Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.
is it somewhere in the UI? never saw it so far.
AFAIK, that feature is still missing and needs to be assigned to a custom button.
I don´t like, that one can use the sequential shifter AND the H-Shifter in cars which don´t have a sequential gearbox. Should be authentic (or optional to use the incorrect shifter), so the wrong one should be deactivated (ok, you don´t have to use ist, but I don´t like the possibility of both shifters in each and every car). Or is there something wrong with the settings, and I can fix this?
Yes, that would be cool if you could use only the authentic shifters for authentic settings. But you should be able to assign all the shifters in one control set, so that you don't have to change the sets in the main menu.
I understand, that a career-mode ist very complex, and that it will be released in the later future.
But while waiting for that, I would love to have a collection of Special Events (like in AC), to play some defined challenges. Should be not that complex to define them. A car, a track, a given weather condition and three different lap times. Or some AI components to beat.
If there is no webleaderboard then please integrate the driving aids into the time trial leaderboard (see Photoshop sample). It makes a difference whether someone rides a time with heel & toe or only with paddle shifter and autoclutch.
currently you can not see this info anywhere you can only guess how the time was driven, which is a pity.
Make the pit speed limits track and not car dependent.
It doesnt make sense for the pit limit to be 100kmh/60mph during practice for f1 races at monaco
A quick list I've been compiling over the past few weeks. Apologies if anything's been mentioned already, not trying to steal anyone's ideas:
- Air pressure info/Weather details in the HUD
- Local Time Clock (& maybe even real time clock)
- Weather forecast for real weather (I think I did already see this one, but just in case)
- Exclusive graphics settings for photo mode / replay mode (so one can switch quickly between performance for race and quality for best picture/replay quality, for those with perhaps somewhat 'dated' pc hardware )
- Skip time by set amount in offline practice/quali sessions (as in AMS1, iirc)
- In-session large Live track/car viewer (have already mentioned this one, I believe)
- Hover-over track info (including altitude!) in pre-session lobby (keep getting caught out when I run the Porsche GTE lol)
- In-game graphics performance stress test (benchmarking)
- Radar/track map zoom options for the HUD (full track; x2; x5, for example)
- BOP feature (not too dissimilar to - but hopefully better than - a popular racing game's 'PP' feature, back in the day) for running car classes that perhaps aren't best balanced (e.g. GT1, where the McLaren is probably a little down on performance overall)
- Option for opponent names on/off in Replay mode (separate from the option in the Options screen, to make it more accessible and, therefore, faster to switch between on/off/etc.)
I miss the 3D rendering of mirrors ("stereo reflections") from AC+CSP for use in VR:
With the current 2D mirrors you have to adjust eye focus onto the mirror rather than onto the thing following you.
Maybe this has been asked before, but a nice addition would be to have some presets for online sessions, because each time I want to set a new MP session, the parameters are these of the last MP session played, wether it was mine or another server, and I have to modify almost every MP parameters to launch a new session.
It would be nice if the game would remember my settings for the lobby, and not the settings from the last lobby joint.
And even better, The possibility to save and load profile(s) used for the sessions
Reiza, please update the Sigma so it can compete with the Metalmoro AJR and Ginetta prototype.
Request Title: Ability to increase tire wear and fuel consumption to 7(or even more).
Benefits: To be able to force AI to pit more frequently, for shorter races.
Woah, they have an open cockpit now? Beautiful.
This was just announced for this year's season, yet to start. But the closed cockpit version already got an upgrade last year and moved to P1 class, having a pace similar to the AJR sometimes
Not sure if this has been mentioned before but i find it very disappointing that tracks don't have fans cheering along the sections where they sit. It sounds rather quite and breaks immersion for me big time. The game has come a long way and probably my top favorite at the moment but the lack of these sounds is really sad. I think it could be a quick fix which adds a lot to the details around the track...
Thinking and being isn't the same thing unfortunately. There are static environment sounds like the drones (we also used to have birds) but if I'd have to heard the crowd every time with the same amount of energy and enthusiasm I'd kill that sound. Dynamic ambient sounds weren't present in pC1/2 and I believe it would need to be coded in. I would have agreed if the parameters were already available and it'd be just a matter of adding and configuring the sounds.
I agree that ambient noises need to be improved
Good point about sounds being static and the same throughout the race. Some variety would be ideal. I know many of us assume changes are easier than they truly are out to be, however adding a place marker on the track and attaching a sound file to it is pretty standard and straightforward. Mapping it all out on each track is where i can see it being more time consuming. Either way it's not a code rewrite or addition in my book to make this happen. As you said, they already have static sounds attached to objects around the track so it would be no different. To be clear though i'm not trying to say it would be a simple and 5 minute fix, not at all. Just a small investiment that i think would bring life to the sim...
The ability to save the quick host settings so you don't have to enter a name and password every single time. Gets really annoying.
Another multiplayer improvement would be to be able to change ai settings and some other session details once you create the server without having to quit it and start a new server to just change ai difficulty.
The final multilayer improvement is the ability to skip session in lobby.
I know all that stuff is a carryover from pcars2, but maybe it can be fixed.
Regarding game engine, TAA would be great if they could add that. I don't know if that's possible though.
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