Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. mdecker79

    mdecker79 Active Member AMS2 Club Member

    Joined:
    Aug 3, 2020
    Messages:
    240
    Likes Received:
    170
    I was able to get it feeling pretty good while driving but once I hit a curb or something at any speed the wheel would just pull right out of my hand. I would mess with the sliders / power steering but I just couldn't get it where I liked it. I run my wheel FFB strength around 40% ~ 45% and in game around 65 on 4.6 which feels fine to me but on your V2 it was just too much.

    I think I had my wheel down around the 28% range with your V2 but then other forces were of course much lower which was my issue.

    Again this is just my personal preference.
     
  2. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    The main difference between them is the static force reduction. if you put V2 the same as stock 4.6 then it should be much the same .
     
  3. mdecker79

    mdecker79 Active Member AMS2 Club Member

    Joined:
    Aug 3, 2020
    Messages:
    240
    Likes Received:
    170
    I'll change those two lines and give it a shot.
     
    • Like Like x 1
  4. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    neat , this is valuable info that helps greatly when trying to paint a picture with a blindfold on .
    if you need to you can also lower kerb surface scale etc .
     
  5. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,274
    Likes Received:
    351
    So I tried exactly as you said, but was just too heavy. I even tried 100 Damping (PS), but ended up with Gain back down around the 30 mark. I tried everything from 30/0 to 50/100. I run 90 on the wheelbase. With a few changes to the file, it certainly feels a heap better, but not at higher Gain. At least it feels normal to me now.
     
  6. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    That’s good

    What did you change ? Static force by any chance ?
    I would like to be able to create a file option for more powerful belt wheel. But need feedback as it’s impossible for me to know.
     
  7. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,274
    Likes Received:
    351
    I'll check exactly what I changed next time I'm on and let you know.
     
  8. Benzaah

    Benzaah Member

    Joined:
    Apr 5, 2021
    Messages:
    44
    Likes Received:
    20
    1st time poster long time listener. I run a G29 and I normally Run either Karstens or Stakanovs G29 tunes but I tried your new file and Its very good. My first file was SlvrRaw-rFuktor-3.2 and its been an interesting experience how they have developed over the past few updates.

    The biggest thing I've noticed is you can crank up the fx on your profile and have hardly any curb feel. For reference I've found myself running very different settings to the previous version i was using (KARSTEN ALL IN ONE V2* - Momentum Rack 6.3 - Tuned by Stakanov ). My In Game settings are normally around Gain 100 / LFB 70/ Fx 30 / Damp 1 but with your set im running Gain 100 / LFB 90/ Fx 50 / Damp 1 but just lacking that bit of road and curb feel.

    What can i adjust in the code to get a bit of that back?
     
  9. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,274
    Likes Received:
    351
    That's very unusual. Normally there is plenty of kerb feel. You could try increasing this line;
    (kerbs_surface_scale 2.8)
     
  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    I’d just copy and paste in the kerb section from the other g29 file.
    They seem to need stronger kerb fx those wheels I think.

    There’s still work to do with the v3 , have started to assemble a multi file zip folder of slightly differing value tunes to give click and drop options for different tastes and wheels.
    But won’t be done until I come back from holiday next week probably.
     
    • Like Like x 2
  11. Chip

    Chip Active Member AMS2 Club Member

    Joined:
    May 22, 2020
    Messages:
    173
    Likes Received:
    53
    I look forward to trying these once you are back and have time to update. I will happily provide as much feedback as you'd like :)
     
  12. Nolive721

    Nolive721 Active Member

    Joined:
    May 17, 2020
    Messages:
    538
    Likes Received:
    168
    Edit

    "This is embarrassing, there is a description of sliders effect in the files, really I should have paid more attention sorry for the post below

    and I am actually using that version

    # NAME: Silver Raw - rFuktor 4.6 - Delta-X Tune_V2.1 - Momentum Rack 6.3 - Karsten with Shadak & Panos - High end base file by Kuku
    # Featuring Santos & tUMi.

    I might come back here though to get some assistance to find best balance"


    Really sorry asking this but i am coming back to ams2 after a couple of months of RRE and RF2 focus and i lost my references on what in game sliders do in the Custom FFB

    Main issues i am having is weight of the wheel and notchy feeling
    I am testing with kuku modified rfuktor 4.5 i think it is the version i will double check that

    i am bit struggling for example driving right now the GTE class with either very snappy uncontrollable behavior or super heavy steering

    My wheel is TSPC racer and i cant remember having such issues few months back just leaving sliders at default or with minor adjustments on some cars

    Thanks a lot
     
    Last edited: Oct 24, 2021
  13. Benzaah

    Benzaah Member

    Joined:
    Apr 5, 2021
    Messages:
    44
    Likes Received:
    20
    Thanks for the reply and what a rabbit hole the last 5 hours have been..

    Ive been playing aroudn with the files but there seems to be a few more lines of code in your tune compared to the stakanov tune. Eg

    # Rack settings
    # General User - tuning multpliers
    # FYI ,numbers outside of brakets are previous default setting from original.
    # only number in braket is read by game.

    (rack_friction 0.17) #resist to both your force and pull force. Range:10-25
    (center_relax 0.04) 0.04 #Adds a little buffer around centre, like an artificial deadzone Range: 0-1.0
    (over_steer_scale 1.0) #oversteer ratio muliple
    (relax_over_steer 0.0) 0.3 #adds small delay or lag , may be needed on DD with no deadzone ?
    (over_steer_coef 0.99)
    (under_steer_scale 0.04)
    (relax_under_steer 0.00)
    (under_steer_coef 0.99)
    (yaw_scale 1.0) # yaw multiple, best to keep similar to oversteer, strong influence on force weight
    (yaw_stretch_front 0.0) #seldom used
    (yaw_stretch_rear 0.0)
    (relax_yaw_center 0.0)
    (accel_feel 0.1) #some tightning on accel
    (brake_feel 1.5) # brake centering multiplier
    (front_drive_torque_feel 1.0) 0.7
    (rear_drive_torque_feel 1.0) 0
    (exaggerate_front_load_feel 0.75) 0.15 #usefull for more realistic front end sensation
    (exaggerate_front_load_feel_hi_df 0.25) 0.05
    (rear_grip_loss_feel 0.0) #How much rear grip loss decreases feel of grip
    (bump_feel_follow_weight 0.15) 0.30 #how much car weight influences effect
    (brake_feel_follow_weight 0.15)
    (brake_coef 1.2) #not sure if releveant anymore

    VS

    # Rack settings
    #

    #Tighten, center, lfb, damping, power_steering and rack friction settings:
    (tighten_range 0.12) #Use for lower end wheel bases with a huge deadzone.
    (tighten_falloff 0.012) #Use for lower end wheel bases with a huge deadzone.
    (center_full (blend (min 1 (* lfb_slider 10)) 0.2 0.4)) #0.0-2.0. Higher than 2 does not really do anything good.
    (center_relax 0.05)
    (lfb_slider_strength 1.0) #0.0-1.0. How steep lfb slider adjusts the curve.
    (damping 0.30)
    (power_steering damping_slider) #power steering
    (rack_friction 0.20)

    When I copying all the lines of code the feeling is the same and its very lights. When I bump up the values to match its way too strong.

    Any thoughts are appreciated

    Ie
     
  14. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

    Joined:
    Jul 3, 2019
    Messages:
    1,274
    Likes Received:
    351
    I think maybe Kuku was talking about a single line. Maybe this one;
    You could try increasing these lines;
    (kerbs_surface_scale 2.8)
    Go up on that value to get more feeling from the surface of the Kerb
    or this one;
    (kerb_bump_scale 2.8)
    That is the bump felt coming onto the kerbs.
    Good luck.
     
  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    I was only referring to the road features section relevant to kerb fx.
    # Road features settings
    #

    (texture_scale 1.20)
    (micro_bumps_scale 0.25)
    (kerbs_surface_scale 3.25)
    (kerb_bump_scale 2.65) #How big the tall curb bumps are.
    (large_track_bump_scale 0.05) #how much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.

    there’s actually many more lines of added code in stakanovs set up, I’ve tried to make mine a little simpler.
    But there’s some big fundamentals that are different, so much of it will not be copy and paste friendly without careful attention to detail.
     
  16. Nolive721

    Nolive721 Active Member

    Joined:
    May 17, 2020
    Messages:
    538
    Likes Received:
    168
    Hello
    I have spent my Japanese afternoon time to do some testing

    I usually test 3 cars the C8R, the M6GT3 and the P2 Metalmoro on also 3 different tracks, Spa, current Silverstone and current Kyalami

    My wheel is TSPC racer, I have set in the TM CP` the Gain at 100% and all Damping, spring etc also at 100%.Self centering defined by Game.

    After lot of tweaking, the best compromise providing a good experience was to set in game sliders as Gain70/LFB10,FX 35,Damping35

    With Reiza defaut FFB, I still feel the wheel being a bit too notchy especially on Kyalami track for whatever reason but it also shows on Silverstone&Spa, and I feel the road details are also still a bit too present through the wheel (I am using 6 Bassshakers on my rig with Simhub in addition to FFB from the wheel, 2 are dedicated to road textures tactile feedback)
    However the overall wheel weight feel is good and countersteer is fast the way I like it allowing me to recover from some situations where the car would go to the limit of grip.

    With Kuku v3 of Rfuktor 4.6, the notchy feel around center is gone, the road details feel more natural but the problem I have is that countersteer potential is really too slow for my taste.
    I would interpret this as the steering rack is over damped but whatever I do on the Gain and Damping, I cant manage to achieve the same reactivity and speed of the steering I have with the default FFB

    any guidance to improve this on my Custom FFB is much appreciated

    thanks a lot
     
  17. Benzaah

    Benzaah Member

    Joined:
    Apr 5, 2021
    Messages:
    44
    Likes Received:
    20
    Thanks again, I recopied the original file and adjusted just those settings and tweaked a few of the values and that works heaps better.
    Ended up here if your curious.

    Road features settings
    # User preferances

    (texture_scale 1.15)
    (micro_bumps_scale 0.22)
    (kerbs_surface_scale 3.0)
    (kerb_bump_scale 2.45) #How big the tall curb bumps are.
    (large_track_bump_scale 0.05) #how much bumps on the track are felt.
    (large_offroad_bump_scale 0.05) #how much bumps off the track are felt.

    Thanks again
     
    • Informative Informative x 1
  18. Kuku

    Kuku Flying Kiwi AMS2 Club Member

    Joined:
    Aug 30, 2020
    Messages:
    1,683
    Likes Received:
    1,034
    Turn the centering strength back up, it’s too low I think for most.
    (centering (blend (- 1 trail_strength_feel) 0.32 0.5)) # Range 0.32-0.52 , speed of wheel centering itself, use in contuction with force scale.

    try 0.42 and if still not enough 0.52.
     
  19. Nolive721

    Nolive721 Active Member

    Joined:
    May 17, 2020
    Messages:
    538
    Likes Received:
    168
    Thank you for the quick reply

    I will try to adjust this parameter

    would you advise to try also some combination with force scale adjustment or focusing only on the centering strength?
    Thanks again
     
  20. kivipallur1

    kivipallur1 Active Member AMS2 Club Member

    Joined:
    Oct 8, 2021
    Messages:
    164
    Likes Received:
    70
    Or try turning spring and damper to 0 in TM CP. I have TSPC as well and it makes default FFB much better. Kuku versions v3 and v2 feel great for me for GT3 cars or something similar but its hard for me to use them with Formula Ultimate because of the oscillations which are usually DD wheel problem.
     
    • Informative Informative x 1

Share This Page