Featured Threads Archive
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AUTOMOBILISTA v0.8.2.0 RELEASED!
V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode.
IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).
V0.8.2.0 CHANGELOG:
CONTENT
- Added Snetterton 100 layout
- Added Velocittá CD layout
- Added Interlagos Historic External Ring layout
GENERAL
- Further updates to rain spray (longer life, draw distance, smaller from front wheels)
- Reduced threshold for track limit penalties (still subject to further tuning)
UI / HUD
- Implemented initial version of in-game Photo Mode...
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Automobilista v1.4.9 RELEASED, now updated to v1.4.93
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
NEW CONTENT
- Added Metalmoro AJR Prototype series
GENERAL
- Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
- Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
- Fixed a bug that would cause timing issues on first lap of rolling start
- Added skip race button to championships events where a DLC track is not owned
- Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
- Removed race percentage as a race length type option, added a Distance option
- Added protection so that FFB isn´t...
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Reiza October 2019 Development Update
Hello again folks!
October has come and gone - another month of intense work for us as we enter the latter stage of Automobilista 2 development before its initial release.
After months grinding away producing, updating and exporting a large number of cars and tracks, figuring the ins and outs of the new game engine and developing the required additional resources, things are now beginning to take form and potential is starting to turn into reality as the focus shifts from assembling the meat and bones of the sim to fine tuning the game into a cohesive whole.
There´s a lot of work still to be done to achieve that, so let´s go over where we are
AMS2 Release Schedule Update
Beginning with what may not be so good news - although things have been progressing nicely and more or less within the planned schedule, with most major issues already cleared and a large content base already in place, we have decided to push release a bit from December 2019 to... -
Automobilista 2 V0.8.7.1 RELEASED!
Time Trial mode is now available - please note that not all car / track combos will have boards available yet, the ones that are still missing will be added over the coming days.
Also please be advised that we plan to reset all Leaderboards by the time we hit v1.0.
V0.8.7.1 CHANGELOG:
GENERAL
- Enabled Time Trial Mode
- Player now has complete control in pits if Pit Stop Control is set to "Manual" in Gameplay Options (no longer gets automatically held up due to incoming traffic)
- Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial)
- Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage
CONTENT
- Added Opala Stock Cars 1986 Season
UI & HUD
- Added missing F-Trainer A vehicle specs;...
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Automobilista v1.4.8 RELEASED, now updated to v1.4.81
Automobilista v1.4.8 is released - includes new DLC release as Brazilian Touring Car Classics are now available!
Below is the Changelog for v1.4.76 -> v1.4.8:
CONTENT
- Added Brazilian Touring Car Classic series: Copa Classic, Copa Fusca, Copa Uno & Hot Cars (requires ownership of DLC or Season Pass)
UPDATES & FIXES
- Fixed DynHUD on Win10 & re-enabled it by default as a config option
- Fixed bug that could cause game to crash loading old setups with notes
- Added support to latest Fanatec SDK
- AI blue flag logic improved: AI cars now move offline to let leaders by, lift proportionally to the amount of throttle they should be doing,and to the speed difference relative to the car approaching
- Increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations and less off-track excursions
- Tweaked AI calculations when thinking...
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Automobilista - October Development Update
Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november.
It´s been a busy 18 months!
To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half.
The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs:
A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks... -
Automobilista v1.2.1 & Formula Truck DLC RELEASED!
Automobilista v1.20 is now released! As promised, we have a nice little gift with the addition of the Formula Dirt series, along with the new Ascurra dirt circuit!
With v1.20 also is our third DLC for AMS, as FORMULA TRUCK is now also available for purchase here.
If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).
Below is the Changelog for v1.20:
Content
Cars
- Added Formula Truck Series (AVAILABLE...
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Reiza January 2020 Development Update
Hello again folks, here we are for the first development update of 2020!
The year has started for us just like the last one ended - working flatout, with long night after long night testing everyone´s sanity
It has been another incredibly productive month, with further developments made in all fronts from vehicle to track art, Audio, Physics, AI, User Interface - all had one major development or another which is at once very exciting but also stressful as every time there is a breakthrough it demands some amount of rework to re-assemble related parts around it, and there´s so much the schedule will allow until we get to a stable build for release.
The details of what´s going on in all these fronts would be enough to fill two articles and bore many of you to death - the important thing is that we have managed to reach the end of the month just inside our planned milestones so things continue to move decisively towards release at some point late in... -
Automobilista - July 2017 Development Update
Greetings everyone! We´re back with another Automobilista Development update. After skipping june, there is a lot of good news to share this month
To begin with we´ll be sharing a little more detail about the main features from the recently released v1.4.5, before moving on to the exciting new things due to come up next!
Stock Car Brasil 2017
AMS V1.4.5 has seen the long-anticipated addition of the new 2017 Stock Car Brasil season, featuring the new Chevrolet Cruze bodywork, along with all 30 drivers & liveries from the current season. The Curvelo race track (aka Circuito dos Cristais) which debuted in the series last year has also been added - both the longer layout raced in 2016 as well as the shorter version raced for the very first time just a week ago.
The new update also features revamped Push-to-Pass rules & functionality. Push-to-pass plays a big part in the dynamics of a real Stock Car race, so it was... -
Automobilista 2 February 2021 Development Update
Greetings everyone!
It´s hard to believe that we have already hit March 2021 - time is flying by faster than a Sauber Mercedes C9 set to max boost!
This means this Dev Update has actually run a couple of days late as we focused on wrapping the big update just deployed this past Sunday - February just wasn´t long enough
March is likewise shaping up to be another very busy month as we gear up to what should hopefully be another major update - one that will mark the first anniversary since AMS2´s initial EA release.
For that reason, we´ll be keeping this dev update a bit leaner than usual, focusing on the information that´s most important as we approach this new milestone.
LAYING DOWN THE GROUNDWORK
Sunday saw the release of v1.1.2.0 update to AMS2, which has just been complemented by the v1.1.2.1 hotfix earlier today, with another minor update scheduled to be deployed before the end of the week.
While the rate of... -
Automobilista - October 2017 Development Update
Hello everyone!
We have a lot of new good stuff to show you this month The next v1.4.9 update is going to be packed with several valuable developments and new content so that´s what we´ll be covering in this month´s dev update.
New native HUD / TV overlay system
For v1.4.9 @Alex Sawczuk has undertaken a complete revamp of the native HUD system to feature a lot of the valuable information seen in DynHUD & other 3rd party systems along with a brand new TV overlay system, which the added bonus of being fully fed & rendered in-game and neatly arranged into a single overall design.
This should hopefully reduce the needs for DynHUD & other external HUDs (though these will remain as functional alternatives for those who may prefer them).
Below a couple of WIP previews of these new fully native systems:
The new native HUD won´t feature a trackmap in its initial v1.4.9 version but... -
Automobilista v1.3.0 & ADELAIDE RELEASED; Updated to V1.3.1
Automobilista v1.30 is released, along with a new DLC: Adelaide is also available for purchase here.
If you are interested in other current & upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (which includes the base game).
Pricings for Automobilista & Season Pass have been adjusted - Automobilista base has dropped to US$ 29.99 (or respective currency conversion) while the Season Pass price has risen to US$ 39.99 or your respective currency conversion. Individual DLC packages remain priced the same way, including Adelaide which now sells for the standard US$ 5.99.
For a limited amount of time you may still get the... -
Reiza August 2019 Development Update
Greetings from the Nurburgring!
Don´t get too excited yet though as this is not for a recon trip.. yet anyway just visiting the Sim Expo which is going on again this weekend, of course I had to find some time to wrap this update!
August has been another very busy month - this is some of what we have been up to the last few weeks:
Automobilista - Final DLC tracks & Update
Our long overdue final AMS update is finally ready - those of you with access to AMS Beta can already enjoy v1.5.2, which among other things includes the two final DLC tracks - Donington Park and Snetterton, each selling for US$ 5.99 but free to those who already own the AMS Season Pass or Reiza backers on any current or past campaigns.
Unfortunately the DLCs didn´t get submitted for review in time for Steam to greenlight it before the weekend, so release will remain on hold until Monday when it... -
Reiza September 2019 Development Update
Hello again everyone
September has been another busy month in an ongoing run of busy months that shall continue as we push flatout with development of Automobilista 2 - so let´s cut to the. chase and go straight into what we´ve been up to this past month.
AMS1 / rF2 Bundle Updates
We still have a few updates and fixes pending for these two releases which (at the risk of sounding repetitive) are due out soon. Please bare with us a little longer here
AMS2 Community Skins
We have recently announced in our development forum (restricted to Reiza Backers) that those who joined the AMS2 Early Backing Campaign will have the opportunity to become part of Automobilista 2 by submitting their own... -
Reiza July 2019 Development Update
Hello everyone! We are back with another Dev Update to bring you the latest news about our active projects.
This has been another very busy month for the team, and possibly (hopefully!) the last in which we have worked in 3 different sims simultaneously (AMS1, rF2 & AMS2). It´s fair to say switching back and forth from engines doesn´t make things easy for the devs who are involved in all these fronts, so kudos to them for continuing to push hard in order to bring us up to the status I can now present to you
On rF2 there´s not much news yet as we´re still working on small update for the Bundle to fix a few remaining issues. This should not take long now.
For AMS1, we also didn´t quite make to release before the end of July as we had been aiming for, but August will surely see the release of Snetterton and Donington Park as final DLC items for Automobilista 1, along with a small patch for a few tweaks and minor bug fixes.
Both Snetterton and... -
Reiza February 2020 Development Update
So it´s finally there! AMS2 Beta has now been released to Backers as we enter the final month of development before Automobilista 2 is officially release on March 31st - we are very excited to be able to share what we have been working on all this time
In this final stretch we can finally begin sharing a little more not only about what the plans are for release, but also going forward - let´s get to it.
Beta Available - Proceed with Caution!
So the first build of AMS2 Beta has been deployed - always a big satisfaction and relief to reach this milestone.
Although the gameplay, content and general functionality of the Beta builds should be pretty representative of what its release state will be like, the game is very evidently unfinished - there is a lot still to be a lot bolted on over the coming weeks.
With the imminent release of AMS2 Beta we´ve had a huge influx of new people through the AMS2 Early Backing Campaign... -
Automobilista v1.4.7 RELEASED, now updated to v1.4.72
Below is the Changelog for v1.4.54 -> v1.4.7:
CONTENT
- Added Ibarra track (two layouts: normal & reverse)
FEATURES & FIXES
- Added surround sound support (please run AMS Config to set up your audio output properly)
- Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
- Added Upper Deadzone for Axis Settings
- Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
- Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
- Added XInput support (no FFB yet but will be added in the next release)
- Improved info when creating a new profile...
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Automobilista v1.0 is RELEASED!
We´re happy to bring Automobilista out of Early Access as v1.0 is now officially released!
V1.0 brings a new series (F-Vintage 1967 & 1969), new track layouts, along with an extensive list of fixes and updates to the current Early Access version.
To reflect this release, base game has been upgraded to full price @ US$ 39.99 (and accordingly for other currencies) on Steam as Early Access discounts ends - we remain with launch discount of 10% for the initial launch week, and until Sunday 28th you may also buy it from our forum store for only US$ 29.99.
Prices will also remain discounted until Sunday 29th for the full Reiza Membership Package (base game + Season Pass for all DLCs + beta access) @ US$ 54.99, and Membership upgrade (Season Pass for all DLCs + beta access for those that already own the game) for US$ 24.99.... -
Automobilista - March 2017 Development Update
Hello everyone - as another month wraps, it´s time for our regular Development Update with all the latest news on AMS development. Here ´s what we´ve got to share with you from this past month
V1.3.5 Release
Just yesterday we´ve deployed our latest v1.3.5 update, packing several fixes and general improvements to the sim.
On the graphics front, @Alex Sawczuk has developed a series of all new SweetFX profiles, including a new default setting - these can be previewed and set from AMS Config. These new profiles have been overhauled and use a much better tone mapping layout, a nice improvement over the previous offerings.
We have two categories of profiles. The 'A*' category offers a progression in terms of amount of saturation, the digit in the identifier indicates how much saturation there is. Vivid profiles have roughly same lighting as none vivid profiles. but with extra contrast in them. There is then a 'B*' category. These offer... -
Automobilista 2 V0.8.3.1 RELEASED - Now updated to v0.8.3.2
V0.8.3.1 adds a new car, customizable HUD, further AI updates along with the usual batch of fixes & improvements.
V0.8.3.1 CHANGELOG:
CONTENT
- Added Puma P052 to GT5 class
- Added new Jerez layout (no Senna chicane)
UI & HUD
- Added initial HUD Layout Editor (from OPTIONS -> EDIT HUD LAYOUT)
- Added Initial telemetry HUD page
- Fixed missing car class icons
- Fixed class positions incorrectly displaying during single class/practice
- Fixed Superkart/Stockv8 mini class icons
- Blocked lap timer incorrectly displaying in HUD 'off' variant
- Disabled currently unused containers/elements
- Created separate leaderboard and lap/position info HUD elements
- Disabled leaderboard by default on 'light' HUD variant
- Adjusted trackmap zoom mechanics & tweaked graphical elements
- Revised start light HUD element
- Adjusted text colour and border of player in HUD leaderboard
- Added missing vehicle stats for MIT...
- Added Puma P052 to GT5 class
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