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My humble wishlist for AMS 2

Discussion in 'General Discussion' started by mmaruda, Sep 26, 2018.

  1. mmaruda

    mmaruda Member

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    So I have looked at various threads and people discuss the engine, what licensed series they want and all... I figured I'd try to add my five cents, but with a slightly different take on the subject.

    Unreal Engine or not? Honestly, I have a problem with UE4 games - most games on it I play run poorly. Sqaud has constant framerate issues, Gears of War Ultimate Edition also tanks in some levels... There is a few more. Recently ACC alpha went live and while in car I get a solid 60 FPS with rain and AI cars, replays drop to a stutterfest, regardless of my settings. Granted this is on a GTX980, but it's not like what I see on the screen is mind-blowing. There also seems to be some focus on using not very effective anti-alliasing techniques or whatever, but image shimmering is a common thing. In any case, I am not someone who has the knowledge to say Unreal is good or bad. There is another engine however, that always blows my mind - the EGO engine Codemasters use. It's got everything you might want in a racing game - great visuals, details tracks, animated crowds cheering, day, night, rain, snow and it runs like butter on older hardware. Oh yeah and it's got a kickass damage model.

    Whatever engine is chosen, I would be extremely happy, if it could deliver what EGO does - great visuals, smooth performance at relatively low requirements and that live and loud experience of a motorsport event in various weather and hitting a wall resulting in a wrecked car rather than a few scratches and a my wheel offset from the centre.

    And that is something I have been craving for in a long time - proper damage. Each time this is mentioned the tired mantra of "you are not supposed to crash in racing" is repeated by everyone, but at the same time, accidents are part of racing and those cars get torn to shreds, while in sims they only get a few scratches and maybe some mechanical damage. What if crashing into someone had similar consequences like in real life - a wrecked on the side of the track, a damaged radiator that will make your engine die in half a lap? Maybe that would solve the ever-present issue of online racing experience and turn one pileups? Because the way I understand it, people don't do that stuff IRL primarily not because it's forbidden, but because it's dangerous?

    Let's talk content though. People talk about GT3s and all that popular stuff and I think this was a common complaint with AMS - because everything has to have Porsches and Ferraris with huge wings on them. Not really against all that, but the thing is everything already does. Reiza titles introduced us to the obscure world of Brazilian racing and it's glorious! There is so much stuff that is just new the the average simracer. Not focusing on what every other title does isn't a flaw, it's a huge advantage. You can race on Monza or Brands in a Lambo with a huge wing, it's exciting and all, but everyone has already done it a thousand times. But how many sims put you on Yahuarcocha and that huge wing is attached to a Beetle? I recently tried some of the ovals in AMS and they are super-fun as well. Completely different to US ovals. You get cars you have never driven in sims, tracks you have no knowledge of, there is so much stuff to experience and learn. I would love if AMS 2 had more of that, rather than going the beaten path of GT3s, modern F1and popular street cars. If anything, AMS got me interested in Brazilian motorsport, a topic to which I have been oblivious and I consider it a great thing.
     
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  2. PieroX

    PieroX Member

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    Agree on the last part. I discovered tracks that I've never heard of before and they are great !
    Reiza also did an amazing job on the well-known european tracks but with that Reiza touch : the old layouts !
    BTW, we approach the end of september... ;)
     
  3. bobdihi

    bobdihi New Member

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    I wish AMS 2 existed.
     
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  4. xnorb

    xnorb Active Member

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    With ACC out you pretty much can't win the fight for GT3 content anymore, so better not even try.

    Of course you need to have something of that sort around - just don't put your main focus on that.
    Same goes for the european tracks - if you can't put them in your game just give modders the possibility to deliver them for you.

    But i doubt Reiza will really wander far off their trusted path anyways.
     
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  5. DaVeX

    DaVeX Well-Known Member

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    Licensing Porsche GT3 Cup and GT4 Cars instead of Boxer Cup can help for sure...I will also go for IMSA tracks so even if not licensing IMSA series we could recreate that...
     
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  6. Pipmacca

    Pipmacca New Member

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    Only been with this sim a couple of weeks can't stop driving the super V8 cars they seem more realistic than my gtr2 version if only they could put a proper license of the cars and tracks into AMS 2 but what i would like to see is a sim when you're driving round a track and you have a shunt with someone else there is detailed damage and when the safety car is deployed you see Marshalls cleaning up the track.
     
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  7. traind

    traind Member

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    For northern hemisphere tin tops, go GTE, WEC. Multiclass racing will distinguish from ACC.

    I'd like some licensed sports cars from the street as well.

    Reiza stated their intent was to retain current content, or at least the majority of it. But that was quite a long while ago. Things might gave changed...
     
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  8. P*Funk

    P*Funk Active Member

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    My wildest imagination has me envisioning Reiza producing the official IMSA Endurance racing series title complete with fully licensed tracks and cars from the grids of the full Weathertech Sportscar Championship and all supporting races along with a full array of historic IMSA race series and cars, classic turbo monsters and Panoz everything, Muscle Milk at Lime Rock Park, 3 different versions of Sebring to cover every era and me driving around at night getting lost in the era before lights were everywhere and barreling downhill at Road Atlanta before the chicane.
     
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  9. DaVeX

    DaVeX Well-Known Member

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    Sounds like porn so I agree!
    A full americas game would be amazing, I will pay a IMSA dlc full price too if needed, something like flight Sims dlcs
     
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  10. Daniel Escudero

    Daniel Escudero Onlysimracing.com staff & microyoutuber.

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    AMS has done great about showing us that there are great tracks and different cars in other parts of the world yeah.

    But also all the people want some cars series and tracks (may be so popular) and this can not be ignored if reiza want to reach and be raced by many simracers...if not we could get a great sim as ams is with less drivers compared with other less realistic sims, and that could make me cry again, please reiza dont make me cry! :p

    Keep the physics, improve a bit the graphics (only a bit) and create a great multiplayer action is the unique think I need. Thanks Reiza and Happy Christmas. Obrigado! :D
     
    Last edited: Dec 21, 2018
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  11. Scraper

    Scraper Active Member

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    A quick note for @Renato Simioni - I'd buy Tractor Extreme 2019 if it's a Reiza product. #stockholmsyndrome
     
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  12. Dean Ogurek

    Dean Ogurek Active Member

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    Please take the drive-train model to the next level like RR and iRacing have done. The interaction between engine, trans, and drive-train flex is so much more dynamic and can be felt with a motion-rig. It takes immersion to another level with an amazing connection to the car; this needs to be a standard feature in Simulation's and no title can showcase it more than Reiza's next one imo. :)
     
  13. Pocisk

    Pocisk Member

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    My wish is try not to be like STR & RBR (AMS2 and RF2).
    What i see is: rF2 now generally looks for more licensed content (cars and tracks).
    AMS2 may be an opposition to this and focus more on the "fun part" for the players.
    I would also be happy if FFB is what it is now (if we could update RealFeel to 720 Hz, it would be great!).

    Multiplayer system and cars collision system definitely need improvement.
    Also more tools for creating leagues championschips is needed (tv plugin, better instant replay system, etc.).
    All of that could be nice hadicap for AMS.

    About the graphics - I don't care, but on the other hand I don't see the point in trying to clone rF2.

    Maybe Reiza should start looking at the Amazon Lumberyard Engine (CryEngine arhitecture) and see how it works in the new TGT game?

    I apologize for my eng.
     
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