Automobilista 2 Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Apr 4, 2020.

  1. deadly

    deadly Well-Known Member

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    Yes, it is like one of the defaults.
    But in general, I do not want to tinker with FFB settings again almost 2 years after I bought the game. It was perferct before, now it is completely broken to me.
     
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  2. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Raw is usually not a problem with DD-wheels although, I hear the SS systems are quite dampened, by nature. Inertia is a setting that typically counters Damping.

    Tested using both LFB and Damping at 50% (as configured with game Defaults). That does as Marc describes, working in combination, so more detail comes through.

    I'll try replacing the "Custom" profile (as Kuku suggests), and tweak that next. My issue with the defaults is the lack of road details, scrub, etc.
     
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  3. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Understandable
    I will have a look at it for you after tea.
     
  4. deadly

    deadly Well-Known Member

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    Thanks for your helpfulness, mates.:)

    What I think when looking at the settings ppl provide in the other ffb thread of Karsten, is that most players seem to love a rather smoothed out ffb in racing games. And Reiza paid attention and obviously delivered. Unfortunately, I belong to the minority who likes the raw thing more. My main problem is that the feeling for micro bumps and sinks is gone now and no matter which custom file I tried, I can not get this feeling back on my belt driven wheel. I know the small, mean sink is there in a certain corner (i.e.: the hairpin in Spielberg up the hill), I can actually see it, the car reacts to it, but I have no feeling for it anymore.
     
  5. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    Ok so you are looking for more gravel and sharp edges plus longitudinal movement.
    I still remember how default used to feel on my old t300.
    Was pretty noisy, so will try to get some of that back.
     
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  6. Supa

    Supa Active Member AMS2 Club Member

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    Not sure what you're on about. Surely you realise in real life your steering wheel is going though a steering rack for starters! Add in the suspension and then tyres you have at least 3 things affecting what you're feeling though the wheel. That's what the Damping, Friction, Inertia are settings are replicating in our wheel software!
     
  7. Supa

    Supa Active Member AMS2 Club Member

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    And to tell whats better....do some laps and see whats faster!
     
  8. deadly

    deadly Well-Known Member

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    Faster does not automatically mean better - with very low ffb settings and a track feeling flat as table, you can rush over high curbs on historic tracks like they were not there. That's not how I enjoy racing games.;)
     
  9. EmilG

    EmilG Member AMS2 Club Member

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    To be honest, ams2 can learn a lot from RaceRoom. Which gives back into the wheel raw physics inputs, and they have a graph that you can display, and per car you either scale up or down until the graph is just ever so slightly hitting the max (right before clipping). Works perfect, and the ffb is unbelievably awesome. Instead, we get the data from the old pc2 graph which causes a lot of confusion and not many people know how to tune the ffb according to that pc2 graph. It's got too many bars
     
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  10. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    @deadly
    Well unfortunately the Reiza custom isn't really responsive to changes, and quite frankly its smoother than both default and plus.
    I firmly believe Default + is more detailed and stronger than default too.
    But both have very little weight or substance to them without some good use of damping slider on my DD.

    Best I can offer is a harder edged , (reduced smoothing) Delta Custom Tune.
    But im not sure its going to be more than Default + in terms of harshness.
     

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  11. Sting Ray

    Sting Ray Member AMS2 Club Member

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    Hey...am away from home until the weekend, so can't post the settings as yet....cheers
     
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  12. deadly

    deadly Well-Known Member

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    Thanks a lot. Will give it a try when I am back home this evening.
     
  13. GJDriessen

    GJDriessen Member

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    I hope Reiza comes soon with some explanation on FFB and suggested settings for commonly used wheels.
     
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  14. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    The gap that exists between the mass-market wheels and DD-wheels are more complex than can be explained by "Dynamic-range" alone. The tools (tuning software) may vary as well, so it's understandable that providing a one-size-fits-all solution to ffb tuning is unlikely. Add to that, personal preference. ;)

    So long as we have the "Custom-ffb" option, we still have hope!:p:)
     
  15. Kuku

    Kuku Flying Kiwi AMS2 Club Member

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    But even with custom it’s the same thing, while we can share what slider values we use for each given wheel, it’s not a given that it suit another user with same equipment.
    It’s still a case of you need to find out for yourself by a method of experimentation.
    A lot of people ask what’s the best settings for this wheel etc.
    but I’ve never found another users best ever setting to be good (for any sim ) There’s always something that’s too strong or too weak.
     
  16. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Yeah, understood. For those of us with a stronger preference in ffb characteristics, fine-tuning our own custom "custom-ffb" file is the best way forward.
     
  17. Marc Collins

    Marc Collins Internal Tester AMS2 Club Member

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  18. Sim Driven

    Sim Driven New Member

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    @buddhatree Spot on turning off damping ingame and at the wheel transformed the game for DD1!


    upload_2021-12-1_19-54-17.png upload_2021-12-1_19-54-44.png
     
  19. John Caetano

    John Caetano Member

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    Hello Reiza.
    Let me start off by saying amazing job on the latest update. The game is performing well in VR and feels great.

    It's been a couple of months since i last been able to play in general and i had the chance to jump back in just in time for your latest update. What I'm about to share is more of a cry for help then a suggestion I am hoping you will consider implementing. I am literally scared to continuing to play this title at the moment.

    I have a Fanatec DD2 base when i seriously almost hurt myself multiple times today trying out the game. When there are crashes (whether it be cars bumping, sliding into the wall or hard hitting head on crashes, the FFB spikes at the wheel are dangerous for those with strong FFB wheels. I'm not new to this wheel base. I know to let go of the wheel when a crash is non-avoidable but what i cannot predict is last minute wall slaps or getting hit by other cars which result in the same FFB Spike causing serious risk and harm. My FFB is setup with i want to say firm force but not to the apoint where i have the gain setup seriously high. If i lower it much lower I start to lose important detail at the wheel.

    So with this I ask, similar to how other titles handle this (ACC being a great example) can we have crashes that cause FFB spikes either turned down, or a dedicated slider that controls what is felt through the FFB? This is not about realism, but rather safety feature and controlling strong spikes for those with higher end wheel bases.

    If there is a setting i can play with or a custom profile to adjust this setting, I'm all for testing and helping provide feedback. Here are my settings:
    In-game
    Profile: Default+
    Gain: 70
    LFB: 10
    FX: 20
    Damping: 25
    in-game vehicles: Range between 50-70%

    Fanalab settings:
    FFB: 60
    FFS: Linear
    NDP: 15
    NFR: 02
    NIN: OFF
    INT: 03
    FEI: 90
    FOR: 100
    SPR: 100
    DPR: 100
     
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  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    Game developers don't necessarily have access to all the hardware used with games. They may not be aware or able to test for certain issues. There are a couple of ways you can reduce your risk of injury with DD-wheels.

    As a general rule, it's safer to set the wheel force (Hardware setting) strength at a safe level, not at maximum output. While this does increase the chance of encountering game-ffb (if at 100%) signal-clipping, clipping can also be a safety tool to avoid such extreme forces.

    With reduced power output at the wheel, determine where the game-ffb output (using a ffb-meter app) clips and adjust to allow those extreme forces to be curtailed. Don't forget to test with high downforce cars, too.

    Once done, gradually increase the wheel-driver strength (Hardware Power output) to achieve the desired force at the steering wheel. Now you should have some margin of safety.

    At the end of the day, it's our personal responsibility to ensure our own safety through safe practices, especially when using powerful hardware.

    With that said, there may be some adjustments the developer can make in regard to contact force levels, so your report may be quite valid.
     
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