Every time I start playing Automobilista 2, my wifi loses signal. I play using internet cable, however the wifi signal becomes unable to use. Can anyone help me? I don't if it is my wifi provider, but this only happens when I play Automobilista 2, with Automobilista 1 I have never had this issue.
Hard to believe that AMS2 is able to hack your wifi provider (or sender). But how often does this happen? And more urgent what other online games are you able to run without issues?
IT is in your settings. I don’t know the name but it has to do with the external application connection. It is set to high. edit: UDP
It happens everytime I open the game. And it only happens when I open Automobilista 2, I dont have this issue with any other games
I have the same issue If others in the house are using the wifi, eg Netflix, then the signal drops completely once I load the game.
I solved my problem as follows, maybe it will solve yours too. Device manager> Network adapter> Properties> advanced> EnableAdapitivity Then you go to the option to the right of EnableAdapitivity and select Disable
i discovered the same issues today , everyone else in the house was screaming about no wifi but i had connection ( through ethernet cable) closing the game fixed it, so i will try the above.
It may be Priority and Vlan ? i’m not sure , i may need to go into router settings and limit device ?
Posting here again for visibility You can keep UDP on but set it high. The value actually represents the frame interval between data sends so a value of 1 means data is sent every frame. Even on 60fps, this can cause networking issues. My network handles 5 without issues. Basically 60fps with a send every 5 frames= 60/5 = 12 sends per second = 1000/12 =~83,3ms. Hope that helps.
Thanks for helping on this issue. I turned my UDP off so now everything works fine, no disconnects. I am at appx 120 fps. Is there a reason to have the UDP turned on and how high would I need to set it? What does it do? Thanks again!
So if you are running telemetry apps locally, most of them won't need UDP as they are reading all the telemetry data right off from the RAM (Shared Memory On). But if you are running the app on another device then you need to send this data via UDP and the receiving app will be listening for data sends and interpreting it. Shared Memory is the superior way of course so if you got all that stuff on the same PC just keep it off.