DLCs: yes, but let's try to complete the grids

Discussion in 'Automobilista 2 - General Discussion' started by Sparviero, Dec 5, 2021.

  1. Sparviero

    Sparviero Member

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    I believe that AMS2 is a single player oriented simulator, and the main limitation I see is the fact of not having complete grids, or at least with different competitors. The case of the US DLC part 1 is emblematic. I didn't buy it, simply because I love prototypes and I find the Cadillac DPi wonderful but ... it is alone! And against whom to run? I told myself that the problem would be solved shortly with part 2... but I'm wrong!

    Obviously this problem does not only concern the DPi, but I think that before creating a new class it would be sensible to think of populating it with at least 2-3 cars. For example I find it quite strange that Nissan will be involved in next upgrades with a GT1 and a Gr.C: why not make the Nissan DPi? Considering also the fact that the Nissan GT1 and Gr.C have Le Mans as their natural theater, which is not present in AMS2... I don't understand the reason of this approach (because are GT1/Gr.C from pCARS2? I hope not!).

    However, thanks for v.1.3, it is a great sim.
     
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  2. TronLi

    TronLi Well-Known Member AMS2 Club Member

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    I don't think this is unique to AMS2 though. Looking at the current Assetto Corsa series available in Sim Racing System, the only championship with more than a single car is the DTM 90's series. Outside of something with a fully licensed series, single makes with custom liveries seem to be the norm. The skill difference between the drivers is enough to provide gaps in the field.

    Don't get me wrong, I want all the content too! Being realistic though, even if the cars in games with fully licensed content look different, they are probably all running "league physics" for multiplayer anyway. Maybe not ACC but I don't know for sure.

    I'm sure Reiza won't leave the DPi without a sparring partner for too much longer. You probably weren't far off with the Nissan guess, or maybe Acura?

    Also...open wheelers and prototypes from the modern era generally all look the same anyway :p
     
  3. RDG

    RDG Active Member

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    Agreed. We need more DPIs and possibly some LMP2s to complete the IMSA grid.

    Also AMS2 has Daytona, Monaco, Nordschleife, Spa and Monza, add Le Mans and Indianapolis and you have the best track roster on the market, pretty please.
     
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  4. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    Licenced would be great, but I would go for a non-licenced version of Le Mans, something like "Circuit Pays de la Loire".

    Well you need to start somewhere. It's a new brand deal, and building cars takes time.
     
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  5. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    Creative name :)
    I was thinking the same, but my name idea was the more boring "Mulsanne"
     
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  6. GregzVR

    GregzVR P1 passion, P10 talent.

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    Agreed, I mean we already have 'Azure Circuit', 'Kansai' and 'Cascais' which are obviously Monaco, Suzuka and Estoril, so it seems to not be too much of a problem to also do that, I would guess.
     
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  7. Kevin del Campo

    Kevin del Campo Active Member

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    Agreed as well. Id rather have fewer, but completer classes.

    I love GT racing in this game but the rosters per class are a bit underwhelming.
    I would have rather had them fill up GT1 or even GT3 class than introducing the 3 GTEs for example.

    I understand its a work in progress, but I really hope I can enjoy GT1 races with a bit more variety soon.
     
  8. azaris

    azaris Well-Known Member AMS2 Club Member

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    I'd much rather a wide variety of interesting cars than a bunch of nearly identical prototypes or nearly identical GT cars.
     
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  9. hu uashdiasuh

    hu uashdiasuh Member

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    i disagree.
    i think the game is in an equal bad state when comparing SP and MP.
    what i agree on, is that they can probably get the SP into what they would want it, easier than the MP.
    but then again its just a matter of effort and priorities.
    some of the posts and interviews from renato hint towards them wishing to have a better MP experience but not knowing how, without a full recode of the MP part.
    while the SP part is mainly a tweaking job.

    what i am pretty sure tho, is that we wont see any revolutionary technology flowing into this game, at best it will be just shy of what other games are archieving both in SP and MP.


    i guess i kinda went offtopic since this thread is about vehicle variety
     
  10. alink

    alink Well-Known Member AMS2 Club Member

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    Not only look the same, technically as well (or it is set by law). With tracks it is the same, all tracks have the longest straight, fastest corner, slowest corner,...... And this makes modern era so boring and I am happy to drive some historic cars and tracks in AMS.
     
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  11. TronLi

    TronLi Well-Known Member AMS2 Club Member

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    Sticking to SP, which games specifically? Only AC allows as much customization but there's no multi-class and the AI isn't anything special (how many mod cars just sit there on the grid lol). ACC is just GT. F1 is just F1.
     
  12. RDG

    RDG Active Member

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    Popular classes and tracks pull more players in. More players mean better for Reiza and better for the whole playerbase. I want one sim where I can race LMP2s vs GTEs at Le Mans and after that take a 60's F1 car around historic Spa followed by a little bit of modern F3 at Suzuka. There is only one sim out there that currently offers this and that's AC, but AC doesn't last forever. AMS2 is in a position where they can cover a lot of AC's playerbase and bind them to the series before AC2 comes out in 2023/2024.
     
  13. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    You can actually do that in rF2, even without mods ;)
     
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  14. azaris

    azaris Well-Known Member AMS2 Club Member

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    So can Project CARS 2... well Sakitto anyway.
     
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  15. Demeisen

    Demeisen Well-Known Member

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    Being able to choose different, and aesthetically pleasing racing liveries for the cars would help immensely. Varied car types are vital, but so is high quality visual variety. This is not an easy sim to skin, and relying on the varied talents of dedicated modders very much restricts options. Take the GT3 class for example. Bloody Hell, where's the bucket? :eek:
     

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