Automobilista v1.4.8 is released - includes new DLC release as Brazilian Touring Car Classics are now available! Below is the Changelog for v1.4.76 -> v1.4.8: CONTENT Added Brazilian Touring Car Classic series: Copa Classic, Copa Fusca, Copa Uno & Hot Cars (requires ownership of DLC or Season Pass) UPDATES & FIXES Fixed DynHUD on Win10 & re-enabled it by default as a config option Fixed bug that could cause game to crash loading old setups with notes Added support to latest Fanatec SDK AI blue flag logic improved: AI cars now move offline to let leaders by, lift proportionally to the amount of throttle they should be doing,and to the speed difference relative to the car approaching Increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations and less off-track excursions Tweaked AI calculations when thinking about passing to reduce the swerving from one side of another car to the other (added AISuddenMoveScalar parameter to car physics, makes cars change lane, react to incidents more gradually) Changed AI Start Behaviour to keep drivers running in a straight line from their grid slot more (added AIStartOffset and AIStartMerge values to car physics - these are how long to stay on the line and how long to merge in seconds) Adjusted default talent values so that AI is better when there is no RCD file or values are missing Rescaled AI aggression levels for latest code changes Fixed possible crash with Season Tool Added Season Tool option for double points in final race of the championship Added regular silent messages by clients in multiplayer (as a possible fix for TCP connection lost issues with client inactivity) Changed logic for "Finish Session" / "Skip Session" logic" - the first now accelerates time to finish the session with properly generated times from the AI, the second advances the session with the current standings (with player put in the back of the grid if not having set a time) Adjusted tire smoke threshold so tires don´t generate smoke on smaller slides or in lock-ups of lightly loaded wheels Added garage pitstop schedule menu to all cars when refuelling is allowed (hidden when it´s not) Velopark: Fixed minor graphics glitches F-Vintage: Fixed collision bug with wheels Ultima GTR: Revised road car physics EDIT: Added v1.481 hotfix: Fixed a possible CTD caused by unitialized career data when calculating points Removed redundant "/ka" messages in AMSDedi Added PLR file name and version number to AMSDedi tool Adjusted Realfeel defaults for TC Classics & F-Vintage Added new car-specific AI aggression scalars Spielberg: Fixed CTD issue with 2015 GP version Adelaide: Adjusted fast rolling start location F-Vintage: Reduced default ride height & increments to 0.1cm per step (rather than previous 0.5cm); Moved default brake bias a bit further frontwards TC Classics: Updated HotCars Passat & Gol to have their own VX IDs; Fixed external idle sound missing; Adjusted tires; Duplicated Hot Cars Boxer engine file so it can feature sound emission points for both Gol and Fusca; Increased power for FuscaR, Gol33 & PassatR in Copa Classic; Corrected errors with Reiza51 drivers; Fixed Passat, Gol Hot Cars bumper models flickering in TV cameras; Fixed missing hood from cockpit view in some cars; Small adjustment to FWD weight distribution; Small fuel consumption & estimate adjustments; Bumped max opponents to 25 to accomodate full Hot Cars field (keep in mind however other classic series have only 20 cars) GENERAL NOTES: Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.8_G29. Further instructions as to how to switch to a beta branch here. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.