1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Automobilista v1.4.9 RELEASED, now updated to v1.4.93

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Nov 25, 2017.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

    Feb 14, 2016
    Likes Received:
    Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

    Below is the Changelog for v1.4.81 -> v1.4.9:

    • Added Metalmoro AJR Prototype series

    • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
    • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
    • Fixed a bug that would cause timing issues on first lap of rolling start
    • Added skip race button to championships events where a DLC track is not owned
    • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
    • Removed race percentage as a race length type option, added a Distance option
    • Added protection so that FFB isn´t run when in the options screen
    • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
    • Removed race percentage time scale option
    • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
    • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

    UI & HUD
    • Revamped native HUD & TV overlay system
    • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
    • DynHUD is now disabled by default (can be enabled back in AMS Config)
    • Replaced UI font
    • Fixed loading screen text sizing at different resolutions
    • Updated championship mode UI
    • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
    • Combined Online Chat & Timing Monitor screens
    • Fixed last car disappearing on timing screen when a player is removed before starting a race


    • Added new interior and exterior curb samples (currently only in Formula V10)
    • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
    • Fixed external shift sound sometimes producing artifacts when vehicle is far away
    • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
    • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
    • Reverb level in surround mode can be adjusted per speaker from PLR file
    • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
    • Added new track announcer voice sound effects
    • Crowds now have two levels, excited and normal (more to come later)
    • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
    • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
    • Announcer and crowd sounds are not played in test day / time trial
    • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
    • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
    • Fixed bumpstop sound being triggered too often over curbs causing some clicks
    • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
    • Reverb is muted when switching cameras
    • Ambient sound volume/pan is randomized slightly when switching external cameras

    • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
    • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
    • Toned down AI "Sudden Move" scalar in all cars
    • Reduced AI aggression in all formula cars

    • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
    • Added 2 new clear / slightly clouded sky sets
    • Minor LOD adjustments to F-Vintage, F-Vee
    • Increased P2P power in StockV8, Montana
    • Spielberg: Complete track revamp to 2017 version & updated graphics
    • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
    • Velopark: Fixed object popping in back straight
    • Adelaide: Fixed Supertruck Ramp Material sound
    • F-Vee: Updated external sounds
    • F-Dirt: Updated external sounds
    • SuperTruck: Reduced AI aggression
    • Ultima: Added LSD to road cars
    • Super V8: Adjusted AI fuel estimating
    • F-V12: minor tire adjustments
    • F-Classic: minor tire adjustments
    • F-Vintage: Minor AI tweak
    • F-Ultimate: Minor AI tweak
    • Mini: Fixed max number of opponents to 23
    • Metalmoro MR18: Adjusted fuel estimates
    • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
    • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs

    EDIT: Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update:
    • Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map
    • Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues
    • Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes
    • Revised AI fuel estimates for all cars to much more accurate values
    • HUD time should now show 00:00:00 after time expires on timed sessions
    • Fixed an issue where championship vehicle would not select until you clicked on the driver name
    • Forced load UI Fonts in 32 bit to stop image corruption
    • Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
    • Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings)
    • Updated User Guide with HUD manual
    • Updated light flares on safety cars
    • Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved
    • Fixed a CTD when race finishes online and you are a spectator
    • Fixed a CTD going to garage menu online when you are a spectator
    • Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
    • Fixed turbo sound in replay bug
    • Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
    • Adjusted curb sounds of various vehicles
    • Interlagos: Fixed F-Extreme compound restrictions
    • Santa Cruz: Fixed FTruck CTD
    • Londrina: Fixed road white lines in kart layouts
    • F-Ultimate: Revised tire wear for all compounds
    • TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing
    • F-V12: Corrected missing VX ID in Magenta #12 car
    • F-Classic: Improved edges in analogue cockpit gauges
    • AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars
    • Camaro SS: Added Stock car 2017 Safety Car as a driveable option
    • ARC Camaro: Fixed click interior idle sound

    EDIT 2: now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues.
    • Fixed occasional CTD when crossing SF line on the first lap out of the pits online
    • Fixed various Sound issues potentially causing CTDs and possibly server lag
    • Fixed AMS Config resetting audio configuration
    • Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though)
    • Fixed major lag & potential CTD when someone joins a server when there are AI present
    • Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time.
    • AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
    • Updated morning lighting values
    • Oulton: Fixed terrain hole inside pit lane exit
    • TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca

    IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly.


    Logitech G29 / G920 users
    : Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
    Last edited: Dec 14, 2017
    • Winner Winner x 31
    • Like Like x 11
  2. alexSchmurtz

    alexSchmurtz Active Member Reiza Backer

    Mar 8, 2016
    Likes Received:
    Very impressive change log list, thanks a lot! So many new things to try! :)
    Still not up to v1.50? :p
    • Like Like x 2
  3. PieroX

    PieroX Member Reiza Backer

    Nov 24, 2016
    Likes Received:
    The new car looks really good, and the best part is... it's free :)
    You guys are doing a great job in making Automobilista even better, update after update !
    • Agree Agree x 2
    • Like Like x 1
  4. Andy-R

    Andy-R Active Member Reiza Backer

    Mar 12, 2016
    Likes Received:
    I assume this will take a while to update on VX? There still seem to be some super fast Cat B lap times.
  5. DaVeX

    DaVeX AMSUnofficial Staff Reiza Backer

    Mar 8, 2016
    Likes Received:
    I think they need a reset :p
    • Like Like x 1
  6. Robin_NL

    Robin_NL Member

    Dec 8, 2016
    Likes Received:
    Excellent! Thanks so much!

    Does the Metalmoro V10 Judd exist irl? I guess so....Any info?

  7. pixeljetstream

    pixeljetstream New Member Reiza Backer

    Mar 24, 2016
    Likes Received:
    Thanks for the great work and keeping the title in such good shape for so long after release, really hope we as community can give back at a new funding round for your post 1.5 adventures :)
    • Agree Agree x 5
    • Like Like x 1
  8. cata

    cata New Member

    Nov 25, 2017
    Likes Received:
    thanks for the update! love the new Overlay, but how can i disable or hide elements (tachometer i.e) in customingamelayout.ini? cant see anything related in notes
    • Like Like x 1
  9. phoenix7337

    phoenix7337 New Member Reiza Backer

    Sep 20, 2017
    Likes Received:
    thank you very much for your work, I think it is the best simulator of all, I have tried all and this simulator has me hooked, an excellent job, just need to use the VR:hurrayreiza:
    • Like Like x 2
  10. Ernie

    Ernie Active Member Reiza Backer

    Mar 8, 2016
    Likes Received:
    Fantastic news. Another step to the final 1.5 is done. Great work, guys. :hurrayreiza:
    • Like Like x 1
  11. Atsuki

    Atsuki Member Reiza Backer

    Apr 17, 2017
    Likes Received:
    No. Irl it still in development, and are using a V8, without any tuning.
    But his project includes the possibility to use a set of another motors/gearboxes.

    • Informative Informative x 1
  12. CCKaren

    CCKaren Active Member Reiza Backer

    Mar 9, 2016
    Likes Received:
    Yeah per the October dev update it's being designed to be able to have a whole load of different engines, remember it's still a car in development which makes it really weird and cool to have it in a game already.
  13. Rodrigo Cesar Cascaes

    Rodrigo Cesar Cascaes New Member Reiza Backer

    Jun 17, 2016
    Likes Received:
    How about editing the Native Hud? is it possible?

    Sobre editar o HUD NATIVO? É possivel?
    • Agree Agree x 1
  14. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

    Feb 15, 2016
    Likes Received:
    New HUD IS native hud.

    It does not, but Metalmoro provided us the list of supported engines. All engines which we modeled ingame can be "bolted" in real AJR.
    • Informative Informative x 3
    • Like Like x 1
  15. Erwin

    Erwin New Member

    Jul 6, 2017
    Likes Received:
    Very nice update! Many improvements again. Thanks:)

    I like the new HUD, but maybe some of it's values are a bit too precise? The deltas, for example, are updated at 60Hz with 3 decimal precision, making it a quite hard to read. Perhaps its better to truncate them to 1 decimal, and/or reduce update rate?
    • Agree Agree x 2
    • Like Like x 1
  16. Will Mazeo

    Will Mazeo Active Member Reiza Backer

    Mar 8, 2016
    Likes Received:
    That moment you can finally remove GID and you do an integrity check to get the d3d9 dll back and then there are 361 files that failed to validade :D
    • Funny Funny x 2
  17. Jason Whited

    Jason Whited Member

    Nov 1, 2017
    Likes Received:
    Nm...I'm an idiot. Found it as soon as I went back into my files :rolleyes:

    P.S. The new rides are AWESOME!
    And all the little fixes and such, best devs ever, no doubt...always listening.

  18. Salvatore Sirignano

    Salvatore Sirignano Active Member Reiza Backer

    Sep 14, 2017
    Likes Received:
    Thanks for all your hard work Reiza!
    Is there a way I can try this whilst keeping my v1.476 install intact? I've just spent an age tweaking DynHUD, aiw, srs files, and would like to fall back on it if I get the same stuttering and timid AI behaviour as I found in v1.48. I wouldn't like all my changes to be overwritten :D
  19. Eduardo Beninca

    Eduardo Beninca New Member

    Nov 26, 2017
    Likes Received:
    There's a way to revert the HUD font ? Gotham Bold is way better
    • Agree Agree x 2
  20. Atsuki

    Atsuki Member Reiza Backer

    Apr 17, 2017
    Likes Received:
    I've just tested and the new car is amazing! I would like to have a boost gauge in the honda turbo version.

    The new font its clear, more easy to read.

    About the hud, its amazing too, but what is the N/A shown beside fuel?
    In dynahud when the car height is 0cm, the font color turns red, i think this is a good thing do have.
    Also I would like to have tyre wear represented as a % number, imo its faster to read and more precisely.
    • Agree Agree x 2

Share This Page