Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    Sorry for quite late feedback, but maybe it was some weird thing w/ my wheel, as I tried again v9.7 earlier and it was great at 60-65/20-25/45 w/ the GT3. Will try v9.9 tom.
     
  2. Michael Flemming

    Michael Flemming New Member AMS2 Club Member

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    Wo oder wie kann ich die Dämpfung reduzieren?
    Die Dämpfung im Menü liegt bei 0
     
  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Michael, you are in luck :)
    I just made a new version where you can enable the damping slider in the file.
    Activate by changing "use_damping_slider" to 1 in the file. I have added it so it's quite radical at 0% and 100%. Setting the in-game slider at 50% matches what the file does when "use_damping_slider" is set to 0.

    @Michael Enright, This new version also is of interest to you, as it adds flat-spots, adjustable by the fx slider as well as the variable "flatspots_scale" in the file.

    Latest version: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-9-9-9-9-9-9-zip.10919/
     
  4. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thanks, but, what 'feeling' do you get from this line? Not sure what it actually does to the FFB. Didn't know whether you could explain further, or I just experiment to get a feel for what all the lines do. Thanks again. Will try out the new file soon.
     
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The "acc" one will weaken the force based on acceleration and the value provided. If you provide a negative value it will instead strengthen the force.
    The "dec" one will strengrhen the force based on deceleration and the value provided. If you provide a negative value it will instead weaken the force.

    In the latest I set them both to 0.
     
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  6. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Thanks Karsten. So, where to from here; 6.6.5.9.9.9.9.9.9 I think you gunna have to bite the bullet soon, eh? :p
     
  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Haha, I would have hoped too, but unf. there are a few things that can be added that would take it up 1 more level when combined.
    Specifically 4 things that would each make for an improvement...
    It's a nice learning experience, so if time allows they will all make it in....
    Maybe you can guess some of them?

    But you prob. mean in relation to the version numbers?
    It's a big dilemma.... The biggest problem there is, actually... Hmm... Not sure what to do...
     
    Last edited: Nov 21, 2020
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  8. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    :D As long as we get the great FFB, I really don't mind the numbering ;)
     
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  9. psone

    psone Guest

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    haha Karsten, its totally ok to skip a build number. If microsoft can do it, you can to. No one will judge you for it, honest! :D
     
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  10. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    Yeah, just make it 6.6.7
    Latest file is great btw!
     
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  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Great, thanks for letting me know. I made a radical change to tighten/Lfb control recently that felt great to me on my wheel base so was hoping it would for everybody else as well. It has the benefit of providing a lot more adjustment than was possible in the older way.

    I think I have an idea for versioning, that will solve the "issue" in a slightly different way 8)

    Best,

    -K
     
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  12. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    Agree. You're doing an incredible job. Still better than the improving default. Keep the improvements coming if you can. Thanks.
     
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  13. LugNut

    LugNut Active Member

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    Hi Karsten,

    I've been using the first xxxxxxx.9.4 and I like it.
    Then I tried the second xxcx.4 with the extra .9 in it, and it had oversteer/under steer effect.
    The latest xxxxxx.9.6 has a great brake effect. How can I combine these?
    And, why cant u call the next version version 7?

    Thanks for your great work karsten. Simply amazing ffb.
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi LugNut,

    I was not quite happy about the brake effect, but was just told by @Shadak how violent braking feels in real life race cars(he just races an m3 race spec the other day), so I will make an extra attempt at adding it in a better way than how it was.
    I can't call the next version 7, simply because I redicolously am sticking to 6.6.6 being the asymptote to the versioning... But I have an idea 8)
     
  15. Shadak

    Shadak Active Member

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    Tbh its not super violent feeling per se, just "extreme G load" :)
    Im not sure what a good idea would be to make this into a FFB effect/force, its very difficult to convey longitudal forces to a wheel. But Karsten managed to fix the vertical forces in the center so I assume he'll come up with something here too :)
     
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  16. Ochilbaz

    Ochilbaz Active Member

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    Good afternoon,

    wee bit off help required here all, I downloaded custom file in Karstens post #1255 and it was awesome on my TS-XW but I had to dial down the gain setting to around 40. That wasn’t the issue as it felt brilliant but I then had to shut down game as I hadn’t put crew chief on and when I fired it back up the ffb was gone and custom was still selected in menu. I dialled it back up to around its original 80 and it felt good but not as good as the initial feeling I had. Any thoughts on this? Have I missed something in the process?

    Any help much appreciated
    Thanks in advance
    Baz
     
  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey LugNut,

    FYI I re-did those things you were missing and added them in to the latest version 6.6.5.10, along with a small bucket of other improvements.

    Scratch that, fixed a few more things & added off-road detection to 6.6.5.11.

    Direct link here: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-11-zip.10990/

    And an additional alternate scrub variation: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-11-alt-scrub-zip.10991/
     
    Last edited: Nov 22, 2020
  18. Clippy2020

    Clippy2020 New Member

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    Mate, if you can link me that FB post it would be highly appreciated.
    I think my T300 is dead / close to dead, today I had full loss of FFB plus loud pitched noise, had to unplug the wheel. It still works, but I think something inside got damaged / broke. I do have warranty.
     
  19. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    Noticed the 'kerb-pull', is this new to this v6.6.5.11 (wasn't in the previous ver)? Is it removed in 6.6.5.11 alt-scrub? How can I lower it?
     
    Last edited: Nov 23, 2020
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    HI Sherpa,

    Right, it's too much right now.
    You can lower by removing these 2 pieces:
    (+ 1 FL_bump_kerb)
    and
    (+ 1 FR_bump_kerb)

    I will add some variables to control it better and make it possible to go even lower.
     
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