Automobilista 2 Custom Force Feedback - Overview & Recommendations

Discussion in 'Automobilista 2 - General Discussion' started by Karsten Hvidberg, May 30, 2020.

  1. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    no, it's not, I have FX at 24. I also don't think @Panos Schoino has the issue at FX 30.
    Are you sure you have "custom" selected in the force ffb screen?
    And that the file is named correctly?

    FX at 0 would feel extremely dead in general using the custom file. No tear, no scrub, no engine, nothing.

    What TrueDrive settings are you using?
     
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  2. Magnus

    Magnus Active Member

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    Using a CSL DD I’m finding the stock 5.0 to give me very little cornering resistance, at least compared to what I have been using. Previously running 4.4 at the below settings which were my initial settings with 5.0.

    65-15-30-0

    The tires don’t seem to load up in the way I’d expect. This may be my lack of experience but even adjusting the in-game forces it seems exceptionally light to me. Everything else provides great feedback.

    I’ve also tried Alecgunner’s file and this has the cornering force I think I prefer. At the weekend I’ll play around in the file itself and see if I can adjust to my taste.

    I can’t thank everyone who’s contributed to these files enough though - fantastic work and a fantastic community.
     
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  3. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Hey Magnus,

    I think it might be that your base requires less "power_steering_angle". It is set to 0.4 in the file, maybe try 0.0 to see if that is the correct thing to be changing. Perhaps 0.1 or 0.2 is better for your base and you?
    It might not be that at all, just a guess at what you like based on your wording :)

    -K
     
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  4. Magnus

    Magnus Active Member

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    Thank you Karsten, I’ll give that a try first.

    Yes, my wording is probably not the most informative…I’m literally and figuratively feeling my way through editing these files:D

    Thanks again
     
  5. Mathias[NuoSimulation]

    Mathias[NuoSimulation] New Member

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    Aim not at home at the moment. I mean friction 20 inertia 10. the rest ist off.. the rec. filter on 1(Minimum). Also 100 % force. In Game 55-60 gain. 35 are way to soft for me.

    can you show me your truedrive settings?..
     
  6. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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  7. Marcin

    Marcin Member

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    Hi Can you post your TD settings please?
     
  8. Mathias[NuoSimulation]

    Mathias[NuoSimulation] New Member

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    Like everything, it's a matter of taste But I will test yours. I like more force but less shaking
     
  9. Marcin

    Marcin Member

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  10. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    100%

    Less shaking, def. use somewhat lower fx in game makes sense.
    Inertia delays the ffb signal, however. So for example directional pull, like for oversteer, happens later. It makes it harder to stay on the track on cornering. It might help save some ffb signals, but should not be required with the rFuktor files. But if you like it, then you should use it regardless, I agree.

    If you want more force, is it everywhere or more in the center or on cornering?
     
    Last edited: Dec 15, 2021
  11. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    The last one, v5, just posted yesterday.
     
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  12. Panos Schoino

    Panos Schoino New Member

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    Similar to @Karsten Hvidberg , just torque bandwidth at 2200.
    I think your issue might be the tearing/scrub. Try decreasing these scales in the file. Also bump up gain and lfb to see if that helps.
    As @Karsten Hvidberg said already, there is really no need to add friction/inertial/damping in dd bases and especially in lower/mid tier wheels. If you need damping, play with the ingame slider.
     
  13. Racer25

    Racer25 New Member

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    I did some laps at VIR with Swift Indycar with v5. It's interesting because I still prefer the overall car feel of Gunner's tune, but with v5 I was able to do better laptimes more easily. It was easier to feel low speed grip and turn the car accurately with v5. It'll be fun to see how it works on other cars and tracks.

    One weird behavior I did notice. At high speed through VIR's esses the steering would have a weird "break" sensation. I would steer through the corners and the wheel would feel like it was snapping between almost no FFB and very high FFB. With v4 tunes the car would feel more constantly loaded like you would expect from high aero and mechanical compression through that type of corner.

    For v5 I see that you have changed damping to its regular setting. I completely understand why this is done to match the UI. I think you actually had a very good concept utilizing it for power steering. Power steering is easier for most of us to understand than damping. If the steering is too raw and heavy add more, too light and vague, lower it. Maybe in the future Reiza can add menu options for both.

    Thank you for all the hard work on these custom files. They make a good sim even better.
     
  14. Mathias[NuoSimulation]

    Mathias[NuoSimulation] New Member

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    yes, i like more back pressure in the centre and also when cornering. but if you drive with more power there, the other forces are also correspondingly high. the forces then become too strong. i have reduced texture scale from 0.9 to 0.6. that has already helped.
    But i am still undecided which custom i will use in the future :)
     
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  15. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    I think there are exceptions here. Even with the game Damping at 100% (Default+), I still added about 8% Friction / 12% Damping, in order to get steering characteristics, I prefer. Of course, different bases will require different settings but, player preference varies quite a lot, too.

    My settings do require that the FX are coming through strong, though. It is possible to have steering behavior that better emulates a real car's steering mass & friction but also transmits a good amount of detail.
     
  16. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Yeah, it's a good point reg. damping.
    I will post a version with the power steering too, I think.

    But what damping value should be the default in the file?
    0%, 20%, 30%?
     
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  17. Karsten Hvidberg

    Karsten Hvidberg Well-Known Member

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    Right, I agree. My comment was in relation to the custom file only. And only my own pov for sure, although it did not quite come out like that :)
     
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  18. Panos Schoino

    Panos Schoino New Member

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    With the default, or default+ i would definitely go with higher amounts from what you are saying. The custom files however have been tuned without any of these additional filters. Simply these are included and adjusted within the file code. So it is our advice to use the recommended settings as based on these the file was developed. Thereafter if anybody feels the need to add filters or change scales, that is perfectly fine. There is no right or wrong.
     
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  19. tUMi

    tUMi Active Member

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    I've been spending several hours today testing the new rFuktor file that was released yesterday. At this point it's safe to say that for me the rFuktor 5.0 is the new gold standard of FFB in AMS2. :)

    Coming from the rFuktor 4.6 Delta-S Tune by @Kuku Maddog (tweaked by @Alegunner68 ) I really like the informative and detailed feel of the rFuktor 5.0, the FFB on my SC2 Sport wheelbase has never felt so raw and pure before in AMS2. In overall the FFB feels refined and balanced, the weight of the wheel does also fit well to my personal preference, not too light but also not too heavy.

    It's definitely clear that rFuktor 5.0 is a significant step forward from the original rFuktor 4.6 and also from all it's variants (such as Kuku's Delta-X/Delta-S Tunes) I've tested so far. The tyre scrub in rFuktor 5.0 is very well implemented in my opinion, also the understeer/oversteer feel and the feel of the car's weight transfer were clearly felt which definitely helps when driving records in leaderboards.

    My AMS2 in-game FFB settings are listed below.

    For lower downforce cars (GTE/GT1 class, for example):

    Gain: 37
    Low force boost: 11
    FX: 30
    Damping: 0

    For higher downforce cars (such as the McLaren MP4/12):

    Gain: 32
    Low force boost: 8
    FX: 25
    Damping: 0

    True Drive settings I'm using are identical to @Panos Schoino 's True Drive settings.

    However, comparing to my previously used file (rFuktor 4.6 Delta-S Tune by Kuku and tweaked by Alegunner) I am more frequently getting some pretty heavy jolts through my wheel at certain bumpy sections of Nordschleife when driving there with high downforce cars such as the McLaren MP4/12. For this car I adjusted the vehicle specific FFB gain setting to 50% and cannot set it lower than that (game's limitation). I was getting those heavy jolts even before rFuktor 5.0 but now these jolts can be felt even more frequently and stronger than before. So, is turning down the Gain and FX the only way to reduce the strenght of those jolts caused by the bumpy sections of Leife track or is this something that can be easily altered from the file directly?

    So, definitely no going back to rFuktor 4.6 for me at least. :) I even re-tested the previous file I was using and then dropped the rFuktor 5.0 file back in and for me the rFuktor 5.0 is definitely superior over any old version, no doubt.

    Thank you @Karsten Hvidberg , @Panos Schoino and @Shadak for all your hard work with the rFuktor 5.0, looking forward to test the upcoming versions for more improvements. ;)
     
    Last edited: Dec 15, 2021
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  20. Marcin

    Marcin Member

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    Can you post your TD settings please?
     

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