

    bobbie424242 Active Member Reiza Backer

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    And given the solid base, the sky is the limit !
     
  14. These_Old_Thumbs

    These_Old_Thumbs New Member

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    I went to my docs, deleted settings, now game won't recognize my Heusinkveld pedals at all?
     
    Last edited: Apr 10, 2020
  15. These_Old_Thumbs

    These_Old_Thumbs New Member

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  16. These_Old_Thumbs

    These_Old_Thumbs New Member

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    Having same issue with my Heusinkveld pedals. working fine for all other sims LOL, tried to reply to other msg, not create new. Ooops

    Ok, I verified files, renamed file in my docs, then went to configure controls, nothing. switched usb port for pedals, now works! not sure which part did it, but there ya go
     
    Last edited: Apr 10, 2020
  17. Bisto

    Bisto Member

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    @These_Old_Thumbs

    I will try suggestions, already tried the swapping of USB ports but hope something works as I have been really impressed so far.
     
  18. Ivysaur

    Ivysaur Well-Known Member Reiza Backer

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    thanks! Roco seems to be fixed now <3 BoP-power!
     
  19. rafaelplacce

    rafaelplacce Member Reiza Backer

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    dumb question but did you assigned the pedals before the calibration?
     
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  20. omiK

    omiK New Member

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    Tested new AI on imola with p2 cars. Now they are much more enjoyable. Thanks!
     
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