What’s the difference

Discussion in 'Automobilista 2 - General Discussion' started by Ochilbaz, Nov 17, 2021.

  1. Ochilbaz

    Ochilbaz Active Member

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    In the game settings can someone tell me what the difference is between anisotropic and trilinear settings and what one is more resource intensive. I struggle to tell any difference. I race in vr in case that matters

    Thanks
     
  2. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    Imagine anisotropic filtering as "anti aliasing for textures", especially the lower level of detail ones at a distance.

    At distance, anisotropic filtered textures will look sharper, but without being "flickery".

    Trilinear filter is a tad easier on ressources but will look worse at distance. Back then there was even a bilinear filter for games, which looks even worse, but still better than having no texture filter at all. The lower the filtering setting is, the more "muddy" and "flickery" distant textures will look.

    Todays hardware is mostly capable of running highest Anisotropic Filter without any major performance hit while looking better at a distance. So if you don't get any issues with FPS/Frametimes just use highest setting here.

    (i have a GTX 1060 and can run Anisotropic 16x without any problem, your 2070 should be able to check WhatsApp and eat a choco croissant while calculating this filtering method :D )
     
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  3. Ochilbaz

    Ochilbaz Active Member

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    Thanks for reply and explanation. Anisotropic x16 it is then

    Thanks
    Baz
     
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