Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. MCor57

    MCor57 Active Member

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    Hello @Stakanov

    I tried the file (Date 06/04/2021) with some historical / modern formulas and DTM '90, I liked it a lot, a step ahead of the previous one. The only negative flaw .. with the "gen" formulas the steering wheel is very stiff on wavy asphalt. In my opinion, sistermalo means losing the excellent feedback with the other cars, for example the modern Formulas, GTs and Stock Cars ..

    If you could create multiple profiles for the FFB.:rolleyes:
     
  2. JoKeR

    JoKeR Member

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    Reducing FFB force on that specific car doesn't help?
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    About to post this .zip file.
    @Peter Stefani @Stakanov @Alegunner68 @Ray Sheppard @Kuku Maddog, your latest files are included.
    @Alegunner68 @Ray Sheppard I took your settings from your latest files and somewhat transferred to the "EasterFuktor" file (the new naming still makes me giggle :)), I did not have time to verify if they are ok & also important that you guys feel them to be as you like them before I post in the 1st post, so please verify if your time allows and let me know.

     
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  4. Stakanov

    Stakanov Well-Known Member AMS2 Club Member

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    Thanks to @Karsten Hvidberg & Co. as always - You can put in the *zip ;)

    Name: Silver Raw - EasterFuktor+Kart(WIP) - Tuned by Stakanov for Logitech G920 (also G29-27-25)
    In game controller setting select "Custom" with this starting value: GAIN 65* LFB 50 FX 55 DP 55. (Date 09/04/2021)
    *Then, in the car setting, use +/- % of Gain for car to taste. ;)
    Note: For cars that are too swaying and/or with elastic effect, if you don't like, try to lower the LFB to 45, 40 or 35 to taste.

    ALL OTHER CAR: The new file is the same as the previous version for "normal" car, this file is only altered by the fact that i have added lines of code and tuning relating to Kart (WIP*)

    KART (WIP)* - Still to be developed but already usable.
    The karts represent a driving experience totally different from the other cars present in AMS 2, in reality a driver is seated a few centimeters from the ground, he holds a steering wheel characterized by a very tight center, very few degrees of rotation are enough to turn, they drive always at the limit of tire grip and the driver feels with his body the whole frame, the engine and the wheel on the road, moreover often, both in deceleration and in acceleration, he swerves a lot and to close the curve you help yourself a lot with the gears, with the body and sensibly with the brakes ,,, this is precisely an essential feature of driving these vehicles ... therefore if you approach these vehicles, it requires a lot of habit and a lot of hand-eye coordination to bring these vehicles to the limit (to whom approaches the karts in AMS 2 and is not used to this guide, I recommend getting used to it by trying a lot and this both using the default preset and/or the custom file). Obviously the goal will be to beat the Default also on karts in the future

    After two intensive days, I have to confirm and underline (as anticipated by @TekNeil) that the Kart Default FFB is not bad, indeed it is quite consistent, but if we use Custom files we should change the preset to Default (TBH) every time. That's why we started developing the specific FFB tuning for Kart within the Karsten Custom file.
    Let's start by saying that the karts on AMS 2 are not perfect and still need to be fixed by Reiza, or rather, all the low-end ones are more completed and almost coherent, while the two superior and more powerful karts with sequential gearbox (125 and 250) no, they still have to be fixed and currently it seems that they have been inserted into the game by physically copying the base from the lower ones. It follows that for example they are not equipped with front brakes but only with a brake at the rear (the left one in the HUD) and also the 250 has a bug that already at start up detects a break in the right brake (thermal defect and breakage) therefore from a physical point of view it is necessary to bring these 2 vehicles above all, knowing that braking and other aspects are not perfect, so we begin to set these parameters too, hoping to be able to fix even these small but extreme racing vehicles in sensations. ... ;)

    I remind everyone that the files are tuned for Logitech bases, others who own low-end and/or medium-end steering wheels can try it (especially on most of the "normal" cars present in AMS 2 ;)), but it is obvious (especially on the Kart) that they can have wrong sensations on their steering wheel because the settings are so sensitive and extreme even a very small modification it can lead to great differences, moreover each of us is different and in the KArt the discrepancy of judgment will obviously be high.
    For those who are not used to driving karts in AMS 2, I recommend prolonged use in game to give our senses a chance to get used to them, at least one day of testing is recommended ... watch out for braking (which must be done with a brake wire while downshifting at the same time as right moment), not to downshift too quickly and use the steering wheel with very little turning around the center, except when skidding in a controlled way in counter-steering.

    Features that I already find better on the Custom than the Default:
    - Narrower center and strong self aligning torque;
    - Good tire feel;
    - Less vibrations and road noise (always present equally);
    - Better counter-steering especially in medium and/or wide curves;
    - Better driveability at medium-high speed.
    Better features on Default and to be developed in the future on Custom:
    - Greater softness during rotation (I already have an idea for the next rev.);
    - More controlled braking and fewer problems with its control when it is more violent;
    - More controllable downshifting of low gears (perhaps)
    (PERSONAL OPINION OF COURSE!!!!)
     
    Last edited: Apr 9, 2021
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  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    I had a bit of a test by running default in Porsche GT3 around the new historical oval. which i’ve done many laps on and have a quick time in TT
    I didn’t run vs my own ghost as wanted to be not just trying to find more pace than the ghost . i just run laps and was focused on execution as normal.
    after a few laps i was able to better time by a couple of tenths ( hardly a major variation)

    my conclusions are that custom file give much more braking and turn in stability or loss of stability feel than default .
    in default i was able to go into turn easier and not feel any pinch from braking or pitch from rear instability, meaning i wasn’t adjusting or holding line etc .
    this is where i believe i was making tiny gains.
    because the feedback wasn’t as sensitive and thus not bringing on little forces that move the wheel slightly like in custom, I was benefiting from being none the wiser and could just turn the wheel down and hold the turn in.
    so basically it comes back to what i believe about having less feedback can be a trick to being fast . A trick some aliens use.
     
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  6. bazziboy

    bazziboy Member

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    That makes sense to me. Wouldn't that also mean, that pros, aliens or default users are in more danger by ignoring the feeling of these little glitches?
    Wouldn't it also help to just turn down gain in custom?
     
  7. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Well maybe, I tend to run lighter than others I think, but mainly just the peak force, I still want a normal weight feel off peak.
    I returned to custom and ran against the default ghost I’d set a time on, and was easily able to match it and then better it while still having much better feel and was far more consistent. it just makes life harder if I get things wrong.
    I still can’t find a good setting for default, it’s too crash and bash on bumps and too light when grip lost vs peak load.
    Custom is miles better balanced and clearly isn’t slowing anything.
     
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  8. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    Hi Karsten,

    Firstly, thanks so much for taking the time to do this. You are very kind to spend so much time on this. I had previously tried tweaking EasterFuktor file, but I was struggling to get it to the right place, and I was always drawn back to my tweaked v3.2.

    So now I just tried the latest CSL file from your .zip package, and first impressions are very positive. I ran the Porsche Cup 3.8 and the Formula Trainer Advanced. In both cars I felt the file worked really well. Catching oversteer moments in both cars, was superb. I suspect I may do a little bit of experimenting with certain effects (road texture for example), but I doubt I will move too far away from the base file. Oh btw, I am now running gain at around 65, LFB 46, FX 55, Damping (power steering!) ~50.

    Ray.
     
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  9. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @Karsten Hvidberg
    File feels good to me, maybe a fraction tighter.
    I’ve reduced accel and decel feel scales by a couple of clicks for now.
     
  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, if you post the exact file I will include that instead.
     
  11. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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  12. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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    Just FYI, the default FFB file feels way better than the Easter one for me in any of the karts.

    But it doesn't matter--use whatever makes you (and your equipment) most effective.
     
  13. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Marc,

    I'm curious to hear what makes it so for you?
    Also, which EasterFuktor version & in-game settings did you use?

    Cheers,

    -Karsten
     
  14. Kevin del Campo

    Kevin del Campo Active Member

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    InGame settings:
    80 Gain
    80 LFB (Even though I have a CSL, I think the FFB without LFB feels too weak in the center of the rotation)
    50 FX
    0 Damping (Damping feels like a bungie cord even on lower values)

    Wheel Settings (CSL Elite with the McLaren GT3 v1):
    100 FFB
    -3 DRIFT
    50 FEI (more and the FFB starts rattling and notching)
    120 Force
    100 Spring
    100 Damper

    Overal FFB feels great, I think it could do with a bit more oversteer feedback but what I miss most in comparison to other sims is the rumble when driving over kerbs.
    I race in VR and driving ove kerbs and not feeling them through the wheel really messes up the immersion.

    I think my next upgrade will be a buttkicker type of system so I get feedback from different parts of the car. I think this might be just as valuable information as what you get through the wheel, cause when driving a irl race car on track you rely a lot on feedback through the cars chassis.
     
  15. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    I can’t see anything obvious in your settings that would cause kerbs to be muted... except maybe maybe FEI, but you said you don’t like it higher (mine is at 90 btw). I guess this could be linked to having a high Force setting maybe?

    A couple of things to mention (not directly related to kerbs, but may be of interest):

    -When using the rFuktor files damping slider in-game is used for power steering (higher setting = more power steering effect).

    -Have you tried a positive drift value? (I use +2). To me it feels much nicer than negative numbers.

    -Karsten’s latest .zip file a few posts back contains a tweaked CSL file. I really like it.

    -You could try editing the kerb scale in the file (use Notepad or similar and just increase the value).

    -Buttkickers etc are awesome! You’re right, they do provide another signal that helps with overall perception of movement.
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    @Kevin del Campo
    I've never used a CSL wheel base, unfortunately, so I am not familiar with the fanatec settings, but if there are any of those "natural" filters, like damping, inertia etc, then I would think it is important to experiment with them, possibly completely disable them.
    As @Ray Sheppard is saying, the file itself outputs kerbs and kerb surface details, so it seems like something outside of the game causing you to lose them somehow, unf...
     
  17. tUMi

    tUMi Active Member

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    @Karsten Hvidberg I must say I really like your latest "Silver Raw - EasterFuktor - Momentum Rack 6.1" (April 3 2021) custom FFB file. Feels excellent on my one month old Simucube 2 Sport wheelbase combined with the Ascher Racing F28-SC V2 sim racing wheel I just received yesterday.:cool:

    To prove how good your latest EasterFuktor custom FFB file really is, here's a few screenshots from my new WR lap time I just did earlier today in AMS2 Time Trial mode on Brands Hatch GP. ;)

    I have also uploaded screenshots from my AMS2 in-game FFB settings and also my settings in Simucube True Drive software (just scroll to the bottom of this message if you wish to see them).

    EDIT: Hang on, got issues linking the screenshots here... screenshots will be here in a moment.

    EDIT2: For some reason this forum does not allow me to link the screenshots directly so here's the direct links so people visiting here can view the screenshots:


    New WR (broke my old WR by two tenths of a second that has been up there since 1st of August 2020) ;)

    http://www.dropbox.com/s/r5y37qhcso...hatch_gp_tumi_world_record_09-04-21.png?raw=1

    http://www.dropbox.com/s/vl1mxljlln...ch_gp_tumi_personal_record_09-04-21.png?raw=1


    Wheel settings (from both AMS2 in-game and Simucube 2 True Drive software):

    http://www.dropbox.com/s/saptjhrqfv..._world_record_09-04-21_ffb_settings.png?raw=1

    http://www.dropbox.com/s/ofcaukn0fo..._09-04-21_ffb_settings_true_drive_1.png?raw=1

    http://www.dropbox.com/s/brslgsmene..._09-04-21_ffb_settings_true_drive_2.png?raw=1

    http://www.dropbox.com/s/p5xfgfr41h..._09-04-21_ffb_settings_true_drive_3.png?raw=1
     
    Last edited: Apr 9, 2021
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  18. Fizzy

    Fizzy Well-Known Member AMS2 Club Member

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    @Kevin del Campo, i just re-checked my wheel settings. I have damper set to 'off'.
     
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  19. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Wow tUMi! Nice going! I am embarrassed to have to admit my own driving skills are poor, simply bc. of lack of spare time(aside from additional poor general driving skills of course) for actually racing...
    Even so, I'm considering buying yet another wheel rim, formula style, to have it be both quicker & have more detailed feeling to it. My current is a quite heavy cube controls GT style thing, which feels nice and all, but has more of a real-big-car feeling to it, I imagine :)
     
  20. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Ok, please let me know the exact changes, so I can modify before posting the zip file.
     

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