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The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. VFX Pro

    VFX Pro Active Member

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    Based on Game Build: 1.0.0.1
    Request Title: Ability to increase shadow maps resolution.
    Description: There no setting in the UI or .INI file where we can bump up the Shadow Maps resolution. Lucky folks with an RTX 2080 Ti have plenty of memory on the GPU to handle a much larger shadow map.
    Benefits: Remove all the jagged shadows (even when shadow details is set to Ultra).
     
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  2. VFX Pro

    VFX Pro Active Member

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    Based on Game Build: 1.0.0.1
    Request: Hi-beams
    Description: Instead of just provided on/off cycle on a button, please provide the following button cycle (On-LowBeam, On-HiBeam, Off)
    Benefits: Better night racing and aligns more closely with other sims. It's currently hard to race at night. I understand the lights have been recently "upgraded" and projects further, but I believe we clearly need a high beam mode added the lights cycle.
     
    Last edited: Jul 3, 2020
    • Agree Agree x 16
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  3. VFX Pro

    VFX Pro Active Member

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    Based on Game Build: 1.0.0.1
    Request: Provide the ability to map Fuel Map cycle to a button.
    Description: Currently, the driver has to open the floating menu, and drill down to the fuel map, then cycle... and then close. That's a lot of steps to do quickly while on yellow flags.
    Benefits: Saves a ton of time and behaves like other sims...
     
    Last edited: Jul 7, 2020
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  4. Mimic

    Mimic New Member

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    Based on Game Build: 1.0.0.1
    Request: Saturnation/ color slider+ fog/ haze
    Description: I find the colors in game bright and saturnated. It would be great to have some kind of mist/ haze far away objects ( mountains on background ) also on sunny/ lightclouded.
    Benefits: More realistic graphics
     
    • Agree Agree x 4
  5. VFX Pro

    VFX Pro Active Member

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    Based on Game Build: 1.0.0.1
    Request: Support RTX Raytraced shadows and Ambient Occlusion (AO). (long term wish since the market is small)
    Description: I know this would be low priority and perhaps would solely depends on the madness engine. The raytraced shadows would help the realism look so much and remove all the fake trickery needed to make the shadow maps work well. Having worked in animation and motion picture visual effects for 17 years, I can honestly say that whom ever supports this feature first, will win the crowd of most visually realistic sim by a mile... :)
    Benefits: Extreme bump in visual realism. It would remove all the jaggies and the "animated" shadow maps areas along walls while driving, etc...
     
    Last edited: Oct 16, 2020
    • Agree Agree x 4
    • Optimistic Optimistic x 3
  6. Littlefysh66

    Littlefysh66 New Member

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    Based on Game Build: 1.0.0.1
    Request: Mid-Race Saves, similar to RF2, ACC, GTR2 etc.
    Description: The ability to leave a race and return at a later date to continue the race as it was. This can be accessed via a replay feature similar to RF2 or a traditional save button like GTR2 and ACC
    Benefits: Not only provides security for system issues or unexpected issues in longer races, but also makes longer races accessible for those who can't run such races in one sitting. Given the representation of classes from the Brazilian Endurance Series with race lengths such as 6 hours and the ability to run 24 hour races, this would allow many more players to reasonably access this.
     
    • Agree Agree x 15
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  7. 2ndLastJedi

    2ndLastJedi Well-Known Member Reiza Backer

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    Agree
     
    Last edited: Jul 6, 2020
  8. deadly

    deadly Active Member

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    Based on Game Build: 1.0.0.1
    Request Title: Possibility to kick unfair drivers from MP in public games
    Description: As in any racing game, the wreckers who think it is about doing demolition derby are floating the puplic servers. No way for host to kick them from server right now.
    Benefits: People who want to do decent races have their peace
     
    Last edited: Jul 3, 2020
    • Agree Agree x 9
  9. Damian Baldi

    Damian Baldi Active Member

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    Based on Game Build: 1.0.0.1
    Request Title: Ability to see all laps times
    Description: Be able to click over your name or another player and see the lap times progression.
    Benefits: It's part of the competition, as simple as that.
     
    • Agree Agree x 13
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  10. VFX Pro

    VFX Pro Active Member

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    Can someone make this thread sticky please to remove the chaos in the forum?
     
  11. Coanda

    Coanda Active Member

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    .. and TC and ABS with correct levels ie.1,2...10 and none of the fake 0-100% nonsense.. Multi switch should also be considered and not just button up and down. Plenty of wheels now have multi switches and also button boxes..
     
    Last edited: Jul 7, 2020
    • Agree Agree x 9
  12. Maser V6

    Maser V6 Active Member Reiza Backer

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    Build: All
    Request Title:
    Ability to see who is AI in race and replay ie an asterisk or different colour changed on ai names and timings.
    Benefit : lots
     
    • Agree Agree x 6
  13. Coanda

    Coanda Active Member

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    ... and headlight flash function for prototypes and GT3/4 etc.. Mapped to a separate button..
     
    Last edited: Jul 7, 2020
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  14. alink

    alink Active Member

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    Based on Game Build: 1.0.0.2
    Request Title: Track map with wind direction indicator
    Description: a mini track map couvered with an arrow which indicates the wind direction
    Benefits: knowing in wich direction wind blews to know how and where it will have an effect on car
     
    • Agree Agree x 3
  15. alink

    alink Active Member

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    Based on Game Build: 1.0.0.2
    Request Title: weather forecast
    Description: weather forecast for the next 30 - 60 min or more with air / track temperature, wind strength and direction, rain prediction. Or the best, a weather radar so that everybody has to interprete himself what will happen the next minutes / hours
    Benefits: knowing how the weather will change for strategy and car setup
     
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  16. Coanda

    Coanda Active Member

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    There was a few of these threads however nice this one got stickied..

    Can I put a full list from the other thread or do you want them separate..?

    No disrespect to the developers.. :cool:

    Based on Game Build: 1.0.0.2

    High, Medium, Low importance

    - opponent vehicle radar widget
    - freecam for live and replay
    - replay time advance on red time bar by left mouse click
    - save/load controller settings for different wheels through Ui
    - motec or equivalent with useful data channels at minimum 200hz; unlike PC2..

    - personal driver stats
    - enhanced interiors. Some are very bare with basic textures..
    - more LCD motec dash pages to be inline with real life vehicle..
    - finer and greater seat and pitch adjustments. ie. 0.5 degree adjustments
    - virtual driver body toggle on/off
    - pit strategies created in car setup Ui
    - tyre info and tyre management in pit garage. ie Wear, Grain, Blister, Flatspot
    - tyre set limits

    - Brake pad simulation and pad changes for endurance categories..
    - average fuel info for timed races and fuel maps in pit garage
    - aero balance percentage info in pit garage Ui. ie. 53.4% front based on static ride height
    - car setup notes saved with setup
    - flexible custom race weekend format creation. ie. P Q1 R1 Q2 R2 or P Q1 Q2 Q3 R (enduros)
    - more vehicle info on the Ui. ie. What are the ideal hot tyre pressures..? Paddle Sequential or Stick Sequential..? Average steering torque range for DD users..? Power steering..? ERS, DRS, P2P, KERS..?
    - showroom freecam

    - ping numbers and ping limits in MP Ui
    - TC, ABS & engine modes mapped to buttons and multi switches
    - authentic TC and ABS levels. 1,2...10. Not 0-100%
    - ERS and SOC modes for Formula Ultimate and mapped to buttons
    - visual flag marshals
    - authentic driver penalties. none of this slow down nonsense.. Warnings, DT and time added penalties.
    - HUD enhancements including widget scaling
    - ICM widget movement and scaling
    - ICM permanently on option

    - Virtual mirror toggle mapped to key or button
    - 30+ opponents if possible
    - lap number display in pit garage
    - PSI for metric users
    - visual damage enhancements including cracked windshields
    - audio engineer/info
    - gravel trap texture enhancements. More variation in the raked patterns..
    - tarmac texture enhancements on some tracks
    - visuals to be standardised across all tracks and vehicles. Some are great and some are clearly not at the same standard

    - vehicle flash headlights for GT/LMP cars
    - handbrake ie. Super V8 for race starts
    - skin templates
    - driver swaps for GT3 racing
    - Wind. Cardinal directions on the circuit map to indicate the direction of the layout or better yet please place a live wind direction dial that can be either seen in the pit garage UI or the HUD or both..
    - LCD page cycles, wiper cycles, mode cycles to be maped in both directions to either two buttons or funky/multi switch..
    - enhanced ghost vehicle.. Visually it could be improved.

    New - Right and Left indicators mapped to individual buttons. Very important for multi class, GT3/Prototype racing.
    - Helicopter view
     
    Last edited: Jul 8, 2020
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  17. Wayne Whitmore

    Wayne Whitmore Active Member Reiza Backer

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    Key press and hold for seat and other adjustments instead of multiple single key presses
     
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  18. VFX Pro

    VFX Pro Active Member

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    Believe or not, this was setup like that during the early access stage... one day, it just changed for the "hit buttons xx times" mode.
     
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    • Informative Informative x 1
  19. edu2703

    edu2703 New Member

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    My suggestions:

    - Yellow flag indications appear more frequently (I don't know if it 's a bug or the sim does not have this feature yet, but until now I have never seen a yellow flag indication to warn of an incident ahead, despite having the Flags & Penalties and Rules & Penalties settings to on. I only get the green flag, when I get past an incident)

    - Simpler menu to adjust the strategy (The current menu is very complicated. Many buttons required for a simple adjustment and you have to do all this while driving. To select the amount of fuel you want for the next pit stop, you have to press the button several times to increase or decrease the quantity, liter per liter. The best solution would be to be able to leave the button pressed to increase or decrease the quantity)

    - Animation of race marshalls waving flags and LED boards flashing the flag colors
    - Excessive wear and/or debris on the track causes tyre puncture
    - Mid-session save
    - Improve damage model
    - Improve water spray
    - Manual pit stop
    - Allow AI to drive your car
    - Allow time acceleration, not only the time, but also the speed of the simulator.
     
    Last edited: Jul 7, 2020
    • Agree Agree x 5
  20. VFX Pro

    VFX Pro Active Member

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    Programmatically speaking, it's much easier and logical to do % based. You can still have your 0-10 buttons, but each would represent a 10% slice of the total Fuel Map, TC or ABS capacity. Furthermore, it removes the complexity and the incoherence between manufactures (Porsche Fuel Map 5 is max vs Ferrari is 1), etc.. Percentage based Map, TC, ABS might not reflect the exact car, but creates a very logic, easily understandable, and repeatable process for users across cars....
     
    • Agree Agree x 1

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