Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Track: Monza Short Circuit
    Car: N/A
    Report: Needs optimization, too many trees after the first turn, FPS drops by 5-15 fps.
     
  2. Sean Smith

    Sean Smith Wolf WolfZ AMS2 Club Member

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    Track: All
    Car: All
    Report:
    When Ask CC Spotter via voice command to pit this lap , he say ok , then on the track, before pitting I tell him to use pit-strategy ....eg:Default or Wet . The Car starts jacking up while driving and I can't see over the Dash even if I use VR Reset position button. Is this a known issue ? ATM I don't use the pit strategy voice command just set it in setup section before race.
     
  3. Marg

    Marg Active Member

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    rack & Layout Used: Long Beach
    Car Used: Formula*USA
    Applicable Settings: N/A
    Report: in champioship mode - extra point for pole position (using that Formula Ultimate 2020 point scoring system) is given to a wrong driver (not the one who was on the pole!).
     
    • Like Like x 1
  4. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Car: P3 - MetalMoro Duratec
    Settings: Using Logitech 7.1 headset with the "headphones" mix disabled.
    Report: The car engine sound mix is way too low compared to any other car. The engine is "over muffled". Especially audible, when comparing the exact same Duratec car in the P4 class.
     
    Last edited: Jan 16, 2022
  5. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Track & Layout Used: n/a
    Car Used: Brabham F-Retro G1
    Applicable Settings: N/A
    Report: In 'TV' cam, the driver arm clips through the cockpit when shifting
     
  6. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    20220118001617_1.jpg TRACK all
    Car Ultima road car
    Report Car in ams 2 garage and in rl has low road height (RL factory spec car is 120mm) Default in game is lower but show very high
    On track and stationary while on track height is very high.
    Effect handling RL yes. AMS2 unknown
     
    Last edited: Jan 18, 2022
  7. DaWorstPlaya

    DaWorstPlaya Active Member

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    Track & Layout Used: Watkins Glen all layouts
    Car Used: Any
    Applicable Settings: N/A
    Report: Going wide on turn 1 and gaining time doesn't register as a cut penalty.
    Please fix.
     
    • Agree Agree x 2
  8. stlutz

    stlutz Active Member

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    Note that this is not out-of-bounds in NASCAR races there nor was it when Indy Car ran there. So there isn't really hard rule to fix there.
     
  9. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

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    In addition to this FFB issue I'm still suffering with, I just can't get the feeling in the game pre latest update. After finding the time to try a few more cars, they all feel like they've gone backwards by some distance.

    It's hard to decipher while the FFB is feeling so broken for me. But it's not a specific issue such as tyres regards initial 'bite', or 'lateral grip'. It's an overall grip level.
    The grip has reduced to a level that's just nowhere near what it was. A level that is much less realistic. This coupled with the FFB issue has made the game feel horrid for me.

    I uploaded a video to YT on the 31st December (V1.3.1.1) and the game felt 'OK', then the update dropped right afterwards (V1.3.2.0) and it instantly felt horrible, and has done since. And that's with literal A-B testing. Same cars, same conditions etc.

    In fact I'd say the old throttle input issue was never properly resolved either.
    One of the absolute worst affected cars, is the Opala Old Stock Race. Breathe and I mean breathe on the throttle and it spins up, you can not set off without spinning up. In fact this thing will spin up at 70+mph in 3rd gear while at high RPM like it's nothing. Where is the torque drop off?
    Where is the bogging down at low rpm in high (Low) gears? It drives like it has 800lb/ft at 1k/10mph in 2nd gear and 7k/70+mph in 3rd gear with a completely unrealistic torque curve while feeling like it's sat on plastic tyres.

    It's hard to know what the game's supposed to feel like anymore, there's so much that's broken and so much inconsistency that I just don't trust any of it, from the menu system to the physics.

    Literally just had this happen when I ran out of fuel while testing:
    Buggy visuals - Check.
    Stationary brake application initiating g-force meter - Check.
    And that's without the car(s) feeling horrid.


    *Awaits comments of 'Delete folders, setups, change setup etc etc'. I never create setups, I always run default, I always delete folders as good measure. I always recalibrate (In fact I have to as that's another bug as far as Logitech gear).
    Hoping things will at the very least be reverted to previous (V1.3.1.1) update.
     
    • Informative Informative x 1
  10. DaWorstPlaya

    DaWorstPlaya Active Member

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    I think there is. Just because Nascar/Indy Car was OK with it, doesn't mean other series don't consider that an unfair advantage gained. If people want to run wide without a penalty they can just turn OFF track penalties in the multiplayer menu. If penalties are turned ON then obviously that should count as a track boundary penalty because the amount of run off room you can use to gain advantage is super large.
     
  11. azaris

    azaris Well-Known Member AMS2 Club Member

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    Can you elaborate?
     
  12. Gazzawesty

    Gazzawesty Active Member AMS2 Club Member

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    Don't know if it help or if it's my system but I use Logitech and I also have to recalibrate my pedals all the time otherwise they will be on/off switch with no gradient. The wheel rotation seems to stick better but I just recalibrate everytime I play. It's no biggy, it takes only a minute.
     
  13. stlutz

    stlutz Active Member

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    Version 1.3.2
    Car: F-Classic Gen 3 (but applies to all series)

    Issue: Create a custom AI file that uses all 26 livery slots. In a single-race, if I choose 25 AI opponents, the car I am driving will have that AI excluded. So, if I choose car A, then the AI cars will be B through Z.

    However, in a custom championship, it will select the 25 AI drivers randomly. So, I pick livery A, the AI may end up with liveries A-P and R-Z, meaning that A is duplicated and Q is left out.

    The custom AI thread states, "Now, to race with a custom grid with only the drivers that you have overriden, you simply start a event in AMS2 with the desired opponent classes and select a number of AI opponents less or equal to the total number of AI drivers that you have overriden for those classes." That works for single races but not custom championships.
     
    • Agree Agree x 1
  14. Spuunami

    Spuunami New Member

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    Track & Layout Used: Brands Hatch GP
    Car Used: Porsche 911 GT3 R
    Applicable Settings: N/A
    Report: Had an off coming out of clark curve which lasted a bit up brabham straight, whilst cars are in the pits. This has registered me as passing a car off track. I have 30 seconds to give the position back, he doesnt come out of the pits in time, im given a time penalty, the only way for me to serve that penalty is reverse up the pit lane.
    I have saved the replay, dont know where the folder is, if any one can help im willing to upload.
     
    Last edited: Jan 20, 2022
  15. neal

    neal Well-Known Member AMS2 Club Member

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    Track & Layout Used: Londrina short
    Car Used: Caterham Superlight
    Applicable Settings: N/A
    Report: Attempted to make a setup change to fuel and save it and the whole application locked up, had to reboot.
     
  16. ramsay

    ramsay Active Member

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    Posted almost a year ago and still the same
     
  17. RDG

    RDG Active Member

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    Track & Layout Used: All
    Car Used:
    Caterham 620R
    Caterham Superlight
    Caterham supersport
    Chevrolet chevrette
    Chevrolet Opala old stock race
    Chevrolet Opala old stock cars 1979
    Chevrolet Opala stock cars 1986
    Cops Fusca
    Cops Montana
    Copa Uno
    Formula Classic Gen 3 Model 3
    Formula trainer
    Formula trainer advanced
    Formula Vee
    Formula Vee Fin
    Fusca 1 Hot cars
    Fusca 2 Hot cars
    Fusca classic FL
    Ginetta G40
    Ginetta G40 Cup
    Ginetta G55 GT4
    Gol classic B
    Gol classic FL
    Gol hot cars
    Passat Classic B
    Passat Classic FL
    Passat hot cars
    Puma GTB
    Puma GTE
    Sprint race
    Super V8
    Uno classic B
    VW Constellation
    Applicable Settings: N/A
    Report: Shifting animation broken.
     
    Last edited: Jan 22, 2022
    • Agree Agree x 3
  18. RDG

    RDG Active Member

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    Track & Layout Used: All
    Car Used:
    Chevrolet chevrette
    Chevrolet Corvette C3
    Chevrolet Cruze Stock car 2020
    Chevrolet Cruze Stock car 2021
    Chevrolet Opala old stock race
    Chevrolet Opala old stock cars 1979
    Chevrolet Opala stock cars 1986
    Cops Fusca
    Cops Montana
    Copa Uno
    Formula Classic Gen 1 Model 1
    Formula Classic Gen 2 Model 3
    Formula Classic Gen 3 Model 1
    Formula Classic Gen 3 Model 3
    Formula V12
    Fusca 1
    Fusca 2
    Fusca classic FL
    Gol classic B
    Gol classic FL
    Gol hot cars
    Iveco Stralis (+driver missing at certain viewing angles)
    MAN TGX (+driver missing at certain viewing angles)
    Mercedes’ Actros (+driver missing at certain viewing angles)
    Passat Classic B
    Passat Classic FL
    Passat hot cars
    Puma GTE (feet clipping)
    Puma P052 (knees clipping)
    Roco 001
    Sigma P1
    Super V8
    Superkart 250cc
    Ultima GTR
    Ultima GTR (feet clip car model)
    Uno classic B
    VW Constellation(+driver missing at certain viewing angles)
    Applicable Settings: N/A
    Report: Driver model clips parts of the car (seat, wheel, bulkhead).
     
    Last edited: Jan 21, 2022
    • Agree Agree x 3
  19. Troodon

    Troodon Active Member AMS2 Club Member

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    Track & Layout Used: Probably any, but happened on Daytona Road Course and Nordschleife 24 Hour 2020 (first one certain, latter based on memory).
    Car Used: Any
    Applicable Settings: Race length 4 hours (or more, presumably)
    Report: If you do a 4-hour race and click the "View replay" button after it's finished, it will just instantly restart the race session. The first time it happened I thought I clicked the wrong thing, but it has happened to me twice now. My longest successfully saved replay appears to be 2 hours and 10 minutes.
    Steps to reproduce: Drive (or monitor?) a 4-hour race. Click "View replay" at the end.
     
  20. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    REPORT: Game instantly pauses Time Trial after 1 or 2 lap in the middle of track (don't know the name of the turn).
    Version: 1.3.2
    Track & Layout Used: Guaporé (2nd turn) and Goiânia Long Layout (first turn)
    Car Used: BMW M6 GT3, McLaren GT4
    Applicable Settings: Time Trial
    Report: I have tried the same cars during a test day instead and no issues
     
    Last edited: Jan 23, 2022

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