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Information for Customizing AI drivers in AMS2 V1.3

Discussion in 'Automobilista 2 - General Discussion' started by gian, Nov 19, 2021.

  1. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

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    Hey Alain, first of all thanks for your great skins. :)
    You can ofc make those skins, the "problem" with making skins for the McLarens is that you'll still have the Merc logo on the wheel, which might be a problem for some regarding immersion. On the other hand: who will want to drive the Lola? :D

    Perhaps there will be the option to keep some cars out of the grid soon, who knows.
     
  2. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

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    However I cannot exceed the number of skins for the Porsche 962 ingame I guess? There are currently only 12 slots. I just tried to add another skin from your fantasy pack to the real ones in the *.xml file but this skin does not show up.
     
  3. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    Sorry i meant yes12 slots not only 6 and yes more than 12 is unfortunately not possible.
     
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  4. deadly

    deadly Active Member

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    Can one of you, who has already tested a customized AI in beta version of the game, confirm that this "going side by side thing without overtaking" of the AI is no longer there?
     
  5. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

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    That's where I'm stuck right now: trying to get the McLarens back in the grid with their real driver names.

    As far as I understand it I have to create
    - a file mclaren_mp4_12.xml in the CustomAIDrivers folder
    - a folder with the McLaren skins in the Overrides folder
    - a new mclaren_mp4_12.xml in the Overrides folder with specific paths to the skins

    Problem is now that I don't have the single McLaren skins....

    Edit: solved it.
    I just have to create the mclaren_mp4_12.xml and change this line
    to this
    Pretty sure the naming was different two days ago. Whatever. Now it works and I have Häkkinen and Coulthard in my grid again.
     
    Last edited: Nov 25, 2021
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  6. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    Deleted because something is always changing
     
    Last edited: Nov 26, 2021
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  7. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    Deleted because something is always changing
     
    Last edited: Nov 26, 2021
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  8. br1x92

    br1x92 New Member

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    Have you tried this custom AI ingame? If so, how do the skill differences play out in qualifying time?

    Also 0.08 and 0.12 stamina on some drivers, how fast do they lose speed in a race?
     
  9. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

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    @Renato Simioni
    Since you now enabled us to edit some parameters regarding the AI (thanks for that!) I wonder if there are any plans to also edit

    • AI tendency to make mistakes (probably already in ’consistency’?)
    • AI capability to deal with stress/pressure
    • probability that the AI has a DNF (especially with 80s F1 cars and blown engines) or is that (already) incorporated in the cars?
     
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  10. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    I admit I have only tested it briefly on 3 different tracks and there are definitely some adjustments that need to be made and I will do that, but it will take a while. But I also wanted to provide you with the rider names for my skins then you don't have to do so much yourself.
    However, you can also make adjustments yourself with e.g. Notepad++, or also make suggestions here as to what the better settings are or work better.
     
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  11. br1x92

    br1x92 New Member

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    I have been working on custom AI for the whole GT1 class myself and I tried to have the ratings as close to reality as possible (was checking qualifying and race data from the 97 and 98 season and did some research and watched races of GT1 in general), but I don't have access to the beta.
    I also took into account the car/tyre characteristics, so the Zakspeed drivers are a little lower because their Pirellis where inferior to the Michelin of the works cars, which were still inferior to the Mercedes Bridgestone, but the difference was smaller in the race than in Qualifying.

    So in short, I tried to make it as close to real life performance as possible, but don't know if it reflects in game correctly.

    And I would also put drivers to different liveries, Alan McNish on the #26 as he was the lead driver on that car for example.

    I also did this with your skins and for all GT1 cars including the Nissan but without skins yet and for 7 drivers per car so far.
     
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  12. Pieter Nienhuis

    Pieter Nienhuis Active Member Reiza Backer

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    Hi Fabian, can you share your AI-files please ?
     
  13. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    I think it is best to wait until version 1.3 and then test everything to see how it works. Until then, it is best to create it as you see fit and then build on it.I will gladly adopt your settings if they are better, so much the better for everyone. Oh yes, the Nissan is not yet in beta, but we'll see when Reiza releases it.
     
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  14. Fabian Biehne

    Fabian Biehne Well-Known Member Reiza Backer

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    Sure, here you go.
     

    Attached Files:

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  15. Pieter Nienhuis

    Pieter Nienhuis Active Member Reiza Backer

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  16. Eric Rowland

    Eric Rowland Active Member Reiza Backer

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    Having authentic drivers does so much for the sim.
    Thank you for your outstanding work!
     
    Last edited: Nov 26, 2021
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  17. Eric Rowland

    Eric Rowland Active Member Reiza Backer

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    You could add the test cars to the mclaren_mp4_12.xml
    Just add "Testcar" to the driver livery name. ("McLaren MP4/12 Testcar #(9 and/or #10)"
    I believe Pedro de la Rosa and Alex Wurz were the test drivers in the day ...
     
  18. Chrisi74

    Chrisi74 Well-Known Member Reiza Backer

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    Hello to all,
    What we should also try to do is to keep the lap times of the drivers from the first to the last as low as possible. Because let's face it, if you can't get the BOP right in real racing, then at least we want to have more battles and equal opportunities in the game. With one and the same vehicle this is probably easier and also feasible, with different ones less so, but the differences should not be too great.
     
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  19. br1x92

    br1x92 New Member

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    I'll go into testing and adjusting as soon as I find the time after the update, GT1 is my favorite class IRL so I want it to be as good as possible. Will share it asap.
     
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  20. deadly

    deadly Active Member

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    Wurz was test driver for Benetton in 97 and replaced Berger for 3 races, who had a jaw surgery and to do some family stuff, because his father died during this time. Wurz reached one podium (Silverstone). De la Rosa had no contract in F1 that year. As far as I can remember, the McLaren team did not hire a test drtiver for that season, Hakkinen/Coulthard did all the work themselves.;)
     
    Last edited: Nov 27, 2021
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