Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Chip,
    The file is 99.9% ready, but still didn't have the time today to actually put it together and make a final edit and post.
    So unf. will have to happen tomorrow, sorry.
     
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  2. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    V44 is posted.

    * @Panos Schoino Adjusted file for improved low downforce vehicle experience.
    * Speed contributes more to the feel by new value "velocity_scale".
    * Adjusted texture slightly less smooth.

    Unfortunately didn't find the time to fix the damping better, so will be a later version for that, so still hold on to your steering wheel depending on car & settings :)

    With this file, low downforce cars, like the Caterham, now feel more as you would imagine they do irl, as you drive faster.

    https://forum.reizastudios.com/attachments/silver-raw-6-6-5-44-zip.12388/
     
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  3. Karl Rawstrone

    Karl Rawstrone New Member

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    Do we know if there are equivalent variables in HeavyMessing?
     
  4. Karl Rawstrone

    Karl Rawstrone New Member

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    Do we know if there are equivalent variables in HeavyMessing?
     
  5. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yes, they are:

    (micro_details 0.5)
    (macro_details 0.3)

    Karl, if you prefer HM for your wheel base, then please do post settings & wheel base type for me here or in a direct PM, so we can put in the 1st post.
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    seems like drifter tuned lol, loves to entice sideways action. gets quite light when sliding etc.

    Im curious why the drop in master rack from 1.55 to 1.20.
    how much importance to overall is it, because i tried putting it back to my .43 scales for all settings apart from new velocity and it feels a bit more informative of overall balance. and somehow makes it easier to catch wild slides , but also feel like its loosing grip abruptly.
     
  7. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The reason for lower master_rack is that forces now naturally go up with speed as well, so they will rise more than earlier.
    That is the only major change here, so there should not be any other difference when it comes to the rack force.

    But this is the first iteration of this addition, so we prob. do want to adjust things slightly for next revision. Also it will be interesting to find the values that work well across wheel bases & the different ways the LFB is set up.

    Actually this might be the issue, I think I will need to change some things to make it work better in combination with higher LFB.
    Will post you when I know a little more. Busy at work :)

    Edit: Seems OK as is. We will iterate to adjust values if required.
     
    Last edited: Jan 26, 2021
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  8. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    ok i will put it back,
    Getting a big variation in feels between different cars.
     
  9. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, took a quick glance, will post an updated version later, better for high LFB.
     
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  10. Wayne Whitmore

    Wayne Whitmore Active Member AMS2 Club Member

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    Wrong thread
     
  11. Karl Rawstrone

    Karl Rawstrone New Member

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    I am using CSL Elite+(PS4)
    In-game settings FFB 70, LFB 6, FX 50, Damp 50
    With this tweaked Heavy Messing - Detailed base but with some aspects dialed back a bit, including scrub (a little reduced) and engine reduced. I've been testing it with F3 at Brands Hatch GP. It's still quite a violent experience (especially coming out of Clark) but the connection between the car and the road is far better than the AMS2 default, where the wheel-track 'wobble' didn't seem to 'sit' on anything - sort of like being buffeted by the wind rather than experiencing track bumps. With these settings it makes more sensory sense - fits together better. I'd still like to be able to dial down the track bumps a little more - not all the way to R3E levels of smooth - and not lose the sense of what the tyres and back end are doing. Also, interestingly, I did a change that accidentally smoothed everything almost all the way out and the world movement/vibration not matching what I was feeling was very disconcerting - I race on RiftS. If anyone wants to try my setup I use 65% world movement.

    I'm going to have a go with SR44 and 43 tonight.
     

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  12. Panos Schoino

    Panos Schoino New Member

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    Kuku, as Karsten said, with 1.55 at master rack, high df cars (formulas mainly) were becoming impossible at high speed cornering and also there was even some occasional clipping even with low gain values. Now we were testing with the SC2 pro which is a beast... So, 1.55 is out of the question for this file, but i was ok at 1.30 (still on the stronger side). Maybe you can try that and see if it suit you. I.r.o the drifting, somehow you are correct, the idea was to be able to control slides. If you prefer a more absolute feeling in oversteer you may try putting 0 in rear_grip_loss_feel instead of 0.1.
     
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  13. Dam

    Dam New Member

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    Thank you soooo much Karsten and all your team who helps you tweaking ffb files.
    I have a TS Pc racer, I play on PC, I've spent hundreds of hours driving on AC, ACC, PC2, RRRE etc... And AMS2 since early access.
    I have to admit that your silver raw files are awesome!
    Few months ago, after testing your files for the first time I preferred the NuScorpii ones. But after a lots of reading here, I ve decided to test again and to increase LFB: magic! Without LFB I found my wheel too lazy in the center with your file and it was not the case with NuScorpii one.
    But now it's so great! So thank you again because you are giving AMS2 a magical taste and you are very productive to give us updates.

    Sorry for my bad english
    Cheers
    Dam (a French simmer)

    Ps: with my ts-pc racer I use the "mid end" file. Am I right?
     
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  14. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Dam, Thank you for the nice words,

    Yes, the LFB is "special" in this file, so it can throw people off, simply for it being different & having to be set higher.
    I'm considering making it a difference between the low/mid/high end version, that the LFB simply is starting higher the lower we go in the files...

    Reg. mid file, it's a matter of which feel best to you. But I think mid is prob. a good fit, yes.

    Best,-K
     
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  15. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    I start the tests with the file *.44 LOW ... at first glance I exclaimed "damn everything has changed again !!!":p , I had only loaded the new file without optimizing it and/or changed any value yet ... I close the game, go to the file and then notice, among other things, that now the master_rack entry is reduced to 1.25, the master_effect has remained at 1.55 and I pay attention to the new velocity_scale entry which is set to 0.7.
    If I have not misunderstood the hardness of the steering wheel increases exponentially as always, both with increasing speed and downforce, only now the increase in hardness and therefore the exponent itself is <1 (i.e. 0.7) no longer =/> of 1 !!! ... I hope I haven't said too much bull**** :rolleyes:... the increase in downforce and therefore in hardness should become minor and more manageable!!!

    Therefore:
    - cars with high downforce such as the F1-2-3-reiza-f309-etc are helped by a lower master_rack and by a strength (hardness of the steering wheel) that increases yes but not as before, therefore with an increase in proportion lower and more manageable;
    - similar thing should also happen on very swaying cars such as Catheran, Vintage and F.Retro cars which are more subject to pendulum effect, in this case, a lower master_rack is equivalent to having a lower GAIN and this allows less oscillations that together with high LFBs (here too much has changed) should allow greater maneuverability and management of previously unmanageable counter-steering;
    - on the other hand, very stable and/or rigid cars like the GT3-2-1-StockCar-P1-2-3 have only become lighter than before.

    Having said that, to balance the sensations of this new file, I only slightly increased the GAIN and modified some values that I felt less inside the file thath you find attached ... ;)
    Then summarizing on my G920 I step from a 45-80-75-0 of version *.43LOW to 50-80-75-0 in version *.44 LOW ... sorry for my english ... :oops:

    I am curious about the possible future evolutions of this file *.44 ... thanks guys you are unique!!!
     

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    Last edited: Jan 26, 2021
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  16. Peter Stefani

    Peter Stefani Active Member AMS2 Club Member

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    Yeah, no pendulum or tank-slap at all in .44 (thank goodness for that)
    Lateral and Longitudinal rack effects feel very natural, and the overall compression, or feel of compression (however that's actually accomplished) is great.
    Great work Karsten !
     
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  17. GTR886

    GTR886 New Member

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    Karsten, with .43 & .44, The high speed dampening is too much for me. for a track like bathrust, it slows me down due to crazy heavy fight of the wheel. The effect feels cool but it's a bit much and I'm someone who generally like a heavy wheel.

    Where do I change the value within the file to decrease it at least 50% of that effect?

    Edit: This Feels the best without the crazy heavy steering when cornering.
    Gain:30 LFB:1 FX:50 Damping:50

    (balance_restrict_high_end 0)
    (exaggerate_front_load_feel 0.3)
    (exaggerate_front_load_feel_hi_df 0.3)
    (exaggerate_over_steer 0.0)
     
    Last edited: Jan 27, 2021
  18. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Haha, yes, things change between the versions & it does seem a little much at times, but I think it's required to hit on both sides of the target to know where it is :)
    The velocity_scale is a straight up scale so in itself it does not make the force rise more or exponentially. But you are right that when combined with downforce it becomes exponential, although only slightly so, since we limit the high df, and then only for downforce vehicles.

    I do feel we set the velocity_scale pretty high, so the current v45 has it lowered. We'll see where it ends. Also v45 is the first file that benefits from input from the good Reiza people @Renato Simioni & @Domagoj Lovric , so it's interesting & def. improved in some ways :)
    Hopefully will be posted later today or tomorrow, depending on time availability.
     
    Last edited: Jan 27, 2021
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  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey GTR,

    I agree we've set the velocity_scale pretty high. As just posted I expect it will be lowered for v45. It is not damping, btw, it is an actual calculated force.
    You use quite low LFB, Remember that to limit the cornering force and add fullness to the center at the same time you can raise the LFB & lower then gain. Do it in steps of maybe ~5. Maybe you already did that, just noticed LFB at 0.

    Best,

    -K
     
  20. GTR886

    GTR886 New Member

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    For DD wheel, do we really need LFB? the LFB feels a bit grainy with the fanatec wheels.
     

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