Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    i’m not sure. haven’t felt a need to add scoop. i normally only do that if the high load forces are too peaked as it has effects of soft clipping so can be good to bring force’s into line for my wheel.

    i will experiment tonight.
    i imagine it will make for quite different slider values.
     
  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Ray,

    Would be interesting to hear your thoughts on v49, you might want to up "suspension_scale" to 1.0 or 1.2
    And also use the fx slider for the rest.
    It would be hugely helpful to hear your refelction vs .21.
    I doubt you would prefer v21 of those 2.
     
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  3. sampopel

    sampopel Active Member AMS2 Club Member

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    For what it's worth, I like v39 the most on the G29.

    I tried the FCM program for the additional dead-zone and scoop settings but everything I tried made it worse than the original v39. Any dead-zone settings I used made the wheel vibrate like crazy.
     
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  4. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Great, thank you for posting!
    Which version of the v39 did you use? Low/mid/high?
     
  5. sampopel

    sampopel Active Member AMS2 Club Member

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    That was the Low file. For my tastes, it felt pretty good across the range of cars I tried, from GT3s, F3, German touring cars, Opala '86 and '79 Stock Cars.

    I've been using your files for quite a few versions now and personally have found each to be an improvement on the previous. Great work!
     
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  6. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Thank you. I will try it tomorrow.
     
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  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    wh
    what values did you try for deadzone removal and falloff?
     
  8. sampopel

    sampopel Active Member AMS2 Club Member

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    FCM calculated best deadzone removal as 0.14, so I tried that and values just above and below, using exactly 1/10th value each time for falloff.

    I didn't perceive an obvious difference between using the range of values and all resulted in excessive vibrations, particularly on sections of tracks that are a bit bumpy (ie. if I let go of the wheel, it was thrashing back and forth like crazy).
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I think your Fall off is too low, fall off is the value that controls how fast the boost/ tightning falls away once normal force is taking affect again.
    I would try doubling it to 2 tenths , so say 0.027 or maybe even 0.03 while also going on click back on removal as you tried.
    and see if the oscillation's reduce
    Edit,
    you may even need to go further. in project cars i can get away with Fall of below 0.02., but ive found i need Fall off values of 0.04 to get oscillation's on bumpy straights down to virtually unnoticeable in this title with these files.
     
    Last edited: Jan 15, 2021
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  10. sampopel

    sampopel Active Member AMS2 Club Member

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    Yeah, I tried a few more extreme falloff values and eventually got the vibrations to go. That said, I'm not sure I perceive any difference between having this line in the code and not, at least not with file v39. I'll try a few more main deadzone values again and see if I notice a difference.

    What are the scoop values supposed to be for? The FCM program gave me "best" values of:
    scoop knee: 0.53
    scoop reduction: 0.53

    So I added the line:
    (output (scoop output 0.53 0.53))

    but (a) I'm not sure if that's how I'm to use the values and (b) I have no idea what difference in the feel I should be expecting to feel.....is it something in the mid-range of the steering rotation?
     
  11. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Woah slow down, just focus on if the deadzone removal is working for you, you should feel just a little bit more weight or solidness closer to centre than normal.
    Ive got mine working ok at 0.11 0.04 . which is quite different than normal of around .012 0.02.

    The scoop is not needed until the end, once you have your baseline scales how you like.
    Ive literally just added scoop into the equation for the first time in this file system , and im liking it , it changes the overall curve and strength , for me it makes the variance between light forces and peak forces closer in a way. The peak forces stay within bounds so to speak. and takes away jerkyness i feel.

    Ive had to double my gain value to get overall feel back, but its great for me anyway.

    Edit

    actually I’m not sure now, it felt good first time, but I’m really struggling to dial in the sliders to get what I need. It’s perhaps not a good idea.
     
    Last edited: Jan 15, 2021
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  12. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    It prob. makes sense to have the best versions of custom files for each wheel base present in the first posts, so if any of you have a specific revision or modded file that works extremely well, then maybe we could reach consensus on what should be there?
    Best would be if based on the most recent versions of silver raw or heavy messing, so it's the simplest to change parameters.
     
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  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, forget consensus, we can post the files people find the best for their wheel bases :) No problem having multiple for each base. So anybody posting their fave with info on car types & wheel bases to go with it we can simply put there.
    I know we're a very little crowd here, so don't hold it back :)
     
  14. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I think your opening up a can of worms there.
    So many variables involved it’s impossible to please everyone.
    Then you have advanced users who have enough understanding to tweak files to find right balance for themselves & rookies that just want plug n play .
    I think the latest files offer everything needed to find the right feel for most , the core signal is there, it’s just a matter of having the info there in layman’s terms next to scales for adjusting .

    Im personally having to readjust my files and sliders to match a slightly different feeling wheel now, yesterday I did a mod on my T300 , I swapped out the plastic rollers for steel ball bearings. It’s made quite a difference in terms of less friction and speed of movements. my old rollers were sticky and one was harder to spin than the other, causing a unbalanced friction depending on left or right and tension from gain.
    Im adding more gain now because I can without it getting to stiff for example.
     

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  15. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Nice!

    Reg. the can of worms you might be right, but all I'm saying is I am happy to post whatever any single person finds great in the very 1st post of this thread. No matter which ffb file it is, hm, sr or anything else or whatever adjustments are made.

    Just a thought to make it easy to find all in one place & for the spice/fun of it :)
     
  16. LugNut

    LugNut Active Member

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    Hi Karsten,
    Sweet Jesus .38 finally gives me the loss of rear grip I've been looking for on my logitec driving force pro! I've only tried it with the merc gt1 at Spielberg, but man it is great.
    Thank you for looking out for the little guy wheels:)
    I'm using mid file stock. 35/60/60/0 in game and 100% in wheel cp.
    Previously I had to go back to .36 ...37 and 39 weren't as good IMHO. I missed 38 so I tried it and love it.
    Danke Karsten for your herculean effort!
    One question...rember that heavy braking effect from like.16? You thought it was unrealistic?
    What would I alter to get more of that back?
    Thanks again!
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ah, great feedback!
    Yes, the dual lfb with the grip loss that takes the lfb in account should exactly do that!
    We have some new settings that I will spice with v38 & a little extra change & then add in your request as an extra variable "exaggerated_brake" or something like that.

    Until then, change this line:

    (travel (* (/ 1 300) (/ kmh 3.6)))

    to these 2 lines:

    (brake_centering (+ 1 (* 10 brake brake_feel (abs (min 0 acc_dec)))))
    (travel (* brake_centering (/ 1 300) (/ kmh 3.6)))

    and reduce "brake_feel" at the top to 1.0 ! (or death by brake)

    Thanks again & best regards from dk,

    -K
     
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  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I finally got around to trying these scales out after all that’s been going on with other items and I’ve completely lost my way over the last couple of days experimenting.

    so back with .36 and using the above scales, I really like the direction it takes the feel.
     
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  19. inthebagbud

    inthebagbud Member AMS2 Club Member

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    I agree 31 is the one for me on the DD2, quick blast with Panos ~& 38.1 and back to 31. Not a scientific test and will revisit
     
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  20. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    my current settings with 6.6.5.39 _ 45/55/40/0
    Screenshot 2021-01-16 210437.png Screenshot 2021-01-16 210220.png
    Still fine tuning , but this is feeling nice to use and helping consistency,
    Has a nice full weight without overpowering peak force.
    Probably on soft side for track bumps etc. but i dont mind that as its tiring with some tracks.
     
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