Hey there, due to curiousity, i wanted to know how the Safety Rating works. Here are same facts that i have researched, most of them shouldnt be known yet. Your Safety Rating progress is stored in a decimal number (eg 123.456789). While you are driving around in an Online Lobby with atleast 1 other car on the Track (doesnt matter if AI or Human), u will start to earn "Points". This Number is later used to assign you to a Tier or Bracket, commonly known as U, F, E, D, C, B, A or S. The Brackets are split up like so: so for example from U to C it takes 400 points. How do u gain/lose Points? This seems to be calculated on a 'per Turn' basis, so per turn you are gaining some points, usually around the 0.05 - 0.15 mark for the First Lap, afterwards it seems to increase to 10x, so around 0.5 - 1.5 points. If other vehicles are nearby the gained points are multiplied by a small number, didnt look into this much, just noticed the number increase a bit higher, but not extremly. The first Lap seems to contribute very little, possibly due to all the cars being close together by default. Near misses seem to contribute quite a decent chunk of points, unsure how this is calculated and what the ranges are. Losing Points by severity per offense: Touching Grass: if you just happen to drive off the road on a straight, usually deducts 0.02 - 0.1. Spinning: 0.25 - 1.5 (usually around 0.3 - 0.5), spinning multiple times, counts as multiple times! Speeding on Track: speeding? what are you talking about? ill cover this later. around 0.3 - 0.5 per instance, not sure what the interval is here, prolly like 5 - 10 seconds or so. Alternatively there could also be a Bug, which seems to decrease your Points starting when entering the last Lap all the way till the cooldown lap is over. Cutting: this varies alot, cutting chinances like on Monza can become pretty costly, 1.0 - 8.0 Contact: most of the time around 5 (can go up to 10), value could be determined by contact magnitude, there is no cooldown for contact penalties tho, earlier today someone lagged right at the start of the race and i got hit multiple times within a few milliseconds and had -35 points 5sec into the race. Before and after the Race: Formation Lap: Rating System is disabled/inactive during the Formation Lap. Cooldown Lap: Everything is active, including speeding. Going around the Track at Race Speed during the Cooldown will slowly eat away your gained Points. Just driving around slowly will keep gaining you Points. Practice/Quali/Race: I havent looked at Practice, but generally speaking, Race gains more Points than Quali, i have no exact value cuz i dont care lol. Final Words and my Opinion: Even when having been hit multiple Times at the Start and then later being hunted by some backmarker, its pretty easy to gain points after a 5-10lap race. Aslong as you dont ragequit as soon as you get knocked out, u will end up with a net positive. That being said, i have seen people just push other people off the track, but then continue driving normally. unsuprising, even if you get -5 points, driving around the next person for a bit and then pushing him out aswell, will keep your SR neutral. a cooldown of a few seconds before the next penalty should be put in place to reduce mass penalty-ing. the amount of penalty points should be multiplied the more contacts you have over a race for a more punishing experience, but i bet theres multiple ways to a working solution. my Tool "pAMS2Spotter" has been updated yesterday to show you your current Safety Rating, how much Points you have gained during the current Session and how much Points are required towards the next Bracket for anyone interested pAMS2Spotter (p stands for Perfect) Best Regards and Happy New Year, MasterLooser.