Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Any
    Car Used: ArcCamaro
    Applicable Settings:
    any
    Report: Dashboard is reflected in the windscreen
     

    Attached Files:

  2. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Any
    Car Used: Kart Shifter
    Applicable Settings:
    any
    Report: Class is unreadable
     

    Attached Files:

  3. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Any
    Car Used: Formula Classic Gen 3 M 3
    Applicable Settings:
    any
    Report: Hood camera is obstructed
     

    Attached Files:

  4. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Nurburgring
    Car Used: any
    Applicable Settings:
    any
    Report: After the 1st corner the track marshal is waving always the green flag even if the flag should be yellow for example and it is with the back to the track
     

    Attached Files:

  5. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Brands Hatch
    Car Used: any
    Applicable Settings:
    night race against AI
    Report: Strange shadow at the end of the start straight line on the right
     

    Attached Files:

  6. Michael Havlena

    Michael Havlena New Member

    Joined:
    Apr 5, 2020
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    Game Version: 1.0.5.1
    Track & Layout Used: Championship Mode - Goiania - First Race
    Car Used: Stock Car 2020
    Applicable Settings:
    any
    Report: Options unresponsive post race - have to kill the game as one is stuck on post race results page and inability to choose next step....(Inability to select any of the available options). re did the race 3 times and same results.
     
  7. Kevin Karas

    Kevin Karas New Member

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    Game Version: 1.0.5.1
    Track & Layout Used
    : any
    Car Used: any (noticed in GT3 R)
    Applicable Settings: Fanatec v2.5, Wheel rotation AUTO, wheel calibrated. Borderless windowed
    Report: When on track, tabbing out and back in changes wheel rotation. Its not in line anymore. Car steers less then phsyical wheel.
    Work Around: Going back to garage and back out on track fixes it
    Steps to reproduce: ^^
     
  8. Manik

    Manik New Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Cascavel
    Car Used: Caterham 620R
    Applicable Settings: Time trial
    Report: Pit crew jittering about when working on the car.
     
  9. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Ibarra
    Car Used: GT3, GT4, GT5
    Applicable Settings: AI @ 100% / 100%
    Report: AI of GT3 cars is EXTREMELY SLOW, not only in lap time, also at straight line speed.
    No problem to overtake one, two or more GT3 cars with a GT4 McLaren on main straight.
    exiting final corner
    ss150428.jpg
    catching the GT3 car just behind S/F line
    ss150504.jpg
    passed just before 1st corner
    ss150528.jpg
    before 1st braking zone I'm miles away of the GT3 car
    ss150600.jpg
     
    Last edited: Nov 6, 2020
  10. alink

    alink Well-Known Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Ibarra
    Car Used: McLaren GT4
    Applicable Settings:
    Report: possibility to set up RR damper
    setup.jpg
     
  11. AndreiC

    AndreiC Active Member AMS2 Club Member

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    This is not a bug this is typical behavior for track/car combo for which AIW file is not done. There are many track/car combos that need to be done but if you look on youtube how to make an AIW file for rf2 for example you will see it take a lot of time, we can only wait :).
     
  12. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Curvelo Long and Short; Guapore; Hockenheim1977; Hockenheim1988; Hockenheim Modern; Londrina; Velopark
    Car Used: any with headlights
    Applicable Settings:
    night race against AI, 2AM
    Report: Strange shadow on start/finish line.
     

    Attached Files:

  13. AndreiC

    AndreiC Active Member AMS2 Club Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Santa Cruz do Sul, Snetterton(all)
    Car Used: any
    Applicable Settings:
    any
    Report: Start lights do no work
     

    Attached Files:

  14. alink

    alink Well-Known Member AMS2 Club Member

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    Maybe AIW file for GT3 is not perfect but this would not effect (so extrem) top speed mainly corner speed.
    The speed (top and corner) of the GT4 cars, however, was quite good. The pace of them was similar to mine.
    But one GT4 AI set a faster fastest lap than some GT3 AI cars. And also one GT4 AI finished in midfield of the the GT3 field and that without any pit stops, just a 15min race.
     
  15. AndreiC

    AndreiC Active Member AMS2 Club Member

    Joined:
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    Messages:
    742
    Likes Received:
    186
    Game Version: 1.0.5.1
    Track & Layout Used: Ibarra
    Car Used: any with headlights
    Applicable Settings:
    night race against AI; 2AM
    Report: Grass around track looks strange
     

    Attached Files:

  16. David Peres

    David Peres Active Member

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    Game Version: 1.0.5.1
    Track & Layout Used: Kyalami (Modern)
    Class: GT3
    Applicable Settings:
    40min GT3 race, 95 AI strenght with 85 aggression, 19 AI cars
    Report: On the very last lap of the 40min race about half of the AI cars went into the pits... to refuel, I assume
     
  17. azaris

    azaris Well-Known Member AMS2 Club Member

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    The AI in this version is completely broken. Revert to pre 1.0.5 please.
     
    • Dislike Dislike x 1
  18. Gustavo Puig

    Gustavo Puig New Member AMS2 Club Member

    Joined:
    Apr 23, 2016
    Messages:
    15
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    4
    Game Version: From the begining to 1.0.5.1
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings:
    Any
    Report:
    The cars accumulates dirt typical of the race, and after a few laps it magically cleans itself.
    This bug is typical of Project Cars and they never deigned to correct it.
    I hope Reiza fixes it someday.
     
    • Like Like x 1
  19. stum

    stum New Member

    Joined:
    Nov 7, 2020
    Messages:
    22
    Likes Received:
    9
    Game Version: 1.0.5.1
    Track & Layout Used: Kart tracks
    Class: Shifter Kart
    Applicable Settings:
    Any race or practice with Mechanical Damage enabled
    Report: The Karts overheat and blow engines within 7 to 8 minutes if Mechanical Damage is enabled. Using Sim Hub the engine temperature climbs to 150-160degrees within 7 minutes and the engine blows.
    There are no radiator vent options to change.
    I presume the radiator is not functioning.
     
    • Informative Informative x 2
    • Like Like x 1
  20. richiehatchet

    richiehatchet New Member

    Joined:
    May 8, 2020
    Messages:
    12
    Likes Received:
    3
    Game Version: 1.0.5.1
    Track & Layout Used
    : any
    Car Used: any
    Applicable Settings:MSAA/SMAA/TXAA/etc
    Report: Tree and object shadows (especially across track) are not anti-aliased.
    Work Around: None that I can find
    Steps to reproduce: ^^

    Really want to drive this sim but total deal breaker for me in VR. For example, at my fav track Oulton Park, Druids is horrible.
     

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