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Automobilista v1.4 is RELEASED, now updated to v1.4.05

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, May 26, 2017.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista v1.40 is released, along with a new DLC: Hockenheimring is also available for purchase here.

    If you are interested in other current & upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (which includes the base game).

    Below is the Changelog for v1.3.7 -> v1.4.0:

    CONTENT
    • Added Hockenheimring (1977, 1988, 2001 and 2016, along with extra modern layouts - the Rallycross layout will be added shortly) (AVAILABLE ONLY FOR HOCKENHEIM OR SEASON PASS OWNERS)
    • Added F-Ultimate series

    FEATURES

    • Added Custom Season Tool (available as a launch option on Steam) *

    GENERAL

    • Fixed bug with AA setting not saving in AMS Config
    • Downscaled series icons in main menu series selection by 20% & changed layout from 3 x 7 to 3 x 8;
    • Added new Main Menu ordering parameter to SRS files & re-ordered positions for F-Ultimate & Lancer Cup Series
    • Various minor UI fixes & adjustments
    • Adjusted orientation rate in all cockpit cameras to better absorb track oscillations vs the horizon
    • Updated all helmet shaders to be same as the one used for car paint
    • Fixed bug in roadnoise replay saving (fixing potential CTD)
    • Added new driver model & new customized suits & gloves to all vehicles
    • Added configuration option to all vehicles for visible driver arms in cockpit view **
    • Fixed bug with radio spotter announcing final lap one lap ahead of time in timed races
    • Fixed error in fog logic which could cause fog to appear in cockpit
    • Added function to discard next lap in Time Trial mode if track limits are abused in the preceding lap
    • Fixed bug that could cause FFB to be lost if instant replay command was hit during a multiplayer event
    • Globally increased lowest LOD from 500 meters to 600m

    AUDIO
    • All audio files resampled to 44.1kHz (decreasing files size / cpu / memory usage)
    • increased max simultaneous sounds from 32 to 64
    • polished loops and pops in several audio files
    • Introduced advanced audio filters for external cameras
    • Added cockpit muffling for closed cockpit cars
    • Opponents volume setting is no longer effective for trackside cameras (all cars same volume)
    • Enhanced replay of surface sounds (roadnoise, dirt, curbs)
    • Added new options to Audio menu for master volume, trackside volume, Audio PostFX levels & button to restore default audio settings
    • Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer
    • Reset volume multipliers on all cameras to address volume inconsistencies

    AI
    • Added function to stop AI from refuelling during pitstops in all series where that is forbidden - only series that allow AI to refuel now are StockV8, SuperV8, F-V12, F-V10, Metalmoro, Boxer Cup & All Cars / Tracks; for custom long distance events with any of the other series where AI would need to refuel, user should run All Cars / Tracks; likewise for proper AI race strategy with non-refuelling series running close to their default full distance, user should use the respective series instead of All Cars / Tracks
    • Added function for AI to partially lift off the throttle when receiving a blue flag - their cooperation is now a function of "Courtesy" value in driver RCD files, and thus will vary from driver to driver and from series to series; they will generally be equally cooperative in practice / quali, in races they will be more cooperative in high profile series compared to smaller / historical ones
    • Added function for AI to coast to the pits after checkered flag (rather than racing on at full speed)
    • Added function for AI to slightly lift during in and out laps in practice / quali
    • Added function for AI to lift back to the pits when car has substantial aerodynamic damage
    • Added function to prevent AI from lurching to the side on starts & generally improved their composure through the first corner
    • Adjusted AI awareness to get them to hesitate less when trying to overtake another car in a straight (very minor adjustment for now to avoid side effects)
    • Revised AI tire wear functions & added custom pit thresholds for every tire compound in every car to minimise issues with AI needlessly stopping for tires
    • Added AI function to stop them from pitting for tires in last 10 minutes of a race - even if they cross their tire wear threshold they will soldier on for the remaining distance rather than doing a costly late-race pitstop
    • Customized AI throttle functions at race start to a realistic behavior for each series
    • Changed AI reaction time to green lights so it´s no longer instantaneous but within a more human range of 0.1s-1.0s
    • Added new TireManagement & AIStartSkill to driver RCD files - the lower the first value, the more the AI will wear its tires; the lower the 2nd value the more chance AI driver will bog down at the start
    • Globally upscaled Composure, Aggression, Crash & MinimumRacingSkill in driver talent files
    • Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)
    • Adjusted base Safety Car speeds for various series to more compatible levels
    • Added a randomization function to Opponent filter gizmo when running a multiclass event with a specific class count (where before it would just load the same cars for each class in team order)
    • Added config overrides to search correct driver talent folders (fixing bug with drivers present in multiple series occasionally loading the wrong file and misperforming as a result) ***
    • Upscaled AI aggression ranges (max setting is now double what it was before, with lower settings adjusted to suit)
    • Various AI physics adjustments to improve their racing ability and line adherence
    • Generally increased AI reaction to front tire slip
    • Adjusted AI brake performance for all cars
    • Adjusted AI fuel strategy so they don´t pit on the very first lap it gets on low fuel range
    • Updated AI performance ranges for several tracks
    • Adjusted AI spring / damper multipliers on stiffer cars to further reduce AI jittering over sawtooth curbs

    PHYSICS
    • Revised tire wear functions for several cars
    • Revised fuel consumption & estimates for several cars
    • Globally raised undertray friction to minimise advantages of unrealistically low setups in some cars
    • Adjusted default setups for low downforce configs in Formula cars
    • Reduced default suspension packer settings in several cars
    • Added speed limiter to MCR2000, Ultima GTR Race
    • Adjusted engine wear / reliability ranges on soem cars

    CONTENT UPDATES & FIXES
    • Added new 2017 GP layouts to Interlagos, Montreal, Kansai, Spielberg & Hockenheim featuring updated tire compound rules & DRS zones
    • Roughened up flat curbs at Taruma, Londrina
    • Spielberg: Fixed fuel use range causing excessive fuel consumption for player & AI
    • Oulton: Adjusted AI line through chicane so AI don´t clip high curb
    • Brasilia: Fixed cars going into the pits in rolling starts
    • StockV8: Corrected max opponents; Corrected & added missing talent files: fixed LCD laptime info
    • Montana: Fixed max opponents
    • F-V12: Adjusted ride height ranges, increased rake in default setup
    • Mini: Fixed auto-shifting bug; minor adjustment to external sound loops
    • Boxer Cup: Updated rear brake light; Updated cockpit materials & textures; added configuration option to install / remove rear view camera display
    • Karts: Updated skin alphas to suit latest car shader
    • F-Vee: Adjusted AI performance
    • ARC Camaro: Fixed reflection bug in cockpit gauges
    • F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance
    • F-Extreme: Completely revised drivetrain physics including new ERS throttle map; revised default setup; Updated V6 Hybrid engine sounds
    • F-V10: Adjusted TC sound
    • F3: Reduced aero loss in draft
    • SuperV8: Fixed pit timings to realistic values

    * The Custom Season Tool should be fairly intuitive to use - run the tool, select a series you wish to create a custom championship for, customize the calendar from all available track layouts, set up the scoring system (including option for separate points for multiple heat results, pole position, laps led), some basic rules and then save when you´re satisfied - your custom championship will then be listed in Championship mode for the series it was based on, and you can further customize it with the usual championship options in-game (opponent cars, opponent strength, race distance, number of heats, quali, tire / wear multipliers etc).

    ** Since arms are added as objects rather than 3D animation, they´re not articulated nor do they have gear shifting animations; for the same reason steering wheel rotation animation is limited to 90º in each direction when driver arms are installed; in some cars, driver arms configuration is merged with seat position and / or cockpit type; Most cars have visible driver arms from external view irrespective of whether cockpit configuration is used or not - exception being vehicles where this solution was not considered to look acceptable - specifically karts and Formula Truck do not feature driver arms.

    *** In case of series with drivers featuring in multiple categories (ex Barrichello who is a driver in V10, StockV8, Kart) in order to get the series-correct team / driver performance, tire wear and start skill, user is advised to select the specific series rather than All Cars / Tracks.


    GENERAL NOTES:

    If you have an online race tonight, you may stick to or revert to the previous v1.3.7 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

    For further difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).

    EDIT: Small v1.4.05 hotfix deployed to address the following:
    • Fixed bug with championship scoring not working
    • Fixed default scoring for F-Ultimate, F-Extreme & F-Reiza championships
    • Updated F-Extreme to use latest V6 Hybrid sounds
    • Hockenheim: Fixed invisible wall in t2 of short layouts
    • F-Vintage: Fixed missing CockpitVibrationMag in cockpitinfo.ini files
    • Montana: Fixed errors in pitgroups & added missing talent files
    • Ultima: Fixed loading error with one of the config options in Race model
     
    Last edited: May 30, 2017
    • Winner Winner x 16
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  2. fischhaltefolie

    fischhaltefolie Member

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    You are very busy, indeed!:)
     
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  3. CCKaren

    CCKaren Active Member

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    Custom season tool doesn't show up in the launch options.
     
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  4. terry dearing

    terry dearing New Member

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    Cannot see custom season tool in steam launch options
     
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  5. Will Mazeo

    Will Mazeo Active Member

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    The dedi tool is giving this error after update 2.jpg

    The program starts fine after clicking "ok" tho
     
  6. Schlitty

    Schlitty Active Member

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    Thanks for this massive update and all the work that went into it! AI improvements? Custom seasons!!? I'll be occupied for a long long loooong time. :)
     
  7. KoshaPashkin

    KoshaPashkin Pavel Koshkin

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    • Like Like x 2
  8. Will Mazeo

    Will Mazeo Active Member

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  9. Silkaz

    Silkaz New Member

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    Any chance we will get Logitech g29 fix soon? (Degrees of rotation are all messed up), it has prevented me from playing the game despite having all DLC =(
     
  10. Rudolph523

    Rudolph523 Member

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    i cant get in the season tool, not through the steam launch options, nor through the ams install folder. it tries to start but keeps saying that there has been some sort of exception, and under it a list of errors. if i try it through steam, it wont even start. via the install folder it does open partially before coming with the errors. i will try to get some screenshots tomorrow, has i have to get some sleep now. i think the season tool is maybe a bit too much rushed as it only got in the beta today.
     
  11. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Restart Steam, all your troubles go away :)

    At the risk of sounding repetitive.. We´re working on it, not quite there yet unfortunately.
     
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  12. farcar

    farcar New Member

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    EDIT - restart of Steam resolves this as per above post. Thanks!

    Great update, so thank you very much!
    I'm especially looking forward to mucking around with the Custom Season and the new AI, as I play offline.

    Can't get the Season Tool to work though.
    I'm can't find instructions on how to configure it in startup options, and I get this error when launching it from C:\Program Files (x86)\Steam\steamapps\common\Automobilista\SeasonTool

    upload_2017-5-27_10-6-46.png

    Any help would be greatly appreciated.
    Thanks again, and love your sim!
     
    Last edited: May 27, 2017
  13. Riverside

    Riverside New Member

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    Like the way Custom Season was implemented, aside and without clogging the current UI, plus probably easier to develop that way; it also does find all modded tracks which was a concern of mine going in, and liberates you from messing with the content text files.

    Checked. Thanks!
     
  14. Pablo27SF

    Pablo27SF New Member

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    Hockenheimring is incredible !!!!!!!!!!!. Many Thanks !!!!!!. :hurrayreiza:
     
  15. ozcanuck

    ozcanuck Member

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    Thanks!!!
    Hockenheim, short, long and old...fantastic...and the Ultimate is wicked.
     
    Last edited: May 27, 2017
  16. Marc Collins

    Marc Collins Well-Known Member

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    I suspect this is the result of having non-stock series. I get these errors in my regular install, but it works fine in the beta. I have only stock series in the beta. Interestingly, I do have Patrick's extra tracks in the beta and they do not cause a problem for the Tool. It works very intuitively and seems great from what can see after a quick tour.
     
  17. he02

    he02 New Member

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    After today's update i can't launch the AMS Dedicated.exe

    the exception code is c0000005, other info as followed

    Is this error about my 32 bit version Windows 7 ? I also can't start custom season tool that the steam reminder me this tool can't run on 32 bit system.
    Please help, thx!
    upload_2017-5-27_12-43-11.png
    upload_2017-5-27_12-45-41.png
     
    Last edited: May 27, 2017
  18. Angelo dos Santos

    Angelo dos Santos Member

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    Custom Championship Tool not working for me, even after restart Steam.

    "An Unrecoverable Exception Occured".
     
  19. XettMan

    XettMan Member

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    Any information about Steam achievements?
     
  20. Rodent

    Rodent Member

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    Supposed to have been in this patch according to Renato. Disappointing, on Monday it will be 15 months since AMS hit Steam with achievements advertised as a feature.

    Edit: And to not just be entirely negative, AI improvements and custom season tool are greatly appreciated.
     
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