Finally this evening I got my hands on AMS2 and after a couple of hours I have to say I'm positively impressed. Still finding the best ffb settings but so far it's ok, I like it. Maybe the grass ffb effect is a bit toned down even raising the FX to 85. I was worried about a PC2 behavior, in PC2 I had this feeling that the car was oversteering everytime. In AMS2 this doesn't happen, or better, it happens when you start overdriving, but I guess it happens in every sim. Talking about the wheel, I'd like to have back that wheel lock we had in AMS1, where it was difficult to go beyond the range. In AMS2 is fairly easy to go beyond the wheel range. E.g. with a F1 car the rotation should be 420° but in hairpins is easy to go beyond that and it's unnecessary travel. Now a couple of questions: is DRS working? Because I can't use it even assigning the button. Also, do you plan to add all the compounds in the Formula cars with the correct color and thread? In the Formula V10 hard and wet have the same thread and the intermediate compound is missing. In the Formula Reiza the hard tyre should have a white color, the wet should be blue with more threads, while the current wet tyre is actually the intermediate and should be green. While the Formula Ultimate has only one dry compound. But since it's still a early access I guess they will be added in the next weeks