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Moving and scaling HUD, and VR sharpening

Discussion in 'Automobilista 2 - General Discussion' started by KCW, Apr 12, 2020.

  1. KCW

    KCW Member

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    Hi all,

    Ive done a bit of testing, and found out i can do similar things to PC2 with moving HUD and sharpening things in VR.

    In the Automobilista 2 folder in Documents, the XML called "graphicsconfigopenvrdx11" has settings for sharpening, near the bottom called "SharpeningStrength", these are the settings i used and is was WAY sharper, if you adjust Sharpening Strength to your liking etc.... :
    <?xml version="1.0"?>
    <Reflection>
    <class name="BRTTIRefCount" base="root class" />
    <class name="BPersistent" base="BRTTIRefCount">
    <prop name="Name" type="String" />
    </class>
    <class name="GraphicConfigData" base="BPersistent">
    <prop name="Build" type="U32" />
    <prop name="Version" type="Fct" />
    <prop name="Mode" type="Fct" />
    <prop name="Vsync" type="Fct" />
    <prop name="FrameLatency" type="Fct" />
    <prop name="AntiAlias" type="Fct" />
    <prop name="SMAAFXAA" type="Fct" />
    <prop name="Windowed" type="Fct" />
    <prop name="TextureFilter" type="Fct" />
    <prop name="TextureResolution" type="Fct" />
    <prop name="Brightness" type="Fct" />
    <prop name="CarDetailLevel" type="Fct" />
    <prop name="TrackDetailLevel" type="Fct" />
    <prop name="ShadowDetailLevel" type="Fct" />
    <prop name="MotionblurLevel" type="Fct" />
    <prop name="EffectsDetailLevel" type="Fct" />
    <prop name="EnvmapDetailLevel" type="Fct" />
    <prop name="MirrorEnabled" type="Fct" />
    <prop name="MirrorEnhanced" type="Fct" />
    <prop name="EnvmapReflectionDetailLevel" type="Fct" />
    <prop name="GraphicsLevel" type="Fct" />
    <prop name="SuperSampling" type="Fct" />
    <prop name="LowSuperSampling" type="Fct" />
    <prop name="VRSuperSampling" type="Fct" />
    <prop name="SharpeningStrength" type="Fct" />
    <prop name="SharpeningClamp" type="Fct" />
    <prop name="OffsetBias" type="Fct" />
    </class>
    <data class="GraphicConfigData" id="0x423F0500">
    <prop name="Name" data="" />
    <prop name="Build" data="1129" />
    <prop name="Version" version="2" />
    <prop name="Mode" adapter="0" width="2560" height="1440" refresh_num="143998" refresh_dem="1000" />
    <prop name="Vsync" vsync="0" />
    <prop name="FrameLatency" framelatency="1" />
    <prop name="AntiAlias" antialias="2" />
    <prop name="SMAAFXAA" smaafxaa="0" />
    <prop name="Windowed" windowed="0" />
    <prop name="TextureFilter" texturefilter="3" />
    <prop name="TextureResolution" textureresolution="2" />
    <prop name="Brightness" brightness="10" />
    <prop name="CarDetailLevel" cardetaillevel="0" />
    <prop name="TrackDetailLevel" trackdetaillevel="0" />
    <prop name="ShadowDetailLevel" shadowdetaillevel="0" />
    <prop name="MotionblurLevel" motionblurLevel="0" />
    <prop name="EffectsDetailLevel" effectsdetaillevel="2" />
    <prop name="EnvmapDetailLevel" envmapdetaillevel="2" />
    <prop name="MirrorEnabled" mirrorenabled="1" />
    <prop name="MirrorEnhanced" mirrorenhanced="0" />
    <prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="3" />
    <prop name="GraphicsLevel" graphicslevel="4" />
    <prop name="SuperSampling" supersampling="0" />
    <prop name="LowSuperSampling" lowsupersampling="0" />
    <prop name="VRSuperSampling" vrsupersampling="0" />
    <prop name="SharpeningStrength" sharpeningstrength="1.600000" />
    <prop name="SharpeningClamp" sharpeningclamp="0.090000" />
    <prop name="OffsetBias" offsetbias="1.030000" />
    </data>
    </Reflection>

    And further into the XML file called "openvrsettings" near the bottom is "HUDSettings", which has X / Y / Z offsets, scale, and X / Y / Z / W rotation.

    Im not sure which axis is which, i know changing the numbers works, but i dont know which direction each of the 3 is. I dont know what rotateW is either, so adjust with caution ;)

    Another thing before you go, save the settings before you adjust anything, but i changed the IPD Scale setting and that caused the game to lock up when loading. None of the HUD settings caused locking or even any issues.
     
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  2. KCW

    KCW Member

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    Ok, so ive done some testing.

    X offset moves the HUD left-right, the bigger the number the further left.
    Y offset moves up and down, the bigger the number the further down.
    Z offset moves closer or further away, the bigger the number the further away.
    Scale is pretty obvious and self explaining, bigger number, bigger HUD.

    X rotate lays the top down as you increase the number.
    Y rotate pushes the left or right back further, larger number pushes right side back further away than left.
    Z rotate tilts left or right, bigger number lifts the right side/drops left side.
     
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  3. Goffik

    Goffik Well-Known Member

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    Old news my friend. :)

    Also, there is no need to backup the VR settings files before editing. If you mess up, just delete the file and a default version will be generated the next time you start the sim.
     
  4. KCW

    KCW Member

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    Yeah that is true indeed, however you may have some other settings you have already added that work well and dont wanna lose ;)

    And yes i know it is old news, but no one else i knew seemed to know about it, even though i have been doing on it PC2 for a couple years.
     
  5. KCW

    KCW Member

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    Having said that, i looked at that link, and it doesnt show the VR sharpening adjustment, nor does it explain what the different axis actually do!! Not that i can see anyway.

    It appears to simply be a file someone has edited to suit themselves, which i can tell straight away from the description wont suit me at all because i increased the size so i can read it, it is very small in a Pimax headset.

    Id rather explain how to do it than just copy someone else's file and assume that will suit everyone else that will likely be using a different headset ;)
     
  6. RWB.3vil

    RWB.3vil Member

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    Also note for adjusting HUD and sharpening depending on what brand you are using.

    HUD:
    oculussettings.xml - all Oculus brand VR headsets
    starvrsettings.xml - all Star Vr brand headsets
    openvrsettings.xml - is for everything else

    Sharpening:
    graphicsconfigYOURBRANDHMDdx11.xml - in my case i use a Oculus Rift CV1 so i edit graphicsconfigoculusdx11.xml
     
  7. GregzVR

    GregzVR P1 passion, P10 talent.

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    When playing in 2D mode on a monitor, the HUD shows everything, as you'd expect.
    When playing in VR mode on the Rift S, the HUD in the actual headset exists on two vertical planes - there the plane right in front of you(in the steering wheel area), and a separate plane set about 1 metre out in front of you(around the front wheels area).
    The closer plane has the timing/positional info, as well as the car/tyre info, whilst the further away panel has the pit limiter, general flag, pit-board, brake bias etc info.

    With headsets newer than a Rift CV1, the desktop monitor output of the VR HUD, is overly sized - many of the HUD elements don't appear at all.

    Can the further away second plane also be edited?
     
    Last edited: Apr 12, 2020
  8. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    i wonder if SS works..?
    <prop name="SuperSampling" supersampling="1" />
    I know in PC2 i did via the UI..
     
  9. KCW

    KCW Member

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    Yep, that will help too!! :)

    Be a while before too many people are going to see a StarVR One i think.
    No idea, because in my Pimax is it all on the same plane, similar to the monitor, but by default it is leaning backwards and really quite small. Id have to take a look at the Oculus file and see what it has down near the bottom.
    I was pretty sure i saw the SS setting in the VR menu on AMS2, i cant remember now though, i leave it at 1 and adjust it at one of the other 2 places.
     
  10. John Caetano

    John Caetano Member

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    This is true but doesn’t do anything for me (using a valve index)
     
  11. KCW

    KCW Member

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    To be honest i dont recall it doing anything noticeable in PC2 either.

    why not use the Steam SS?
     
  12. YoLolo69

    YoLolo69 Active Member

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    Always better to use in game SS options when available according devs. SS in game work fine for me (Oculus CV1) at 1.5. I also use the XML trick successfully to sharpen the image, and moved the HUD position too.
     
  13. MarcG

    MarcG Well-Known Member AMS2 Club Member

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    Does this line work for anyone else?:

    <prop name="LimitCars" data="20" />

    I thought it might have to do with limiting "Visible Cars" to help improve performance, but when I set it to really low I still see all the cars on track. Not sure what this actually did in pCars2
    anyone shed some light on this please? thanks
     
    Last edited: Apr 13, 2020
  14. KCW

    KCW Member

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    Ive not tried it on this, but found it did little or nothing for me on PC2.

    i have PiTool at 1.25 and Steam SS at 100%, which gives about 35xx X 32xx per eye. Itll run that fine at 90fps.
    no idea if that works or not, ive never adjusted it in any game, except to increase it.

    i know there is also one there to turn off crowds that does nothing as well, i did try that out.

    In PC2 you can set the Steam launch option '-skipcrowds' to remove them, but that does nothing in AMS2.
     

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