So I took a couple of months off AMS2, because I was starting to fixate on some of the game's shortcomings, particularly with regards to AI. Well a few hours back on the tools and I have to say they're still worth fixating on: Very large imbalances in AI difficulty across different classes, and different tracks. Unfair imbalances in BOP within classes. AI simply have way too much grip, stability and speed off the ideal racing line, even on grass (hence the side by side thing) AI show way too much willingness to overtake on the inside over grass and kerbs with absolutely no penalty for doing so (unless they run into bollards in which case they'll take the player out then drive off). AI generally too slow into corners and unmatchable out of them. AI getting a magic rage turbo to close the gap on the player if passed AI making essentially no unforced errors AI always coming off better than the player in collisions. On the plus side, they do less of that physics defying side to side weaving now, and they perform a little better in the rain. It's a real shame that the AI are showing so much A and so little I. A couple of months away has highlighted that the rest of the game is really compelling: the tracks look phenomenal, it loads fast and runs really well (except in the rain), and most of the cars look, feel and sound awesome. Apart from some polish issues with vehicles and the UI, it really is the AI that lets the thing down a bit for me.