Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  2. Robbb74

    Robbb74 New Member AMS2 Club Member

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    Karsten,

    I do not have the time to test all the releases you are doing with the custom FFB, but I follow all of your posts and can only say I am so impressed with the things you do and the patience you do them with.

    Many many thanks for your efforts and hopefully these files will inspire the Reiza-team to merge these with the default FFB ingame. You would deserve the credits for that!
     
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  3. sherpa25

    sherpa25 Active Member AMS2 Club Member

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    Thanks again. Was there a 'kerb_pull' equivalent in the previous version, and if so, what was the value? Perhaps I might put a tiny bit.
     
  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Sherpa,

    No, there was not.
    But the latest is better anyways :)
     
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  5. Pieter Nienhuis

    Pieter Nienhuis Active Member AMS2 Club Member

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    Hi Karsten, thanks for your files ! Erm, how do i change the gain within the txt file. I would like to make it more or less the same as in the Default profile so i cab switch “seamlessly”
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Peter,

    Some cars match more than others. It's unfortunately not possible for me to make them all match well, since I have no information from Reiza and am not aware of any way to pull out information that would make it possible to match them up well. Also even if I had that information, the FFB calculations are not the exact same. It could have been somewhat achievable earlier by aligning with the Reiza Rack forces, but at some point recently Reiza made their own Rack very private. It used to be accessible from the custom ffb file, but that is not so any longer, instead we get what the rack information there.

    Best,

    -K
     
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  7. Elcid43

    Elcid43 Active Member AMS2 Club Member

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    Hello,
    I always seem to have a bit of vagueness during a slide and trying to catch it. What would I need to change/adjust in the file to have a more pronounced feeling of under/oversteer? Using Silver raw high end on osw.

    Thank you
     
  8. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Elcid,

    You can try and change this line:

    (balance (* balance vel_mag_k_pull))
    to this:
    (balance (* balance vel_mag_k_pull (+ 1 over_steer)))

    It might help a little.
     
  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Hi Karsten

    6.6.5.14 is fantastic, I hadn’t tried the latest few, as been trying in vain to make a seta tire based custom file.
    Nothing seemed to reduce the harsh road feel in default or various custom files. But this new scrub system seems to work much better for my wheel.

    I need a little tightening, and fall off ,but this game ..cough ..Sim ;) isn’t so bad for dead zone.
    is the strengthen low no longer applicable?
     
    Last edited: Nov 28, 2020
  10. Lars Mars

    Lars Mars Member

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    Has the ingame damper setting any impact on 6.6.5.14 or do we leave it at 0?
     
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yes, the in-game damper now adjusts damping for the custom file as well.
    Setting the slider at 50% makes it "1", that is neutral, as it was before.
     
  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Kuku,

    Happy to hear it works on your base, strengthen low has been removed, yes, instead the LFB now works to strengthen the center more gently than the old one, the idea being that strengthen low & "old lfb" are merged in to this new lfb control.

    So try and adjust lfb up and see if it works.
     
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  13. Lars Mars

    Lars Mars Member

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    And what happens when set at 0?
     
  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    As I remember(I'm out) I made it so slider at 25% is 0 and slider at 0% is -1. So below slider at 25% it acts opposite, just like fanatec negative damping. It was for the fun of it but also to learn if any ody would actually ever use it I made it that way.
    Technically, at 25%(the 0 damping I think you ask about) it will not contribute any damping positive or negative, so it will not actively precent the wheel speed accelerate no matter the speed it already is at.
     
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  15. Lars Mars

    Lars Mars Member

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    Maybe you should put this info also on the first page ;-)
     
    Last edited: Nov 28, 2020
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  16. Andrew_WOT

    Andrew_WOT New Member

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    That's not super obvious. Some documentation would help unless you are planning to fix this.
    And damn, the last preset is a total FFB transformation. Thanks for doing this, resurrected written off title for me. What in game settings do you use with SC2?
     
  17. oli65

    oli65 New Member

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    Karsten, the 6.6.5.14 is absolute amazing. To feel exactly the scrub during over and understeer, allows to control better the car. Thank you very much.
    Is it possible to have the same feeling in pcars2 or doesnt allow the ffb infos from the game this?
     
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Oli,

    Yes, I have it almost ready for PC2 as well now. Will post in the usual places within the next hour or so.
     
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  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hi Andrew,

    Great to see you here too! :)
    I agree & have just made next version fix it so damping at 0% means "neutral", like it was when the slider was not used. Any higher than that only adds to it.

    Direct link for latest version: https://forum.reizastudios.com/attachments/silver-raw-6-6-5-15-zip.11121/

    My in-game settings for SC2 pro:

    Gain: ~25% for formula cars, ~30% for P1's, ~40-45% for most other cars. When having the wheel base at 100% force this allows the most free range for high downforce cars. The custom file will exploit it so you really feel the difference from super light to super heavy in a high df formula car for example.

    Fx: 50%

    Damping: 0%

    Lfb: 0-10%, depending how strong I want the center to feel vs the high speed cornering force. The custom file uses a different curve than most, so when you set the LFB % higher, you can lower Gain and achieve a lower high speed cornering force, if you find it too high. And opposite. Set LFB low if you want a normal center with higher forces on cornering.

    In TrueDrive I have set maybe ~4% friction or so and recon at 1. No other filters.

    You should try the "Silver Project" file for PC2, btw. The gt3 cars feel incredible. It feels like a new game. I am posting an updated version in a short while on race dep.
     
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  20. Jens E.

    Jens E. Member

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    feels like a dead fish (my personal opinion after testing some of your custom files).
    feeling around center and when streering from center is complete unspecific.
    like driving a boat or sliding on a icy road.
    :(
     

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