Featured Threads Archive
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Automobilista v1.5.1 & Drift Series Out Now (Updated to v1.5.11)
Automobilista v1.5.1 is now out - includes a new Drift Series & Game mode, F-Ultimate 2018 series, an updated Interlagos, a comprehensive AI revision, snowed in Buskerud Ice track and a whole set of further updates and fixes.
V1.5.1 is the conclusion of developments that hadn´t been quite wrapped up in time for v1.5 release, along with some bug fixing and general maintenance. Save for some essential bug fixing for an eventual hotfix (and the final DLC, still TBA), this update should conclude Automobilista development. Hopefully it´s been made worth the extra waiting time!
Below is the changelog for v1.5.01 -> V1.5.10:
NEW CONTENT
- Added Drift Series & Drift game mode
- Added F-Ultimate 2018 series
- Added Super F-Dirt series
- Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
GENERAL
- Fixed a CTD at track load if no sound card was found
- Increased and added ability...
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Automobilista v1.4.5 RELEASED, now updated to v1.4.54
Automobilista v1.4.5 is released - includes new free content as the Stock Car 2017 season & Curvelo race track are now included!
Below is the Changelog for v1.4.32 -> v1.4.5:
CONTENT
- Added Curvelo circuit ("A" & "B" layouts)
- Added Stock Car Brasil 2017 series
UPDATES & FIXES
- Revised AI overtaking risk calculations - AI now constantly looks for a way past a slower car ahead (no longer backs off overtakes) *
- Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season (including windshield lights indicating activation / availability)
- AI now also uses P2P to overtake / defend from opponents
- Added new car-specific AI risk calculation parameters for overtaking - AI now factors corner radius ahead to decide whether to try switch lines to overtake
- Added new AI function to prevent AI car from trying to rejoin the track after a spin until there is no...
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Automobilista - Early 2017 Development Update
Hello everyone - happy to be back with our first Development Update of 2017!
We hope you all had a good time over the holidays - on our side I´m happy to say the whole team enjoyed some much needed rest over the holiday season, but we have been hard at work and firing on all cylinder again since early january. As usual it´s my pleasure to share with you some of the results, info and previews of the work we´ve been doing since then.
Automobilista going up to v1.5
We´re approaching the final stretch of Automobilista development, with only a few more months now planned until AMS reaches its definitive state, at which point we´ll switch focus 100% to the future.
The pace of development however is not slowing down - quite the contrary in fact. There are a number of nice improvements, big and small which we´ve been laying down the foundation for and will be pushing to deliver over these remaining months. Such is the extent of these developments, that the... -
Introducing Race Rank
Race Rank
How it Works - Overview
Race Rank works by submitting results from Qualifying and Race sessions on official Reiza Servers. In Qualifying points are awarded for the top 20 qualifiers who set a time with in 107% of pole position. Race points are awarded for upto the top 20 finishers, as well as leading a lap, fastest lap and places gained. The maximum points possible is achieved by coming first, pole and fastest lap. There is no other combination that scores higher. A qualifying session counts for 1/6th of a race.
This base score is then scaled depending on the quality of the opponents on the server, the race length and the number of opponents, this then gives you a base score from this event. This means it’s hugely beneficial for you to take part on servers of around 20 drivers.
Event scores are scaled by how long ago they occurred and all your past scores are averaged based on the maximum score possible for that event. This... -
Automobilista v1.3.5 RELEASED, now updated to v1.3.7
Automobilista v1.3.5 is now out!
Here is the main changelog:
- Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it
- Refactored SweetFX profiles & split them into categories, including new default
- Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled)
- Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks)
- Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on
- Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized)
- Added UI option to switch off big screen movies (may help some...
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Automobilista V1.0 Release - Coming up in August 24th! Important info inside
We´re happy to announce Automobilista is being officially released as v1.0 this wednesday August 24th!
The official release will bring a new series (F-Vintage 1967 & 1969), new track layouts, along with an extensive list of fixes and updates to the current Early Access version.
To reflect the upcoming release, base game has been upgraded to full price US$ 39.99 (and accordingly for other currencies) on Steam as Early Access discounts ends - only for this week however (until Sunday 28th) you may still buy it from our forum store for only US$ 29.99.
Prices will also remain discounted until Sunday 29th for the full Reiza Membership Package (base game + all DLCs + beta access) @ US$ 54.99, and Membership upgrade (all DLCs + beta access for those that already own the game) for US$ 24.99.
Some further important info regarding this release:
- A new player...
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Automobilista 2 Demo Featuring VW TSI Cup By Acelerados RELEASED!
We are thrilled to release our latest project developed in partnership with Volkswagen Brasil & Acelerados - The Volkswagen TSI Cup by Acelerados introduces the Volkswagen Polo & Virtus for Automobilista 2, and is also a standalone free demo for those who do not yet own the game.
The AMS2 Demo is now available on Steam from the Automobilista 2 Store Page.
Please note the update including these cars to the main game will be released this weekend - for the moment the cars are available only in the demo, which due to how the apps are configured on Steam cannot be installed in parallel to the full game.
The Demo currently features:
- Custom Event / Test Day / Time Trial Game modes
- Volkswagen Polo & Virtus TSI 1.0
- Autódromo Velo Città (3 layouts)
The Acelerados... -
Automobilista - End of Year Development Update
This is it then - our final dev update of 2016! We promised it was going to be a good one, so hopefully it lives up to that promise
It has been a long, hard but very fulfilling year for everyone at Reiza - we´ve brought out Automobilista in march and have been working very hard since to keep it growing and evolving throughout. We´re happy to say we´ve reached our main goals, though work is still to continue hard into the initial months of 2017 to fulfill its potential as we envisage it, before we finally wrap it up to shift focus to the longer term.
The next milestone for AMS is still to come before the year ends, as v1.20 and Formula Truck are still to be released at some point next week!
Here´s the summary then of the stuff we´ve been working on.
V1.20 highlights & Formula Truck DLC
We have nice developments coming for v1.20 - you can read through it on the changelog attached for the latest Beta updates since v1.1.6 release.
For the cars, one... -
Reiza June 2019 Development Update
Greetings all!
Happy to finally resume with our monthly dev updates we seem to have started a bit of a sim racing trend with these updates back in the early days of AMS1 development, but for the last year or so have gone a bit quieter and working behind the curtains while the baseline for AMS2 was finally getting assembled.
The curtains are obviously lifted now and you can be sure we´ll have lots to share again from now on - I look foward to bringing you the fresh news over the remaining months before AMS2 release and beyond.
Reiza rF2 Bundle Update
First things first: as previously announced this week we released an update for our Reiza Bundle in rFactor2, and Imola now features two new versions, adding to the previously released Imola 1972 and 2018:
Imola 1988, featuring the famous flat-out blast from Variante Bassa, through Tamburello and Villeneuve all the way to Tosa, then the tight Acque Mineralli Chicane... -
Automobilista - Final 2017 Development Update
Greetings everyone
Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista.
We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer...
While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season Here are some of the highlights of what´s coming up with V1.5 and beyond:
Official Multiplayer Ranking System
@Alex... -
Automobilista - June Development Update
I´ll be trying to make this a monthly feature from now on Here´s a round-up of our recent progress in various fronts.
v0.9.4 Release
Last friday we released our latest v0.9.4 update. While this update hasn´t added any new content or features to the sim, there has been some valuable progress in particular to graphics & Artificial Intelligence.
@Alex Sawczuk has been spending some quality time developing the shaders & RGB settings in order to improve lighting & color accuracy across the 24h cycle. The changes are subtle individually but all add up to a noticeable overall improvement - the environment is more lively and the slightly desaturated & bluish haze from previous versions is now gone. The changes are mostly already present in v0.9.41, and along with @ilka ´s beautiful new sky/cloud sets, make for some pretty nice sights:
A lot of... -
Automobilista v1.5.0 RELEASED, now updated to v1.5.01
Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !
V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.
To celebrate AMS v1.5 release, the Automobilista Holiday Bundle is currently and for a limited time now on
Save 74% on Automobilista Special Holiday Bundle on Steam
The Automobilista "Season Pass" including all DLCs is also available now at a discount price: Save 50% on Automobilista - Season Pass for all DLCs on Steam
Introducing Race Rank: Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a... -
Reiza December 2019 Development Update
So here we are for the final Dev Update of the year!
Many of you will already be in 2020 by the time you see this - we however are still at it in what are the very last hours of 2019 in order to meet our final AMS2 milestones of the year!
It hasn´t been much of a Holiday Break so far - fittingly I get to switch off the figurative lights before I myself get some downtime to celebrate the beginning of what promises to be a great year. Then it will finally be time for some proper rest time before resuming on January 2nd
We aren´t complaining though - or at least no-one has yet to me It is indeed an exciting time as AMS2 is finally coming together it just keeps drawing us back. I have been away from my sim rig for only a few days and I already can´t wait to get back on it
On to the mission at hand then, which is to share what we have been up to all the way to these final hours of 2019!
Endurance Brasil - What a... -
Automobilista - EA v0.9.4 RELEASED, now up to v0.9.41
A new Early Access build of Automobilista has been released - v0.9.4 is now out.
Build v0.9.4 changelog below:
- Fixed UI bug that could cause game to crash when clicking to exit it
- Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
- Adjusted AI slip reaction (improving reaction to front wheel grip loss)
- Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
- Corrected TV Cockpit camera orientation rate in several cars
- Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
- Fixed bug with Salvador & Ribeirão dynamic road conditions not working
- DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
- Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod...
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Automobilista - EA v0.9.8 RELEASED
A new Early Access build of Automobilista has been released - v0.9.8 is now out.
This is the main changelog:
Content:
- Added Speedland Kart track venue (4 layouts)
Features & Fixes:
- Enhanced pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function, for much improved self-aligning torque (should make tire forces more perceivable through FFB)
- Tweaked FFB output code & added "FFB Low Force Boost" to Controller UI (this should help wheel "lightness" under low steering forces with lower end FFB controllers)
- Added new low speed FFB fuction to eliminate vibration / oscillation at very slow speeds
- Revised default Realfeel settings and pneumatic trail values to match to new FFB functions
- Added AIWs to Time Trial anticheat verification (this will lead to failed authentication in case of AIW edits)
- Added function to sort cars of different performances within the same series for the TT...
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Introducing our new Community Manager!
Please welcome our new Community Manager @Heitor Facuri Cicoti - you may have seen his friendly face around the forums before, often with some helpful advice for users running into some issue.
Heitor was already an active participant in the community and will now be helping out in an official capacity as Reiza Community Manager, bridging communications between users and the dev team while we´re off doing our thing, be it for support or other enquiries, on the forums, social media and email both in english and portuguese.
Welcome aboard Heitor -
Automobilista - May 2017 Development Update
Hello everyone! We´re back for another Automobilista Development Update - not many of these to go now!
As you may have noticed, we missed out on publishing a dev update last month - apologies for that, hopefully the v1.4 changelog will be convincing enough evidence we weren´t just slacking off
It´s actually getting a bit tricky to share many details about what we´re doing in these final stages of AMS development as we´re getting more into exploring new grounds and doing some experimenting without knowing for sure what will pan out and how soon - that naturally makes it harder to provide much of a foresight without feeding expectations that may not be realistic on the short term.
With that in mind this month´s update is mostly retrospective on the work done for v1.4, while still providing some glimpses as to what comes next!
V1.4 development
Following popular demand, v1.4 has seen a lot of development time dedicated towards improving the AI - we... -
Automobilista v1.4.3 RELEASED, now updated to V1.4.32
Automobilista v1.4.3 is out now - here´s the changelog:
- Added Hockenheim RX layout (not compatible with DynHUD at the moment)
- Integrated initial batch of Steam Achievements (more info & related discussions here)
- Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
- Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems
- Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
- Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set...
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Automobilista v1.1.5 & IMOLA RELEASED - v1.1.6 hotfix now added
Automobilista v1.15 is now released! With it our second DLC for AMS, as IMOLA is now also available for purchase here.
If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game).
Below is the Changelog for v1.15:
Content
Cars (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):
- Added Ultima GTR Standard Road Series (less powerful than the original 720 model)
- Added 4 versions of...
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Automobilista v1.4.76 RELEASED
Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.
IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.
For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.
Below is the Changelog for v1.4.72 -> v1.4.76:
- Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
- Added support for...
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